Updated to use MonoGame.Content.Builder
parent
684b8ca255
commit
b083122d18
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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@ -11,7 +10,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FNATemplate</RootNamespace>
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<AssemblyName>FNATemplate</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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@ -84,8 +83,13 @@
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<PropertyGroup>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.4" />
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<PackageReference Include="MonoGame.Content.Builder.Mac" Version="3.7.0.3" />
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</ItemGroup>
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<!-- Required for MGCB to output sensibly -->
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Project="..\build\BuildShaders.targets" />
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<Import Project="..\build\CopyFNALibs.targets" />
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<Import Project="..\build\ContentRebuilder.targets" />
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