#define STB_DEFINE #include "stb.h" #define STB_TRUETYPE_IMPLEMENTATION #include "stb_truetype.h" #define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h" // used both to compute SDF and in 'shader' float sdf_size = 32.0; // the larger this is, the better large font sizes look float pixel_dist_scale = 64.0; // trades off precision w/ ability to handle *smaller* sizes int onedge_value = 128; int padding = 3; // not used in shader typedef struct { float advance; signed char xoff; signed char yoff; unsigned char w,h; unsigned char *data; } fontchar; fontchar fdata[128]; #define BITMAP_W 1200 #define BITMAP_H 800 unsigned char bitmap[BITMAP_H][BITMAP_W][3]; char *sample = "This is goofy text, size %d!"; char *small_sample = "This is goofy text, size %d! Really needs in-shader supersampling to look good."; void blend_pixel(int x, int y, int color, float alpha) { int i; for (i=0; i < 3; ++i) bitmap[y][x][i] = (unsigned char) (stb_lerp(alpha, bitmap[y][x][i], color)+0.5); // round } void draw_char(float px, float py, char c, float relative_scale) { int x,y; fontchar *fc = &fdata[c]; float fx0 = px + fc->xoff*relative_scale; float fy0 = py + fc->yoff*relative_scale; float fx1 = fx0 + fc->w*relative_scale; float fy1 = fy0 + fc->h*relative_scale; int ix0 = (int) floor(fx0); int iy0 = (int) floor(fy0); int ix1 = (int) ceil(fx1); int iy1 = (int) ceil(fy1); // clamp to viewport if (ix0 < 0) ix0 = 0; if (iy0 < 0) iy0 = 0; if (ix1 > BITMAP_W) ix1 = BITMAP_W; if (iy1 > BITMAP_H) iy1 = BITMAP_H; for (y=iy0; y < iy1; ++y) { for (x=ix0; x < ix1; ++x) { float sdf_dist, pix_dist; float bmx = stb_linear_remap(x, fx0, fx1, 0, fc->w); float bmy = stb_linear_remap(y, fy0, fy1, 0, fc->h); int v00,v01,v10,v11; float v0,v1,v; int sx0 = (int) bmx; int sx1 = sx0+1; int sy0 = (int) bmy; int sy1 = sy0+1; // compute lerp weights bmx = bmx - sx0; bmy = bmy - sy0; // clamp to edge sx0 = stb_clamp(sx0, 0, fc->w-1); sx1 = stb_clamp(sx1, 0, fc->w-1); sy0 = stb_clamp(sy0, 0, fc->h-1); sy1 = stb_clamp(sy1, 0, fc->h-1); // bilinear texture sample v00 = fc->data[sy0*fc->w+sx0]; v01 = fc->data[sy0*fc->w+sx1]; v10 = fc->data[sy1*fc->w+sx0]; v11 = fc->data[sy1*fc->w+sx1]; v0 = stb_lerp(bmx,v00,v01); v1 = stb_lerp(bmx,v10,v11); v = stb_lerp(bmy,v0 ,v1 ); #if 0 // non-anti-aliased if (v > onedge_value) blend_pixel(x,y,0,1.0); #else // Following math can be greatly simplified // convert distance in SDF value to distance in SDF bitmap sdf_dist = stb_linear_remap(v, onedge_value, onedge_value+pixel_dist_scale, 0, 1); // convert distance in SDF bitmap to distance in output bitmap pix_dist = sdf_dist * relative_scale; // anti-alias by mapping 1/2 pixel around contour from 0..1 alpha v = stb_linear_remap(pix_dist, -0.5f, 0.5f, 0, 1); if (v > 1) v = 1; if (v > 0) blend_pixel(x,y,0,v); #endif } } } void print_text(float x, float y, char *text, float scale) { int i; for (i=0; text[i]; ++i) { if (fdata[text[i]].data) draw_char(x,y,text[i],scale); x += fdata[text[i]].advance * scale; } } int main(int argc, char **argv) { int ch; float scale, ypos; stbtt_fontinfo font; void *data = stb_file("c:/windows/fonts/times.ttf", NULL); stbtt_InitFont(&font, data, 0); scale = stbtt_ScaleForPixelHeight(&font, sdf_size); for (ch=32; ch < 127; ++ch) { fontchar fc; int xoff,yoff,w,h, advance; fc.data = stbtt_GetCodepointSDF(&font, scale, ch, padding, onedge_value, pixel_dist_scale, &w, &h, &xoff, &yoff); fc.xoff = xoff; fc.yoff = yoff; fc.w = w; fc.h = h; stbtt_GetCodepointHMetrics(&font, ch, &advance, NULL); fc.advance = advance * scale; fdata[ch] = fc; } ypos = 60; memset(bitmap, 255, sizeof(bitmap)); print_text(400, ypos+30, stb_sprintf("sdf bitmap height %d", (int) sdf_size), 30/sdf_size); ypos += 80; for (scale = 8.0; scale < 120.0; scale *= 1.33f) { print_text(80, ypos+scale, stb_sprintf(scale == 8.0 ? small_sample : sample, (int) scale), scale / sdf_size); ypos += scale*1.05f + 20; } stbi_write_png("sdf_test.png", BITMAP_W, BITMAP_H, 3, bitmap, 0); return 0; }