using System;
using System.Runtime.InteropServices;

namespace Vanara.PInvoke
{
	/// <summary>Functions, structures and constants from Windows Core Audio Api.</summary>
	public static partial class CoreAudio
	{
		/// <summary>Specifies the copy mode used when calling ISpatialAudioMetadataCopier::CopyMetadataForFrames.</summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ne-spatialaudiometadata-spatialaudiometadatacopymode
		// typedef enum SpatialAudioMetadataCopyMode { SpatialAudioMetadataCopy_Overwrite, SpatialAudioMetadataCopy_Append,
		// SpatialAudioMetadataCopy_AppendMergeWithLast, SpatialAudioMetadataCopy_AppendMergeWithFirst } ;
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "2E9C2C66-26EB-43E8-A518-25980B287542")]
		// public enum SpatialAudioMetadataCopyMode{SpatialAudioMetadataCopy_Overwrite, SpatialAudioMetadataCopy_Append,
		// SpatialAudioMetadataCopy_AppendMergeWithLast, SpatialAudioMetadataCopy_AppendMergeWithFirst, }
		public enum SpatialAudioMetadataCopyMode
		{
			/// <summary>
			/// Creates a direct copy of the number of metadata items specified with the copyFrameCount parameter into destination buffer,
			/// overwriting any previously existing data.
			/// </summary>
			SpatialAudioMetadataCopy_Overwrite,

			/// <summary>
			/// Performs an append operation which will fail if the resulting ISpatialAudioMetadataItemsBuffer has too many items.
			/// </summary>
			SpatialAudioMetadataCopy_Append,

			/// <summary>
			/// Performs an append operation, and if overflow occurs, extra items are merged into last item, adopting last merged item's
			/// offset value.
			/// </summary>
			SpatialAudioMetadataCopy_AppendMergeWithLast,

			/// <summary>
			/// Performs an append operation, and if overflow occurs, extra items are merged, assigning the offset to the offset of the
			/// first non-overflow item.
			/// </summary>
			SpatialAudioMetadataCopy_AppendMergeWithFirst,
		}

		/// <summary>
		/// Specifies the desired behavior when an ISpatialAudioMetadataWriter attempts to write more items into the metadata buffer than
		/// was specified when the client was initialized.
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ne-spatialaudiometadata-spatialaudiometadatawriteroverflowmode
		// typedef enum SpatialAudioMetadataWriterOverflowMode { SpatialAudioMetadataWriterOverflow_Fail,
		// SpatialAudioMetadataWriterOverflow_MergeWithNew, SpatialAudioMetadataWriterOverflow_MergeWithLast } ;
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "B61C8D75-FCC3-42A6-84DE-01DBA7492962")]
		public enum SpatialAudioMetadataWriterOverflowMode
		{
			/// <summary>The write operation will fail.</summary>
			SpatialAudioMetadataWriterOverflow_Fail,

			/// <summary>
			/// The write operation will succeed, the overflow item will be merged with previous item and adopt the frame offset of newest item.
			/// </summary>
			SpatialAudioMetadataWriterOverflow_MergeWithNew,

			/// <summary>
			/// The write operation will succeed, the overflow item will be merged with previous item and keep the existing frame offset.
			/// </summary>
			SpatialAudioMetadataWriterOverflow_MergeWithLast,
		}

		/// <summary>
		/// <para>
		/// Provides a class factory for creating ISpatialAudioMetadataItems, ISpatialAudioMetadataWriter, ISpatialAudioMetadataReader, and
		/// ISpatialAudioMetadataCopier objects. When an <c>ISpatialAudioMetadataItems</c> is activated, a metadata format ID is specified,
		/// which defines the metadata format enforced for all objects created from this factory. If the specified format is not supported
		/// by the current audio render endpoint, the class factory will not successfully activate the interface and will return an error.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadataclient
		[ComImport, Guid("777D4A3B-F6FF-4A26-85DC-68D7CDEDA1D4"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioMetadataClient
		{
			/// <summary>Creates an ISpatialAudioMetadataItems object for storing spatial audio metadata items.</summary>
			/// <param name="maxItemCount">The maximum number of metadata items that can be stored in the returned ISpatialAudioMetadataItems.</param>
			/// <param name="frameCount">The valid range of frame offset positions for metadata items stored in the returned ISpatialAudioMetadataItems.</param>
			/// <param name="metadataItemsBuffer">
			/// If a pointer is supplied, returns an ISpatialAudioMetadataItemsBuffer interface which provides methods for attaching
			/// caller-provided memory for storage of metadata items. If this parameter is NULL, the object will allocate internal storage
			/// for the items. This interface cannot be obtained via QueryInterface.
			/// </param>
			/// <param name="metadataItems">
			/// Receives an instance ISpatialAudioMetadataItems object which can be populated with metadata items using an by
			/// ISpatialAudioMetadataWriter or ISpatialAudioMetadataCopier and can be read with an ISpatialAudioMetadataReader.
			/// </param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadataitems
			// HRESULT ActivateSpatialAudioMetadataItems( UINT16 maxItemCount, UINT16 frameCount, ISpatialAudioMetadataItemsBuffer
			// **metadataItemsBuffer, ISpatialAudioMetadataItems **metadataItems );
			void ActivateSpatialAudioMetadataItems([In] ushort maxItemCount, [In] ushort frameCount, out ISpatialAudioMetadataItemsBuffer metadataItemsBuffer, out ISpatialAudioMetadataItems metadataItems);

			/// <summary>
			/// Gets the length of the buffer required to store the specified number of spatial audio metadata items. Use this method to
			/// determine the correct buffer size to use when attaching caller-provided memory through the ISpatialAudioMetadataItemsBuffer interface.
			/// </summary>
			/// <param name="maxItemCount">The maximum number of metadata items to be stored in an ISpatialAudioMetadataItems object.</param>
			/// <returns>
			/// The length of the buffer required to store the number of spatial audio metadata items specified in the maxItemCount parameter.
			/// </returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-getspatialaudiometadataitemsbufferlength
			// HRESULT GetSpatialAudioMetadataItemsBufferLength( UINT16 maxItemCount, UINT32 *bufferLength );
			uint GetSpatialAudioMetadataItemsBufferLength([In] ushort maxItemCount);

			/// <summary>
			/// Creates an ISpatialAudioMetadataWriter object for writing spatial audio metadata items to an ISpatialAudioMetadataItems object.
			/// </summary>
			/// <param name="overflowMode">
			/// A value that specifies the behavior when attempting to write more metadata items to the ISpatialAudioMetadataItems than the
			/// maximum number of items specified when calling ActivateSpatialAudioMetadataItems.
			/// </param>
			/// <returns>Receives a pointer to an instance of ISpatialAudioMetadataWriter.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadatawriter
			// HRESULT ActivateSpatialAudioMetadataWriter( SpatialAudioMetadataWriterOverflowMode overflowMode, ISpatialAudioMetadataWriter
			// **metadataWriter );
			ISpatialAudioMetadataWriter ActivateSpatialAudioMetadataWriter([In] SpatialAudioMetadataWriterOverflowMode overflowMode);

			/// <summary>
			/// Creates an ISpatialAudioMetadataWriter object for copying spatial audio metadata items from one ISpatialAudioMetadataItems
			/// object to another.
			/// </summary>
			/// <returns>Receives a pointer to an instance of ISpatialAudioMetadataWriter.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadatacopier
			// HRESULT ActivateSpatialAudioMetadataCopier( ISpatialAudioMetadataCopier **metadataCopier );
			ISpatialAudioMetadataCopier ActivateSpatialAudioMetadataCopier();

			/// <summary>
			/// Creates an ISpatialAudioMetadataWriter object for reading spatial audio metadata items from an ISpatialAudioMetadataItems object.
			/// </summary>
			/// <returns>Receives a pointer to an instance of ISpatialAudioMetadataReader.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadatareader
			// HRESULT ActivateSpatialAudioMetadataReader( ISpatialAudioMetadataReader **metadataReader );
			ISpatialAudioMetadataReader ActivateSpatialAudioMetadataReader();
		}

		/// <summary>
		/// <para>
		/// Provides methods for copying all or subsets of metadata items from a source SpatialAudioMetadataItems into a destination
		/// <c>SpatialAudioMetadataItems</c>. The <c>SpatialAudioMetadataItems</c> object, which is populated using an
		/// ISpatialAudioMetadataWriter or <c>ISpatialAudioMetadataCopier</c>, has a frame count, specified with the frameCount parameter to
		/// ActivateSpatialAudioMetadataItems, that represents the valid range of metadata item offsets. <c>ISpatialAudioMetadataReader</c>
		/// enables copying groups of items within a subrange of the total frame count. The object maintains an internal read position,
		/// which is advanced by the number of frames specified when a copy operation is performed.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadatacopier
		[ComImport, Guid("D224B233-E251-4FD0-9CA2-D5ECF9A68404"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioMetadataCopier
		{
			/// <summary>Opens an ISpatialAudioMetadataItems object for copying.</summary>
			/// <param name="metadataItems">A pointer to an ISpatialAudioMetadataItems object to be opened for copying</param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatacopier-open
			// HRESULT Open( ISpatialAudioMetadataItems *metadataItems );
			void Open([In] ISpatialAudioMetadataItems metadataItems);

			/// <summary>
			/// Copies metadata items from the source ISpatialAudioMetadataItems, provided to the Open method, object to the destination
			/// <c>ISpatialAudioMetadataItems</c> object, specified with the dstMetadataItems parameter. Each call advances the internal
			/// copy position by the number of frames in the copyFrameCount parameter.
			/// </summary>
			/// <param name="copyFrameCount">
			/// The number of frames from the current copy position for which metadata items are copied. After the copy, the internal copy
			/// position within the source <c>SpatialAudioMetadataItems</c> is advanced the value specified in this parameter. Set this
			/// value to 0 to copy the entire frame range contained in the source <c>SpatialAudioMetadataItems</c>.
			/// </param>
			/// <param name="copyMode">A value that specifies the copy mode for the operation.</param>
			/// <param name="dstMetadataItems">A pointer to the destination <c>SpatialAudioMetadataItems</c> for the copy operation.</param>
			/// <param name="itemsCopied">Receives number of metadata items copied in the operation.</param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatacopier-copymetadataforframes
			// HRESULT CopyMetadataForFrames( UINT16 copyFrameCount, SpatialAudioMetadataCopyMode copyMode, ISpatialAudioMetadataItems
			// *dstMetadataItems, UINT16 *itemsCopied );
			void CopyMetadataForFrames([In] ushort copyFrameCount, [In] SpatialAudioMetadataCopyMode copyMode, [In] ISpatialAudioMetadataItems dstMetadataItems, out ushort itemsCopied);

			/// <summary>Completes any necessary operations on the SpatialAudioMetadataItems object and releases the object.</summary>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatacopier-close
			// HRESULT Close();
			void Close();
		}

		/// <summary>
		/// <para>
		/// Represents a buffer of spatial audio metadata items. Metadata commands and values can be written to, read from, and copied
		/// between ISpatialAudioMetadataItems using the ISpatialAudioMetadataWriter, ISpatialAudioMetadataReader, and
		/// ISpatialAudioMetadataCopier interfaces. Use caller-allocated memory to store metadata items by creating an ISpatialAudioMetadataItemsBuffer.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		/// <remarks>Get an instance of this interface by calling ISpatialAudioMetadataClient::ActivateSpatialAudioMetadataItems.</remarks>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadataitems
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "54A6B7DE-A41E-4214-AF02-CC19250B9037")]
		[ComImport, Guid("BCD7C78F-3098-4F22-B547-A2F25A381269"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioMetadataItems
		{
			/// <summary>Gets the total frame count of the ISpatialAudioMetadataItems, which defines valid item offsets.</summary>
			/// <returns>The total frame count.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getframecount
			// HRESULT GetFrameCount( UINT16 *frameCount );
			ushort GetFrameCount();

			/// <summary>The current number of items stored by the ISpatialAudioMetadataItems.</summary>
			/// <returns>The current number of stored items.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getitemcount
			// HRESULT GetItemCount( UINT16 *itemCount );
			ushort GetItemCount();

			/// <summary>The maximum number of items allowed by the ISpatialAudioMetadataItems, defined when the object is created.</summary>
			/// <returns>The maximum number of items allowed.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getmaxitemcount
			// HRESULT GetMaxItemCount( UINT16 *maxItemCount );
			ushort GetMaxItemCount();

			/// <summary>The size of the largest command value defined by the metadata format for the ISpatialAudioMetadataItems.</summary>
			/// <returns>The size of the largest command value defined by the metadata format.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getmaxvaluebufferlength
			// HRESULT GetMaxValueBufferLength( UINT32 *maxValueBufferLength );
			uint GetMaxValueBufferLength();

			/// <summary>Gets the total frame count for the ISpatialAudioMetadataItems, which defines valid item offsets.</summary>
			/// <returns>The total frame count, which defines valid item offsets.</returns>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getinfo
			// HRESULT GetInfo( SpatialAudioMetadataItemsInfo *info );
			SpatialAudioMetadataItemsInfo GetInfo();
		}

		/// <summary>
		/// <para>
		/// Provides methods for attaching buffers to SpatialAudioMetadataItems for in-place storage of data. Get an instance of this object
		/// by passing a pointer to the interface into ActivateSpatialAudioMetadataItems. The buffer will be associated with the returned
		/// <c>SpatialAudioMetadataItems</c>. This interface allows you to attach a buffer and reset its contents to the empty set of
		/// metadata items or attach a previously-populated buffer and retain the data stored in the buffer.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadataitemsbuffer
		[ComImport, Guid("42640A16-E1BD-42D9-9FF6-031AB71A2DBA"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioMetadataItemsBuffer
		{
			/// <summary>Attaches caller-provided memory for storage of ISpatialAudioMetadataItems objects.</summary>
			/// <param name="buffer">A pointer to memory to use for storage.</param>
			/// <param name="bufferLength">
			/// The length of the supplied buffer. This size must match the length required for the metadata format and maximum metadata
			/// item count.
			/// </param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitemsbuffer-attachtobuffer
			// HRESULT AttachToBuffer( BYTE *buffer, UINT32 bufferLength );
			void AttachToBuffer([Out] IntPtr buffer, [In] uint bufferLength);

			/// <summary>
			/// Attaches a previously populated buffer for storage of ISpatialAudioMetadataItems objects. The metadata items already in the
			/// buffer are retained.
			/// </summary>
			/// <param name="buffer">A pointer to memory to use for storage.</param>
			/// <param name="bufferLength">
			/// The length of the supplied buffer. This size must match the length required for the metadata format and maximum metadata
			/// item count.
			/// </param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitemsbuffer-attachtopopulatedbuffer
			// HRESULT AttachToPopulatedBuffer( BYTE *buffer, UINT32 bufferLength );
			void AttachToPopulatedBuffer([Out] IntPtr buffer, [In] uint bufferLength);

			/// <summary>Detaches the buffer. Memory can only be attached to a single metadata item at a time.</summary>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitemsbuffer-detachbuffer
			// HRESULT DetachBuffer();
			void DetachBuffer();
		}

		/// <summary>
		/// <para>
		/// Provides methods for extracting spatial audio metadata items and item command value pairs from an ISpatialAudioMetadataItems
		/// object. The <c>SpatialAudioMetadataItems</c> object, which is populated using an ISpatialAudioMetadataWriter or
		/// ISpatialAudioMetadataCopier, has a frame count, specified with the frameCount parameter to ActivateSpatialAudioMetadataItems,
		/// that represents the valid range of metadata item offsets. <c>ISpatialAudioMetadataReader</c> enables reading back groups of
		/// items within a subrange of the total frame count. The object maintains an internal read position, which is advanced by the
		/// number of frames specified when read operation is performed.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadatareader
		[ComImport, Guid("B78E86A2-31D9-4C32-94D2-7DF40FC7EBEC"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioMetadataReader
		{
			/// <summary>Opens an ISpatialAudioMetadataItems object for reading.</summary>
			/// <param name="metadataItems">A pointer to an ISpatialAudioMetadataItems object to be opened for reading</param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-open
			// HRESULT Open( ISpatialAudioMetadataItems *metadataItems );
			void Open([In] ISpatialAudioMetadataItems metadataItems);

			/// <summary>Gets the number of commands and the sample offset for the metadata item being read.</summary>
			/// <param name="commandCount">Receives the number of command/value pairs in the metadata item being read.</param>
			/// <param name="frameOffset">Gets the frame offset associated with the metadata item being read.</param>
			/// <remarks>
			/// <para>
			/// Before calling <c>ReadNextItem</c>, you must open the ISpatialAudioMetadataReader for reading by calling Open after the
			/// object is created and after Close has been called. You must also call ReadItemCountInFrames before calling <c>ReadNextItem</c>.
			/// </para>
			/// <para>
			/// The ISpatialAudioMetadataReader keeps an internal pointer to the current position within the total range of frames contained
			/// by the ISpatialAudioMetadataItems with which the reader is associated. Each call to this method causes the pointer to be
			/// advanced by the number of frames specified in the readFrameCount parameter.
			/// </para>
			/// <para>
			/// The process for reading commands and the associated values is recursive. After each call to <c>ReadItemCountInFrames</c>,
			/// call <c>ReadNextItem</c> to get the number of commands in the next item. After every call to <c>ReadNextItem</c>, call
			/// ReadNextItemCommand to read each command for the item. Repeat this process until the entire frame range of the
			/// <c>ISpatialAudioMetadataItems</c> has been read.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-readnextitem
			// HRESULT ReadNextItem( UINT8 *commandCount, UINT16 *frameOffset );
			void ReadNextItem(out byte commandCount, out ushort frameOffset);

			/// <summary>Reads metadata commands and value data for the current item.</summary>
			/// <param name="commandID">Receives the command ID for the current command.</param>
			/// <param name="valueBuffer">
			/// A pointer to a buffer which receives data specific to the command as specified by the metadata format definition. The buffer
			/// must be at least maxValueBufferLength to ensure all commands can be successfully retrieved.
			/// </param>
			/// <param name="maxValueBufferLength">The maximum size of a command value.</param>
			/// <param name="valueBufferLength">The size, in bytes, of the data written to the valueBuffer parameter.</param>
			/// <remarks>
			/// <para>
			/// Before calling <c>ReadNextItem</c>, you must open the ISpatialAudioMetadataReader for reading by calling Open after the
			/// object is created and after Close has been called. You must also call ReadItemCountInFrames and then call ReadNextItem
			/// before calling <c>ReadNextItem</c>.
			/// </para>
			/// <para>
			/// The ISpatialAudioMetadataReader keeps an internal pointer to the current position within the total range of frames contained
			/// by the ISpatialAudioMetadataItems with which the reader is associated. Each call to this method causes the pointer to be
			/// advanced by the number of frames specified in the readFrameCount parameter.
			/// </para>
			/// <para>
			/// The process for reading commands and the associated values is recursive. After each call to <c>ReadItemCountInFrames</c>,
			/// call ReadNextItem to get the number of commands in the next item. After every call to <c>ReadNextItem</c>, call
			/// <c>ReadNextItemCommand</c> to read each command for the item. Repeat this process until the entire frame range of the
			/// <c>ISpatialAudioMetadataItems</c> has been read.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-readnextitemcommand
			// HRESULT ReadNextItemCommand( BYTE *commandID, void *valueBuffer, UINT32 maxValueBufferLength, UINT32 *valueBufferLength );
			void ReadNextItemCommand(out byte commandID, [In] IntPtr valueBuffer, [In] uint maxValueBufferLength, out uint valueBufferLength);

			/// <summary>Completes any necessary operations on the SpatialAudioMetadataItems object and releases the object.</summary>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-close
			// HRESULT Close();
			void Close();
		}

		/// <summary>
		/// <para>
		/// Provides methods for storing spatial audio metadata items positioned within a range of corresponding audio frames. Each metadata
		/// item has a zero-based offset position within the specified frame. Each item can contain one or more commands specific to the
		/// metadata format ID provided in the SpatialAudioObjectRenderStreamForMetadataActivationParams when the
		/// ISpatialAudioMetadataClient was created. This object does not allocate storage for the metadata it is provided, the caller is
		/// expected to manage the allocation of memory used to store the packed data. Multiple metadata items can be placed in the
		/// ISpatialAudioMetadataItems object. For each item, call WriteNextItem followed by a call to WriteNextItemCommand.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadatawriter
		[ComImport, Guid("1B17CA01-2955-444D-A430-537DC589A844"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioMetadataWriter
		{
			/// <summary>Opens an ISpatialAudioMetadataItems object for writing.</summary>
			/// <param name="metadataItems">A pointer to an ISpatialAudioMetadataItems object to be opened for writing.</param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-open
			// HRESULT Open( ISpatialAudioMetadataItems *metadataItems );
			void Open([In] ISpatialAudioMetadataItems metadataItems);

			/// <summary>Starts a new metadata item at the specified offset.</summary>
			/// <param name="frameOffset">The frame offset of the item within the range specified with the frameCount parameter to ActivateSpatialAudioMetadataItems.</param>
			/// <remarks>
			/// <para>
			/// Before calling <c>WriteNextItem</c>, you must open the ISpatialAudioMetadataWriter for writing by calling Open after the
			/// object is created and after Close has been called. During a writing session demarcated by calls to <c>Open</c> and
			/// <c>Close</c>, the value of the frameOffset parameter must be greater than the value in the preceding call.
			/// </para>
			/// <para>
			/// Within a single writing session, you must not use <c>WriteNextItem</c> to write more items than the value supplied in the
			/// <c>MaxMetadataItemCount</c> field in the SpatialAudioObjectRenderStreamForMetadataActivationParam passed into
			/// ISpatialAudioClient::ActivateSpatialAudioStream or an SPTLAUD_MD_CLNT_E_FRAMEOFFSET_OUT_OF_RANGE error will occur.
			/// </para>
			/// <para>
			/// If the overflow mode is set to <c>SpatialAudioMetadataWriterOverflow_Fail</c>, the value of the frameOffset parameter must
			/// be less than he value of the frameCount parameter to ActivateSpatialAudioMetadataItems or an
			/// SPTLAUD_MD_CLNT_E_FRAMEOFFSET_OUT_OF_RANGE error will occur.
			/// </para>
			/// <para>After calling <c>WriteNextItem</c>, call WriteNextItemCommand to write metadata commands and value data for the item.</para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-writenextitem
			// HRESULT WriteNextItem( UINT16 frameOffset );
			void WriteNextItem([In] ushort frameOffset);

			/// <summary>Writes metadata commands and value data to the current item.</summary>
			/// <param name="commandID">
			/// A command supported by the metadata format of the object. The call will fail if the command not defined by metadata format.
			/// Each command can only be written once per item.
			/// </param>
			/// <param name="valueBuffer">
			/// A pointer to a buffer which stores data specific to the command as specified by the metadata format definition.
			/// </param>
			/// <param name="valueBufferLength">
			/// The size, in bytes, of the command data supplied in the valueBuffer parameter. The size must match command definition
			/// specified by the metadata format or the call will fail.
			/// </param>
			/// <remarks>
			/// You must open the ISpatialAudioMetadataWriter for writing by calling Open, and set the current metadata item offset by
			/// calling WriteNextItem before calling <c>WriteNextItemCommand</c>.
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-writenextitemcommand
			// HRESULT WriteNextItemCommand( BYTE commandID, const void *valueBuffer, UINT32 valueBufferLength );
			void WriteNextItemCommand([In] byte commandID, [In] IntPtr valueBuffer, [In] uint valueBufferLength);

			/// <summary>
			/// Completes any needed operations on the metadata buffer and releases the specified ISpatialAudioMetadataItems object.
			/// </summary>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-close
			// HRESULT Close();
			void Close();
		}

		/// <summary>
		/// <para>
		/// Used to write metadata commands for spatial audio. Valid commands and value lengths are defined by the metadata format specified
		/// in the SpatialAudioObjectRenderStreamForMetadataActivationParams when the ISpatialAudioObjectRenderStreamForMetadata was created.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		/// <remarks>
		/// <c>Note</c> Many of the methods provided by this interface are implemented in the inherited ISpatialAudioObjectBase interface.
		/// </remarks>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudioobjectformetadatacommands
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "B142D5CC-7321-4F3C-804D-50E728C37D10")]
		[ComImport, Guid("0DF2C94B-F5F9-472D-AF6B-C46E0AC9CD05"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioObjectForMetadataCommands : ISpatialAudioObjectBase
		{
			/// <summary>Gets a buffer that is used to supply the audio data for the ISpatialAudioObject.</summary>
			/// <param name="buffer">The buffer into which audio data is written.</param>
			/// <param name="bufferLength">
			/// The length of the buffer in bytes. This length will be the value returned in the frameCountPerBuffer parameter to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects multiplied by the value of the <c>nBlockAlign</c> field of the
			/// WAVEFORMATEX structure passed in the SpatialAudioObjectRenderStreamActivationParams parameter to ISpatialAudioClient::ActivateSpatialAudioStream.
			/// </param>
			/// <remarks>
			/// <para>
			/// The first time <c>GetBuffer</c> is called after the ISpatialAudioObject is activated with a call
			/// ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject, lifetime of the spatial audio object starts. To keep the
			/// spatial audio object alive after that, this <c>GetBuffer</c> must be called on every processing pass (between calls to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects). If
			/// <c>GetBuffer</c> is not called within an audio processing pass, SetEndOfStream is called implicitly on the audio object to
			/// deactivate, and the audio object can only be reused after calling Release on the object and then reactivating the object by
			/// calling <c>ActivateSpatialAudioObject</c> again.
			/// </para>
			/// <para>
			/// The pointers retrieved by <c>GetBuffer</c> should not be used after ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects
			/// has been called.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getbuffer
			// HRESULT GetBuffer( BYTE **buffer, UINT32 *bufferLength );
			new void GetBuffer(out IntPtr buffer, out uint bufferLength);

			/// <summary>
			/// Instructs the system that the final block of audio data has been submitted for the ISpatialAudioObject so that the object
			/// can be deactivated and it's resources reused.
			/// </summary>
			/// <param name="frameCount">
			/// The number of audio frames in the audio buffer that should be included in the final processing pass. This number may be
			/// smaller than or equal to the value returned in the frameCountPerBuffer parameter to ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects.
			/// </param>
			/// <returns>
			/// <para>
			/// If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values
			/// shown in the following table.
			/// </para>
			/// <list type="table">
			/// <listheader>
			/// <term>Return code</term>
			/// <term>Description</term>
			/// </listheader>
			/// <item>
			/// <term>SPTLAUDCLNT_E_OUT_OF_ORDER</term>
			/// <term>ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects was not called before the call to SetEndOfStream.</term>
			/// </item>
			/// <item>
			/// <term>SPTLAUDCLNT_E_RESOURCES_INVALIDATED</term>
			/// <term>
			/// SetEndOfStream was called either explicitly or implicitly in a previous audio processing pass. SetEndOfStream is called
			/// implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
			/// </term>
			/// </item>
			/// </list>
			/// </returns>
			/// <remarks>Call Release after calling <c>SetEndOfStream</c> to make free the audio object resources for future use.</remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-setendofstream
			// HRESULT SetEndOfStream( UINT32 frameCount );
			new void SetEndOfStream([In] uint frameCount);

			/// <summary>Gets a boolean value indicating whether the ISpatialAudioObject is valid.</summary>
			/// <returns><c>TRUE</c> if the audio object is currently valid; otherwise, <c>FALSE</c>.</returns>
			/// <remarks>
			/// <para>If this value is false, you should call Release to make the audio object resource available in the future.</para>
			/// <para>
			/// <c>IsActive</c> will be set to false after SetEndOfStream is called implicitly or explicitly. <c>SetEndOfStream</c> is
			/// called implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
			/// </para>
			/// <para>
			/// The rendering engine will also deactivate the audio object, setting <c>IsActive</c> to false, when audio object resources
			/// become unavailable. In this case, a notification is sent via ISpatialAudioObjectRenderStreamNotify before the object is
			/// deactivated. The value returned in the availableDynamicObjectCount parameter to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects indicates how many objects will be processed for each pass.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-isactive
			// HRESULT IsActive( BOOL *isActive );
			[return: MarshalAs(UnmanagedType.Bool)]
			new bool IsActive();

			/// <summary>
			/// Gets a value specifying the type of audio object that is represented by the ISpatialAudioObject. This value indicates if the
			/// object is dynamic or static. If the object is static, one and only one of the static audio channel values to which the
			/// object is assigned is returned.
			/// </summary>
			/// <returns>A value specifying the type of audio object that is represented</returns>
			/// <remarks>
			/// Set the type of the audio object with the type parameter to the ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject method.
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getaudioobjecttype
			// HRESULT GetAudioObjectType( AudioObjectType *audioObjectType );
			new AudioObjectType GetAudioObjectType();

			/// <summary>
			/// Writes a metadata command to the spatial audio object, each command may only be added once per object per processing cycle.
			/// Valid commands and value lengths are defined by the metadata format specified in the
			/// SpatialAudioObjectRenderStreamForMetadataActivationParams when the ISpatialAudioObjectRenderStreamForMetadata was created.
			/// </summary>
			/// <param name="commandID">The ID of the metadata command.</param>
			/// <param name="valueBuffer">The buffer containing the value data for the metadata command.</param>
			/// <param name="valueBufferLength">The length of the valueBuffer.</param>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectformetadatacommands-writenextmetadatacommand
			// HRESULT WriteNextMetadataCommand( BYTE commandID, void *valueBuffer, UINT32 valueBufferLength );
			void WriteNextMetadataCommand([In] byte commandID, [In] IntPtr valueBuffer, [In] uint valueBufferLength);
		}

		/// <summary>
		/// <para>
		/// Used to write spatial audio metadata for applications that require multiple metadata items per buffer with frame-accurate
		/// placement. The data written via this interface must adhere to the format defined by the metadata format specified in the
		/// SpatialAudioObjectRenderStreamForMetadataActivationParams when the ISpatialAudioObjectRenderStreamForMetadata was created.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		/// <remarks>
		/// <c>Note</c> Many of the methods provided by this interface are implemented in the inherited ISpatialAudioObjectBase interface.
		/// </remarks>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudioobjectformetadataitems
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "4861D2AA-E685-4A72-BE98-6FEEB72ACF67")]
		[ComImport, Guid("DDEA49FF-3BC0-4377-8AAD-9FBCFD808566"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioObjectForMetadataItems : ISpatialAudioObjectBase
		{
			/// <summary>Gets a buffer that is used to supply the audio data for the ISpatialAudioObject.</summary>
			/// <param name="buffer">The buffer into which audio data is written.</param>
			/// <param name="bufferLength">
			/// The length of the buffer in bytes. This length will be the value returned in the frameCountPerBuffer parameter to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects multiplied by the value of the <c>nBlockAlign</c> field of the
			/// WAVEFORMATEX structure passed in the SpatialAudioObjectRenderStreamActivationParams parameter to ISpatialAudioClient::ActivateSpatialAudioStream.
			/// </param>
			/// <remarks>
			/// <para>
			/// The first time <c>GetBuffer</c> is called after the ISpatialAudioObject is activated with a call
			/// ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject, lifetime of the spatial audio object starts. To keep the
			/// spatial audio object alive after that, this <c>GetBuffer</c> must be called on every processing pass (between calls to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects). If
			/// <c>GetBuffer</c> is not called within an audio processing pass, SetEndOfStream is called implicitly on the audio object to
			/// deactivate, and the audio object can only be reused after calling Release on the object and then reactivating the object by
			/// calling <c>ActivateSpatialAudioObject</c> again.
			/// </para>
			/// <para>
			/// The pointers retrieved by <c>GetBuffer</c> should not be used after ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects
			/// has been called.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getbuffer
			// HRESULT GetBuffer( BYTE **buffer, UINT32 *bufferLength );
			new void GetBuffer(out IntPtr buffer, out uint bufferLength);

			/// <summary>
			/// Instructs the system that the final block of audio data has been submitted for the ISpatialAudioObject so that the object
			/// can be deactivated and it's resources reused.
			/// </summary>
			/// <param name="frameCount">
			/// The number of audio frames in the audio buffer that should be included in the final processing pass. This number may be
			/// smaller than or equal to the value returned in the frameCountPerBuffer parameter to ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects.
			/// </param>
			/// <returns>
			/// <para>
			/// If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values
			/// shown in the following table.
			/// </para>
			/// <list type="table">
			/// <listheader>
			/// <term>Return code</term>
			/// <term>Description</term>
			/// </listheader>
			/// <item>
			/// <term>SPTLAUDCLNT_E_OUT_OF_ORDER</term>
			/// <term>ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects was not called before the call to SetEndOfStream.</term>
			/// </item>
			/// <item>
			/// <term>SPTLAUDCLNT_E_RESOURCES_INVALIDATED</term>
			/// <term>
			/// SetEndOfStream was called either explicitly or implicitly in a previous audio processing pass. SetEndOfStream is called
			/// implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
			/// </term>
			/// </item>
			/// </list>
			/// </returns>
			/// <remarks>Call Release after calling <c>SetEndOfStream</c> to make free the audio object resources for future use.</remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-setendofstream
			// HRESULT SetEndOfStream( UINT32 frameCount );
			new void SetEndOfStream([In] uint frameCount);

			/// <summary>Gets a boolean value indicating whether the ISpatialAudioObject is valid.</summary>
			/// <returns><c>TRUE</c> if the audio object is currently valid; otherwise, <c>FALSE</c>.</returns>
			/// <remarks>
			/// <para>If this value is false, you should call Release to make the audio object resource available in the future.</para>
			/// <para>
			/// <c>IsActive</c> will be set to false after SetEndOfStream is called implicitly or explicitly. <c>SetEndOfStream</c> is
			/// called implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
			/// </para>
			/// <para>
			/// The rendering engine will also deactivate the audio object, setting <c>IsActive</c> to false, when audio object resources
			/// become unavailable. In this case, a notification is sent via ISpatialAudioObjectRenderStreamNotify before the object is
			/// deactivated. The value returned in the availableDynamicObjectCount parameter to
			/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects indicates how many objects will be processed for each pass.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-isactive
			// HRESULT IsActive( BOOL *isActive );
			[return: MarshalAs(UnmanagedType.Bool)]
			new bool IsActive();

			/// <summary>
			/// Gets a value specifying the type of audio object that is represented by the ISpatialAudioObject. This value indicates if the
			/// object is dynamic or static. If the object is static, one and only one of the static audio channel values to which the
			/// object is assigned is returned.
			/// </summary>
			/// <returns>A value specifying the type of audio object that is represented</returns>
			/// <remarks>
			/// Set the type of the audio object with the type parameter to the ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject method.
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getaudioobjecttype
			// HRESULT GetAudioObjectType( AudioObjectType *audioObjectType );
			new AudioObjectType GetAudioObjectType();

			/// <summary>Gets a pointer to the ISpatialAudioMetadataItems object which stores metadata items for the ISpatialAudioObjectForMetadataItems.</summary>
			/// <returns>Receives a pointer to the ISpatialAudioMetadataItems associated with the ISpatialAudioObjectForMetadataItems.</returns>
			/// <remarks>The client must free this object when it is no longer being used by calling Release.</remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectformetadataitems-getspatialaudiometadataitems
			// HRESULT GetSpatialAudioMetadataItems( ISpatialAudioMetadataItems **metadataItems );
			ISpatialAudioMetadataItems GetSpatialAudioMetadataItems();
		}

		/// <summary>
		/// <para>
		/// Provides methods for controlling a spatial audio object render stream for metadata, including starting, stopping, and resetting
		/// the stream. Also provides methods for activating new ISpatialAudioObjectForMetadataCommands and
		/// ISpatialAudioObjectForMetadataItems instances and notifying the system when you are beginning and ending the process of updating
		/// activated spatial audio objects and data.
		/// </para>
		/// <para>
		/// This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial
		/// sound on Xbox and Windows.
		/// </para>
		/// </summary>
		/// <remarks>
		/// <c>Note</c> Many of the methods provided by this interface are implemented in the inherited ISpatialAudioObjectRenderStreamBase interface.
		/// </remarks>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudioobjectrenderstreamformetadata
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "1623B280-FC12-4C19-9D4A-D8463D1A1046")]
		[ComImport, Guid("BBC9C907-48D5-4A2E-A0C7-F7F0D67C1FB1"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
		public interface ISpatialAudioObjectRenderStreamForMetadata : ISpatialAudioObjectRenderStreamBase
		{
			/// <summary>Gets the number of dynamic spatial audio objects that are currently available.</summary>
			/// <returns>The number of dynamic spatial audio objects that are currently available.</returns>
			/// <remarks>
			/// <para>
			/// A dynamic ISpatialAudioObject is one that was activated by setting the type parameter to the ActivateSpatialAudioObject
			/// method to <c>AudioObjectType_Dynamic</c>. The system has a limit of the maximum number of dynamic spatial audio objects that
			/// can be activated at one time. Call Release on an <c>ISpatialAudioObject</c> when it is no longer being used to free up the
			/// resource to create new dynamic spatial audio objects.
			/// </para>
			/// <para>
			/// You should not call this method after streaming has started, as the value is already provided by
			/// ISpatialAudioObjectRenderStreamBase::BeginUpdatingAudioObjects. This method should only be called before streaming has
			/// started, which occurs after ISpatialAudioObjectRenderStreamBase::Start is called.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-getavailabledynamicobjectcount
			// HRESULT GetAvailableDynamicObjectCount( UINT32 *value );
			new uint GetAvailableDynamicObjectCount();

			/// <summary>Gets additional services from the <c>ISpatialAudioObjectRenderStream</c>.</summary>
			/// <param name="riid">
			/// <para>The interface ID for the requested service. The client should set this parameter to one of the following REFIID values:</para>
			/// <para>IID_IAudioClock</para>
			/// <para>IID_IAudioClock2</para>
			/// <para>IID_IAudioStreamVolume</para>
			/// </param>
			/// <param name="service">
			/// Pointer to a pointer variable into which the method writes the address of an instance of the requested interface. Through
			/// this method, the caller obtains a counted reference to the interface. The caller is responsible for releasing the interface,
			/// when it is no longer needed, by calling the interface's Release method. If the <c>GetService</c> call fails, *ppv is NULL.
			/// </param>
			/// <returns>
			/// <para>
			/// If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values
			/// shown in the following table.
			/// </para>
			/// <list type="table">
			/// <listheader>
			/// <term>Return code</term>
			/// <term>Description</term>
			/// </listheader>
			/// <item>
			/// <term>E_POINTER</term>
			/// <term>Parameter ppv is NULL.</term>
			/// </item>
			/// <item>
			/// <term>SPTLAUDCLNT_E_DESTROYED</term>
			/// <term>The ISpatialAudioClient associated with the spatial audio stream has been destroyed.</term>
			/// </item>
			/// <item>
			/// <term>AUDCLNT_E_DEVICE_INVALIDATED</term>
			/// <term>
			/// The audio endpoint device has been unplugged, or the audio hardware or associated hardware resources have been reconfigured,
			/// disabled, removed, or otherwise made unavailable for use.
			/// </term>
			/// </item>
			/// <item>
			/// <term>SPTLAUDCLNT_E_INTERNAL</term>
			/// <term>An internal error has occurred.</term>
			/// </item>
			/// <item>
			/// <term>AUDCLNT_E_UNSUPPORTED_FORMAT</term>
			/// <term>The media associated with the spatial audio stream uses an unsupported format.</term>
			/// </item>
			/// </list>
			/// </returns>
			/// <remarks>
			/// <para>The <c>GetService</c> method supports the following service interfaces:</para>
			/// <list type="bullet">
			/// <item>
			/// <term>IAudioClock</term>
			/// </item>
			/// <item>
			/// <term>IAudioClock2</term>
			/// </item>
			/// <item>
			/// <term>IAudioStreamVolume</term>
			/// </item>
			/// </list>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-getservice
			// HRESULT GetService( REFIID riid, void **service );
			[PreserveSig]
			new HRESULT GetService(in Guid riid, [MarshalAs(UnmanagedType.IUnknown, IidParameterIndex = 0)] out object service);

			/// <summary>Starts the spatial audio stream.</summary>
			/// <remarks>
			/// <para>
			/// Starting the stream causes data flow between the endpoint buffer and the audio engine. The first time this method is called,
			/// the stream's audio clock position will be at 0. Otherwise, the clock resumes from its position at the time that the stream
			/// was last paused with a call to Stop. Call Reset to reset the clock position to 0 and cause all active ISpatialAudioObject
			/// instances to be revoked.
			/// </para>
			/// <para>The stream must have been previously stopped with a call to Stop or the method will fail and return SPTLAUDCLNT_E_STREAM_NOT_STOPPED.</para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-start
			// HRESULT Start();
			new void Start();

			/// <summary>Stops a running audio stream.</summary>
			/// <remarks>
			/// Stopping stream causes data to stop flowing between the endpoint buffer and the audio engine. You can consider this
			/// operation to pause the stream because it leaves the stream's audio clock at its current stream position and does not reset
			/// it to 0. A subsequent call to Start causes the stream to resume running from the current position. Call Reset to reset the
			/// clock position to 0 and cause all active ISpatialAudioObject instances to be revoked.
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-stop
			// HRESULT Stop();
			new void Stop();

			/// <summary>Reset a stopped audio stream.</summary>
			/// <remarks>
			/// <para>
			/// Resetting the audio stream flushes all pending data and resets the audio clock stream position to 0. Resetting the stream
			/// also causes all active ISpatialAudioObject instances to be revoked. A subsequent call to Start causes the stream to start
			/// from 0 position.
			/// </para>
			/// <para>The stream must have been previously stopped with a call to Stop or the method will fail and return SPTLAUDCLNT_E_STREAM_NOT_STOPPED.</para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-reset
			// HRESULT Reset();
			new void Reset();

			/// <summary>
			/// Puts the system into the state where audio object data can be submitted for processing and the ISpatialAudioObject state can
			/// be modified.
			/// </summary>
			/// <param name="availableDynamicObjectCount">
			/// The number of dynamic audio objects that are available to be rendered for the current processing pass. All allocated static
			/// audio objects can be rendered in every pass. For information on audio object types, see AudioObjectType.
			/// </param>
			/// <param name="frameCountPerBuffer">The size, in audio frames, of the buffer returned by GetBuffer.</param>
			/// <remarks>
			/// <para>
			/// This method must be called each time the event passed in the SpatialAudioObjectRenderStreamActivationParams to
			/// ISpatialAudioClient::ActivateSpatialAudioStream is signaled, even if there no audio object data to submit.
			/// </para>
			/// <para>
			/// For each <c>BeginUpdatingAudioObjects</c> call, there should be a corresponding call to EndUpdatingAudioObjects call. If
			/// <c>BeginUpdatingAudioObjects</c> is called twice without a call <c>EndUpdatingAudioObjects</c> between them, the second call
			/// to <c>BeginUpdatingAudioObjects</c> will return SPTLAUDCLNT_E_OUT_OF_ORDER.
			/// </para>
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-beginupdatingaudioobjects
			// HRESULT BeginUpdatingAudioObjects( UINT32 *availableDynamicObjectCount, UINT32 *frameCountPerBuffer );
			new void BeginUpdatingAudioObjects(out uint availableDynamicObjectCount, out uint frameCountPerBuffer);

			/// <summary>
			/// Notifies the system that the app has finished supplying audio data for the spatial audio objects activated with ActivateSpatialAudioObject.
			/// </summary>
			/// <remarks>The pointers retrieved with ISpatialAudioObjectBase::GetBuffer can no longer be used after this method is called.</remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-endupdatingaudioobjects
			// HRESULT EndUpdatingAudioObjects();
			new void EndUpdatingAudioObjects();

			/// <summary>Activate an ISpatialAudioObjectForMetadataCommands for rendering.</summary>
			/// <param name="type">
			/// The type of audio object to activate. For dynamic audio objects, this value must be <c>AudioObjectType_Dynamic</c>. For
			/// static audio objects, specify one of the static audio channel values from the enumeration. Specifying
			/// <c>AudioObjectType_None</c> will produce an audio object that is not spatialized.
			/// </param>
			/// <returns>Receives a pointer to the activated interface.</returns>
			/// <remarks>
			/// A dynamic ISpatialAudioObjectForMetadataCommands is one that was activated by setting the type parameter to the
			/// <c>ActivateSpatialAudioObjectForMetadataCommands</c> method to <c>AudioObjectType_Dynamic</c>. The client has a limit of the
			/// maximum number of dynamic spatial audio objects that can be activated at one time. After the limit has been reached,
			/// attempting to activate additional audio objects will result in this method returning an SPTLAUDCLNT_E_NO_MORE_OBJECTS error.
			/// To avoid this, call Release on each dynamic <c>ISpatialAudioObjectForMetadataCommands</c> after it is no longer being used
			/// to free up the resource so that it can be reallocated. See ISpatialAudioObjectBase::IsActive and
			/// ISpatialAudioObjectBase::SetEndOfStream for more information on the managing the lifetime of spatial audio objects.
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectrenderstreamformetadata-activatespatialaudioobjectformetadatacommands
			// HRESULT ActivateSpatialAudioObjectForMetadataCommands( AudioObjectType type, ISpatialAudioObjectForMetadataCommands
			// **audioObject );
			ISpatialAudioObjectForMetadataCommands ActivateSpatialAudioObjectForMetadataCommands([In] AudioObjectType type);

			/// <summary>Activate an ISpatialAudioObjectForMetadataItems for rendering.</summary>
			/// <param name="type">
			/// The type of audio object to activate. For dynamic audio objects, this value must be <c>AudioObjectType_Dynamic</c>. For
			/// static audio objects, specify one of the static audio channel values from the enumeration. Specifying
			/// <c>AudioObjectType_None</c> will produce an audio object that is not spatialized.
			/// </param>
			/// <returns>Receives a pointer to the activated interface.</returns>
			/// <remarks>
			/// A dynamic ISpatialAudioObjectForMetadataItems is one that was activated by setting the type parameter to the
			/// <c>ActivateSpatialAudioObjectForMetadataItems</c> method to <c>AudioObjectType_Dynamic</c>. The client has a limit of the
			/// maximum number of dynamic spatial audio objects that can be activated at one time. After the limit has been reached,
			/// attempting to activate additional audio objects will result in this method returning an SPTLAUDCLNT_E_NO_MORE_OBJECTS error.
			/// To avoid this, call Release on each dynamic <c>ISpatialAudioObjectForMetadataItems</c> after it is no longer being used to
			/// free up the resource so that it can be reallocated. See ISpatialAudioObjectBase::IsActive and
			/// ISpatialAudioObjectBase::SetEndOfStream for more information on the managing the lifetime of spatial audio objects.
			/// </remarks>
			// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectrenderstreamformetadata-activatespatialaudioobjectformetadataitems
			// HRESULT ActivateSpatialAudioObjectForMetadataItems( AudioObjectType type, ISpatialAudioObjectForMetadataItems **audioObject );
			ISpatialAudioObjectForMetadataItems ActivateSpatialAudioObjectForMetadataItems([In] AudioObjectType type);
		}

		/// <summary>Provides information about an ISpatialAudioMetadataItems object. Get a copy of this structure by calling GetInfo.</summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ns-spatialaudiometadata-spatialaudiometadataitemsinfo
		// typedef struct SpatialAudioMetadataItemsInfo { UINT16 FrameCount; UINT16 ItemCount; UINT16 MaxItemCount; UINT32
		// MaxValueBufferLength; } SpatialAudioMetadataItemsInfo;
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "EC694B26-988B-4765-8B9F-130FCF614166")]
		[StructLayout(LayoutKind.Sequential, Pack = 1)]
		public struct SpatialAudioMetadataItemsInfo
		{
			/// <summary>The total frame count, which defines valid item offsets.</summary>
			public ushort FrameCount;

			/// <summary>
			/// <para>The current number of items stored.</para>
			/// <para>MaxItemCount</para>
			/// <para>The maximum number of items allowed.</para>
			/// <para>MaxValueBufferLength</para>
			/// <para>The size of the largest command value defined by the metadata format.</para>
			/// </summary>
			public ushort ItemCount;

			/// <summary/>
			public ushort MaxItemCount;

			/// <summary/>
			public uint MaxValueBufferLength;
		}

		/// <summary>
		/// Represents activation parameters for a spatial audio render stream for metadata. Pass this structure to
		/// ISpatialAudioClient::ActivateSpatialAudioStream when activating a stream.
		/// </summary>
		// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ns-spatialaudiometadata-spatialaudioobjectrenderstreamformetadataactivationparams
		// typedef struct SpatialAudioObjectRenderStreamForMetadataActivationParams { const WAVEFORMATEX *ObjectFormat; AudioObjectType
		// StaticObjectTypeMask; UINT32 MinDynamicObjectCount; UINT32 MaxDynamicObjectCount; AUDIO_STREAM_CATEGORY Category; HANDLE
		// EventHandle; GUID MetadataFormatId; UINT16 MaxMetadataItemCount; const PROPVARIANT *MetadataActivationParams;
		// ISpatialAudioObjectRenderStreamNotify *NotifyObject; } SpatialAudioObjectRenderStreamForMetadataActivationParams;
		[PInvokeData("spatialaudiometadata.h", MSDNShortId = "5B92F521-537F-4296-B9A7-7EC6985530B3")]
		[StructLayout(LayoutKind.Sequential)]
		public struct SpatialAudioObjectRenderStreamForMetadataActivationParams
		{
			/// <summary>
			/// Format descriptor for a single spatial audio object. All objects used by the stream must have the same format and the format
			/// must be of type WAVEFORMATEX or WAVEFORMATEXTENSIBLE.
			/// </summary>
			public IntPtr ObjectFormat;

			/// <summary>
			/// A bitwise combination of <c>AudioObjectType</c> values indicating the set of static spatial audio channels that will be
			/// allowed by the activated stream.
			/// </summary>
			public AudioObjectType StaticObjectTypeMask;

			/// <summary>
			/// The minimum number of concurrent dynamic objects. If this number of dynamic audio objects can't be activated simultaneously,
			/// ISpatialAudioClient::ActivateSpatialAudioStream will fail with this error <c>SPTLAUDCLNT_E_NO_MORE_OBJECTS</c>.
			/// </summary>
			public uint MinDynamicObjectCount;

			/// <summary>The maximum number of concurrent dynamic objects that can be activated with ISpatialAudioObjectRenderStream.</summary>
			public uint MaxDynamicObjectCount;

			/// <summary>The category of the audio stream and its spatial audio objects.</summary>
			public AUDIO_STREAM_CATEGORY Category;

			/// <summary>
			/// The event that will signal the client to provide more audio data. This handle will be duplicated internally before it is used.
			/// </summary>
			public IntPtr EventHandle;

			/// <summary>The identifier of the metadata format for the currently active spatial rendering engine.</summary>
			public Guid MetadataFormatId;

			/// <summary>The maximum number of metadata items per frame.</summary>
			public ushort MaxMetadataItemCount;

			/// <summary>Additional activation parameters.</summary>
			public IntPtr MetadataActivationParams;

			/// <summary>
			/// The object that provides notifications for spatial audio clients to respond to changes in the state of an
			/// ISpatialAudioObjectRenderStream. This object is used to notify clients that the number of dynamic spatial audio objects that
			/// can be activated concurrently is about to change.
			/// </summary>
			public IntPtr NotifyObject;
		}
	}
}