From 8ca666ebf5ac258a4a8298bec1da30df9b21f614 Mon Sep 17 00:00:00 2001 From: Ethan Woodward Date: Mon, 29 Aug 2016 11:31:00 -0400 Subject: [PATCH] Added convenience links to library desc. table --- README.md | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/README.md b/README.md index c40af5d..8cebb7c 100644 --- a/README.md +++ b/README.md @@ -7,25 +7,25 @@ single-file public domain libraries for C/C++ library | lastest version | category | LoC | description --------------------- | ---- | -------- | --- | -------------------------------- -**stb_vorbis.c** | 1.09 | audio | 5397 | decode ogg vorbis files from file/memory to float/16-bit signed output -**stb_image.h** | 2.12 | graphics | 6755 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC -**stb_truetype.h** | 1.11 | graphics | 3267 | parse, decode, and rasterize characters from truetype fonts -**stb_image_write.h** | 1.02 | graphics | 1048 | image writing to disk: PNG, TGA, BMP -**stb_image_resize.h** | 0.91 | graphics | 2578 | resize images larger/smaller with good quality -**stb_rect_pack.h** | 0.08 | graphics | 572 | simple 2D rectangle packer with decent quality -**stretchy_buffer.h** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ -**stb_textedit.h** | 1.8 | user interface | 1304 | guts of a text editor for games etc implementing them from scratch -**stb_voxel_render.h** | 0.84 | 3D graphics | 3752 | Minecraft-esque voxel rendering "engine" with many more features -**stb_dxt.h** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor -**stb_perlin.h** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output) -**stb_easy_font.h** | 0.7 | 3D graphics | 258 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc -**stb_tilemap_editor.h** | 0.37 | game dev | 4131 | embeddable tilemap editor -**stb_herringbone_wa...** | 0.6 | game dev | 1220 | herringbone Wang tile map generator -**stb_c_lexer.h** | 0.07 | parsing | 816 | simplify writing parsers for C-like languages -**stb_divide.h** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide" -**stb_connected_comp...** | 0.94 | misc | 1000 | incrementally compute reachability on grids -**stb.h** | 2.27 | misc | 14185 | helper functions for C, mostly redundant in C++; basically author's personal stuff -**stb_leakcheck.h** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking +**[stb_vorbis.c](https://github.com/nothings/stb/blob/master/stb_vorbis.c)** | 1.09 | audio | 5397 | decode ogg vorbis files from file/memory to float/16-bit signed output +**[stb_image.h](https://github.com/nothings/stb/blob/master/stb_image.h)** | 2.12 | graphics | 6755 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC +**[stb_truetype.h](https://github.com/nothings/stb/blob/master/stb_truetype.h)** | 1.11 | graphics | 3267 | parse, decode, and rasterize characters from truetype fonts +**[stb_image_write.h](https://github.com/nothings/stb/blob/master/stb_image_write.h)** | 1.02 | graphics | 1048 | image writing to disk: PNG, TGA, BMP +**[stb_image_resize.h](https://github.com/nothings/stb/blob/master/stb_image_resize.h)** | 0.91 | graphics | 2578 | resize images larger/smaller with good quality +**[stb_rect_pack.h](https://github.com/nothings/stb/blob/master/stb_rect_pack.h)** | 0.08 | graphics | 572 | simple 2D rectangle packer with decent quality +**[stretchy_buffer.h](https://github.com/nothings/stb/blob/master/stretchy_buffer.h)** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ +**[stb_textedit.h](https://github.com/nothings/stb/blob/master/stb_textedit.h)** | 1.8 | user interface | 1304 | guts of a text editor for games etc implementing them from scratch +**[stb_voxel_render.h](https://github.com/nothings/stb/blob/master/stb_voxel_render.h)** | 0.84 | 3D graphics | 3752 | Minecraft-esque voxel rendering "engine" with many more features +**[stb_dxt.h](https://github.com/nothings/stb/blob/master/stb_dxt.h)** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor +**[stb_perlin.h](https://github.com/nothings/stb/blob/master/stb_perlin.h)** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output) +**[stb_easy_font.h](https://github.com/nothings/stb/blob/master/stb_easy_font.h)** | 0.7 | 3D graphics | 258 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc +**[stb_tilemap_editor.h](https://github.com/nothings/stb/blob/master/stb_tilemap_editor.h)** | 0.37 | game dev | 4131 | embeddable tilemap editor +**[stb_herringbone_wa...](https://github.com/nothings/stb/blob/master/stb_herringbone_wang_tile.h)** | 0.6 | game dev | 1220 | herringbone Wang tile map generator +**[stb_c_lexer.h](https://github.com/nothings/stb/blob/master/stb_c_lexer.h)** | 0.07 | parsing | 816 | simplify writing parsers for C-like languages +**[stb_divide.h](https://github.com/nothings/stb/blob/master/stb_divide.h)** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide" +**[stb_connected_comp...](https://github.com/nothings/stb/blob/master/stb_connected_components.h)** | 0.94 | misc | 1000 | incrementally compute reachability on grids +**[stb.h](https://github.com/nothings/stb/blob/master/stb.h)** | 2.27 | misc | 14185 | helper functions for C, mostly redundant in C++; basically author's personal stuff +**[stb_leakcheck.h](https://github.com/nothings/stb/blob/master/stb_leakcheck.h)** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking Total libraries: 19 Total lines of C code: 47814