# DO NOT MODIFY THIS FILE, IT WILL BE OVERRIDE!!! # set this will supress some warnings set(BUILDING_SDK "yes" CACHE INTERNAL "") # basic config if (NOT PROJ) get_filename_component(PROJ ${CMAKE_CURRENT_BINARY_DIR} DIRECTORY) get_filename_component(PROJ ${PROJ} NAME) string(REPLACE " " "_" PROJ ${PROJ}) message(STATUS "PROJ not set, use ${PROJ} as PROJ. Also, you can set it manually. e.g. -DPROJ=hello_world") else() message("PROJ = ${PROJ}") endif () cmake_minimum_required(VERSION 3.0) include(./cmake/common.cmake) project(${PROJ} C CXX ASM) # config self use headers include(./cmake/macros.internal.cmake) header_directories(${SDK_ROOT}/lib) header_directories(src/${PROJ}) header_directories(kendryte-standalone-demo/${PROJ}) add_subdirectory(third_party/gsl-lite) add_subdirectory(third_party/mpark-variant) add_subdirectory(third_party/nlohmann_json) # build library first add_subdirectory(lib) # compile project add_source_files(src/${PROJ}/*.c src/${PROJ}/*.s src/${PROJ}/*.S src/${PROJ}/*.cpp) add_source_files(kendryte-standalone-demo/${PROJ}/*.c kendryte-standalone-demo/${PROJ}/*.s kendryte-standalone-demo/${PROJ}/*.S kendryte-standalone-demo/${PROJ}/*.cpp) include(./cmake/executable.cmake)