From 7add4d09b9804edc79982ce7a274bf7a073b75fb Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Sun, 22 Feb 2015 15:42:24 -0800 Subject: [PATCH] delete game.h --- stb_easy_font.h | 4 ++-- tests/caveview/game.c | 34 +++++++++++++++++----------------- tests/caveview/game.h | 43 ------------------------------------------- tests/caveview/main.c | 2 +- 4 files changed, 20 insertions(+), 63 deletions(-) delete mode 100644 tests/caveview/game.h diff --git a/stb_easy_font.h b/stb_easy_font.h index 7b1cb26..daa0c3e 100644 --- a/stb_easy_font.h +++ b/stb_easy_font.h @@ -209,12 +209,12 @@ static int stb_easy_font_print(float x, float y, char *text, unsigned char color static int stb_easy_font_width(char *text) { - int len = 0; + float len = 0; while (*text) { len += stb_easy_font_charinfo[*text-32].advance & 15; len += stb_easy_font_spacing_val; ++text; } - return len; + return (int) ceil(len); } #endif diff --git a/tests/caveview/game.c b/tests/caveview/game.c index 13fc5e5..2c6db94 100644 --- a/tests/caveview/game.c +++ b/tests/caveview/game.c @@ -1,5 +1,5 @@ #include -#include "game.h" +//#include "game.h" #include "stb.h" #include "sdl.h" @@ -118,15 +118,15 @@ void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) float vec[3] = { cam_x, cam_y, cam_z }; float t[3]; float s,c; - s = sin(camang[0]*3.141592/180); - c = cos(camang[0]*3.141592/180); + s = (float) sin(camang[0]*3.141592/180); + c = (float) cos(camang[0]*3.141592/180); t[0] = vec[0]; t[1] = c*vec[1] - s*vec[2]; t[2] = s*vec[1] + c*vec[2]; - s = sin(camang[2]*3.141592/180); - c = cos(camang[2]*3.141592/180); + s = (float) sin(camang[2]*3.141592/180); + c = (float) cos(camang[2]*3.141592/180); world[0] = c*t[0] - s*t[1]; world[1] = s*t[0] + c*t[1]; world[2] = t[2]; @@ -137,9 +137,9 @@ float cam_vel[3]; int controls; -#define MAX_VEL 150 // blocks per second -#define ACCEL 6 -#define DECEL 3 +#define MAX_VEL 150.0f // blocks per second +#define ACCEL 6.0f +#define DECEL 3.0f #define STATIC_FRICTION DECEL #define EFFECTIVE_ACCEL (ACCEL+DECEL) @@ -181,7 +181,7 @@ void process_tick_raw(float dt) if (cam_vel[0] || cam_vel[1] || cam_vel[2]) { - float vel = sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]); + float vel = (float) sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]); float newvel = vel; float dec = STATIC_FRICTION + DYNAMIC_FRICTION*vel; newvel = vel - dec*dt; @@ -196,8 +196,8 @@ void process_tick_raw(float dt) camloc[1] += cam_vel[1] * dt; camloc[2] += cam_vel[2] * dt; - view_x_vel *= pow(0.75, dt); - view_z_vel *= pow(0.75, dt); + view_x_vel *= (float) pow(0.75, dt); + view_z_vel *= (float) pow(0.75, dt); view_x_vel += (pending_view_x - view_x_vel)*dt*60; view_z_vel += (pending_view_z - view_z_vel)*dt*60; @@ -207,14 +207,14 @@ void process_tick_raw(float dt) camang[0] += view_x_vel * dt; camang[2] += view_z_vel * dt; camang[0] = stb_clamp(camang[0], -90, 90); - camang[2] = fmod(camang[2], 360); + camang[2] = (float) fmod(camang[2], 360); } void process_tick(float dt) { - while (dt > 1.0/60) { - process_tick_raw(1.0/60); - dt -= 1.0/60; + while (dt > 1.0f/60) { + process_tick_raw(1.0f/60); + dt -= 1.0f/60; } process_tick_raw(dt); } @@ -256,7 +256,7 @@ void draw_stats(void) chunk_server_pos = (chunk_server_pos+1) %32; for (i=0; i < 32; ++i) - chunk_server += chunk_server_status[i] / 32.0; + chunk_server += chunk_server_status[i] / 32.0f; stb_easy_font_spacing(-0.75); pos_y = 10; @@ -293,7 +293,7 @@ void draw_main(void) #endif glDepthMask(GL_TRUE); glDisable(GL_SCISSOR_TEST); - glClearColor(0.6,0.7,0.9,0); + glClearColor(0.6f,0.7f,0.9f,0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); diff --git a/tests/caveview/game.h b/tests/caveview/game.h deleted file mode 100644 index 3739692..0000000 --- a/tests/caveview/game.h +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef INCLUDED_GAME_H -#define INCLUDED_GAME_H - -#include - -typedef unsigned int uint32; -typedef signed int int32; -typedef unsigned short uint16; -typedef signed short int16; -typedef unsigned char uint8 ; -typedef signed char int8 ; - - -#pragma warning(disable:4244; disable:4305; disable:4018) - -// virtual screen size -#define SIZE_X 480 -#define SIZE_Y 360 - -// main.c -extern void error(char *s); -extern void ods(char *fmt, ...); - - -// game.c -extern void init_game(void); -extern void draw_main(void); -extern void process_tick(float dt); - - -#define BUTTON_MAX 15 -typedef struct -{ - int id; - uint8 buttons[BUTTON_MAX]; - float axes[4]; - float triggers[2]; -} gamepad; - -extern gamepad pads[4]; - - -#endif diff --git a/tests/caveview/main.c b/tests/caveview/main.c index 26566e0..3be2696 100644 --- a/tests/caveview/main.c +++ b/tests/caveview/main.c @@ -10,7 +10,7 @@ #include #include -#include "game.h" +//#include "game.h" #include