diff --git a/README.md b/README.md index a8d54ad..93494ce 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ library | lastest version | category | description **stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality **stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ **stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch -**stb_voxel_render.h** | 0.76 | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features +**stb_voxel_render.h** | 0.77 | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features **stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor **stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output) **stb_easy_font.h** | 0.5 | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc diff --git a/stb_voxel_render.h b/stb_voxel_render.h index 9bdd955..e1f2ed1 100644 --- a/stb_voxel_render.h +++ b/stb_voxel_render.h @@ -1,4 +1,4 @@ -// stb_voxel_render.h - v0.76 - Sean Barrett, 2015 - public domain +// stb_voxel_render.h - v0.77 - Sean Barrett, 2015 - public domain // // This library helps render large-scale "voxel" worlds for games, // in this case, one with blocks that can have textures and that @@ -172,7 +172,7 @@ // // VERSION HISTORY // -// 0.77 documentation tweaks +// 0.77 documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC // 0.76 typos, signed/unsigned shader issue, more documentation // 0.75 initial release //