# Makefile for dungeon # Where to install the program BINDIR = /usr/local/games/bin # Where to install the data file LIBDIR = /usr/local/games/lib # The dungeon program provides a ``more'' facility which tries to # figure out how many rows the terminal has. Several mechanisms are # supported for determining this; the most common one has been left # uncommented. If you have trouble, especially when linking, you may # have to select a different option. # more option 1: use the termcap routines. On some systems the LIBS # variable may need to be set to -lcurses. On some it may need to # be /usr/lib/termcap.o. These options are commented out below. #LIBS = -ltermcap TERMFLAG = #LIBS = -lcurses # LIBS = /usr/lib/termcap.o # more option 2: use the terminfo routines. On some systems the LIBS # variable needs to be -lcursesX, but probably all such systems support # the termcap routines (option 1) anyhow. # LIBS = -lcurses # TERMFLAG = -DMORE_TERMINFO # more option 3: assume all terminals have 24 rows LIBS = TERMFLAG = -DMORE_24 # more option 4: don't use the more facility at all # LIBS = # TERMFLAG = -DMORE_NONE # End of more options # Uncomment the following line if you want to have access to the game # debugging tool. This is invoked by typing "gdt". It is not much # use except for debugging. GDTFLAG = -DALLOW_GDT # Compilation flags CFLAGS = -g #-static # On SCO Unix Development System 3.2.2a, the const type qualifier does # not work correctly when using cc. The following line will cause it # to not be used and should be uncommented. # CFLAGS= -O -Dconst= ################################################################## # Source files CSRC = actors.c ballop.c clockr.c demons.c dgame.c dinit.c dmain.c\ dso1.c dso2.c dso3.c dso4.c dso5.c dso6.c dso7.c dsub.c dverb1.c\ dverb2.c gdt.c lightp.c local.c nobjs.c np.c np1.c np2.c np3.c\ nrooms.c objcts.c rooms.c sobjs.c supp.c sverbs.c verbs.c villns.c # Object files OBJS = actors.o ballop.o clockr.o demons.o dgame.o dinit.o dmain.o\ dso1.o dso2.o dso3.o dso4.o dso5.o dso6.o dso7.o dsub.o dverb1.o\ dverb2.o gdt.o lightp.o local.o nobjs.o np.o np1.o np2.o np3.o\ nrooms.o objcts.o rooms.o sobjs.o supp.o sverbs.o verbs.o villns.o dungeon-js: CC = emcc dungeon-js: CFLAGS += -DTEXTFILE=/gdata/dtextc.dat dungeon: $(OBJS) dtextc.dat $(CC) $(CFLAGS) -o zork $(OBJS) $(LIBS) dungeon-js: $(OBJS) dtextc.dat mkdir gdata/ cp dtextc.dat gdata/dtextc.dat $(CC) $(CFLAGS) -o zork.html $(OBJS) $(LIBS) --preload-file gdata/dtextc.dat install: zork dtextc.dat mkdir -p $(BINDIR) mkdir -p $(LIBDIR) cp zork $(BINDIR) cp dtextc.dat $(LIBDIR) clean: rm -f $(OBJS) zork core dsave.dat *.html *~ dtextc.dat: cat dtextc.uu1 dtextc.uu2 dtextc.uu3 dtextc.uu4 | uudecode dinit.o: dinit.c funcs.h vars.h $(CC) $(CFLAGS) $(GDTFLAG) -c dinit.c dgame.o: dgame.c funcs.h vars.h $(CC) $(CFLAGS) $(GDTFLAG) -c dgame.c gdt.o: gdt.c funcs.h vars.h $(CC) $(CFLAGS) $(GDTFLAG) -c gdt.c local.o: local.c funcs.h vars.h $(CC) $(CFLAGS) $(GDTFLAG) -c local.c supp.o: supp.c funcs.h vars.h $(CC) $(CFLAGS) $(TERMFLAG) -c supp.c actors.o: funcs.h vars.h ballop.o: funcs.h vars.h clockr.o: funcs.h vars.h demons.o: funcs.h vars.h dmain.o: funcs.h vars.h dso1.o: funcs.h vars.h dso2.o: funcs.h vars.h dso3.o: funcs.h vars.h dso4.o: funcs.h vars.h dso5.o: funcs.h vars.h dso6.o: funcs.h vars.h dso7.o: funcs.h vars.h dsub.o: funcs.h vars.h dverb1.o: funcs.h vars.h dverb2.o: funcs.h vars.h lightp.o: funcs.h vars.h nobjs.o: funcs.h vars.h np.o: funcs.h vars.h np1.o: funcs.h vars.h parse.h np2.o: funcs.h vars.h parse.h np3.o: funcs.h vars.h parse.h nrooms.o: funcs.h vars.h objcts.o: funcs.h vars.h rooms.o: funcs.h vars.h sobjs.o: funcs.h vars.h sverbs.o: funcs.h vars.h verbs.o: funcs.h vars.h villns.o: funcs.h vars.h