Documentation fixes.
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@ -62,7 +62,7 @@ If the template crashes inside FNA with a DllNotFoundException as the inner exce
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Using the CreateTemplate tool
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Use the CreateTemplate tool to create new versions of the FNATemplate (NOTE: Including any local modifications). This is easier than copying the files and fixing up names and GUIDs by hand.
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Use the CreateTemplate tool to create new versions of the FNATemplate project (NOTE: Including any local modifications). This is easier than copying the files and fixing up names and GUIDs by hand.
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The command line is:
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@ -70,7 +70,7 @@ The command line is:
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You can use it to directly create new projects:
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`CreateTemplate NewProject "X:\pathToThisSolution\FNATemplate" "X:\yourSolution\NewProject"`
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`CreateTemplate NewProject "X:\pathToThisSolution\FNATemplate" "X:\yourSolution"`
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Or you can create a Visual Studio template file, which itself can be used to create projects.
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@ -81,7 +81,7 @@ To install the generated template in Visual Studio:
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- Go to the output folder (containing the resulting .vstemplate file)
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- Select all files in that folder (Ctrl+A)
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- Add them to a zip (Right click -> Send To -> Compressed (zipped) folder)
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- Move that zip file to the project templates directory for your platform (eg: "C:\Users\ USERNAME\Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#")
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- Move that zip file to the project templates directory for your platform (eg: "C:\Users\USERNAME\Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#")
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(NOTE: Ensure that the .vstemplate file is at the root of the resulting .zip file. Otherwise the template will not work.)
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@ -94,7 +94,7 @@ To use FNA Template to create projects in a fresh solution, you will need to:
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- Add the "FNA" and "FNALibs" directories as specified above
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- Add the FNA project to your solution (Right click solution -> Add Existing Project)
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From this point, you can use the CreateTemplate tool, or a template created by the CreateTemplate tool, to add new projects based on FNA Template to your solution.
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From this point, you can use the CreateTemplate tool (or a Visual Studio template created by the same) to add new FNA game projects to your solution.
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Building and loading shaders
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