Updated to use MonoGame.Content.Builder

master
Sean McArdle 2018-06-11 15:07:33 -07:00
parent 684b8ca255
commit b083122d18
1 changed files with 7 additions and 3 deletions

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
@ -11,7 +10,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FNATemplate</RootNamespace>
<AssemblyName>FNATemplate</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
@ -84,8 +83,13 @@
<PropertyGroup>
<MonoGamePlatform>Windows</MonoGamePlatform>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.4" />
<PackageReference Include="MonoGame.Content.Builder.Mac" Version="3.7.0.3" />
</ItemGroup>
<!-- Required for MGCB to output sensibly -->
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<Import Project="..\build\BuildShaders.targets" />
<Import Project="..\build\CopyFNALibs.targets" />
<Import Project="..\build\ContentRebuilder.targets" />