diff --git a/README.md b/README.md index 8918d86..ad57108 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ library | lastest version | category | description **stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch **stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor **stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output) -**stb_tilemap_editor.h** | 0.30 | games | embeddable tilemap editor +**stb_tilemap_editor.h** | 0.31 | games | embeddable tilemap editor **stb_herringbone_wang_tile.h** | 0.6 | games | herringbone Wang tile map generator **stb_c_lexer.h** | 0.06 | parsing | simplify writing parsers for C-like languages **stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide" @@ -82,6 +82,3 @@ for other people to use them from other languages. I still use MSVC 6 (1998) as my IDE because it has better human factors for me than later versions of MSVC. - - - diff --git a/stb_tilemap_editor.h b/stb_tilemap_editor.h index 0a8339b..bfa0d11 100644 --- a/stb_tilemap_editor.h +++ b/stb_tilemap_editor.h @@ -1,4 +1,4 @@ -// stb_tilemap_editor.h - v0.30 - Sean Barrett - http://nothings.org/stb +// stb_tilemap_editor.h - v0.31 - Sean Barrett - http://nothings.org/stb // placed in the public domain - not copyrighted - first released 2014-09 // // Embeddable tilemap editor for C/C++ @@ -275,6 +275,9 @@ // either approach allows cut&pasting between levels.) // // REVISION HISTORY +// 0.31 layername button changes +// - layername buttons grow with the layer panel +// - fix stbte_create_map being declared as stbte_create // 0.30 properties release // - properties panel for editing user-defined "object" properties // - can link each tile to one other tile @@ -296,11 +299,11 @@ // Support STBTE_HITTEST_TILE above // ?Cancel drags by clicking other button? - may be fixed // Finish support for toolbar at side -// Layer name buttons grow to fill box // // CREDITS // // Written by Sean Barrett, September & October 2014. +// Contributions from Josh Huelsman, January 2015. // // LICENSE //