Minor tweaks.
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@ -32,9 +32,9 @@ At this point you should be able to open and build the solution. On Windows you
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On Linux and macOS, the DirectX SDK is still required to compile shaders. On these platforms we use Wine to run the DirectX SDK tools.
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To install Wine and winetricks on Linux, refer to your distribution's package database. Typically the package names will simply be `wine` and `winetricks`.
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To install Wine and winetricks on **Linux**, refer to your distribution's package database. Typically the package names will simply be `wine` and `winetricks`.
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To install Wine and winetricks on macOS:
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To install Wine and winetricks on **macOS**:
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- Install Homebrew from https://brew.sh/
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- Install wine with `brew install wine`
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@ -43,7 +43,7 @@ To install Wine and winetricks on macOS:
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Once Wine and winetricks are installed:
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- Setup wine with `winecfg`
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- Setup Wine with `winecfg`
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- Install the DirectX SDK with `winetricks dxsdk_jun2010`
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NOTE: At time of writing there is a bug in winetricks that will cause the DirectX SDK to not install correctly. See https://github.com/Winetricks/winetricks/issues/841. You can either fix that bug (`which winetricks`, then find and replace the broken hash value), or use the alternative method:
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