Add project files.
parent
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commit
1da9277257
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KeyWatch++", "KeyWatch++\KeyWatch++.csproj", "{6F96FBBF-CEC2-4C56-B94B-32056CCC49A3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6F96FBBF-CEC2-4C56-B94B-32056CCC49A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6F96FBBF-CEC2-4C56-B94B-32056CCC49A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6F96FBBF-CEC2-4C56-B94B-32056CCC49A3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6F96FBBF-CEC2-4C56-B94B-32056CCC49A3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<configSections>
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<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
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<section name="KeyWatch__.Properties.KeyWatch" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
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<section name="KeyWatch__.KeyWatch" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
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</sectionGroup>
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</configSections>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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<userSettings>
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<KeyWatch__.Properties.KeyWatch>
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<setting name="Numlock" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="Scrolllock" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="Capslock" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="NumlockText" serializeAs="String">
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<value />
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</setting>
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<setting name="CapslockText" serializeAs="String">
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<value />
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</setting>
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<setting name="ScrolllockText" serializeAs="String">
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<value />
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</setting>
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</KeyWatch__.Properties.KeyWatch>
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<KeyWatch__.KeyWatch>
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<setting name="Numlock" serializeAs="bool">
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<value>False</value>
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</setting>
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<setting name="Scrolllock" serializeAs="bool">
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<value>False</value>
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</setting>
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<setting name="Capslock" serializeAs="bool">
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<value>False</value>
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</setting>
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<setting name="NumlockText" serializeAs="String">
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<value />
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</setting>
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<setting name="CapslockText" serializeAs="String">
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<value />
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</setting>
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<setting name="ScrolllockText" serializeAs="String">
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<value />
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</setting>
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</KeyWatch__.KeyWatch>
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</userSettings>
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</configuration>
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<?xml version="1.0" encoding="utf-8"?>
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<Weavers>
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<Costura/>
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</Weavers>
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namespace KeyWatch__
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if (disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.check_Numlock = new System.Windows.Forms.CheckBox();
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this.check_Capslock = new System.Windows.Forms.CheckBox();
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this.check_Scrolllock = new System.Windows.Forms.CheckBox();
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this.comboBox_numlock = new System.Windows.Forms.ComboBox();
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this.comboBox_capslock = new System.Windows.Forms.ComboBox();
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this.comboBox_scrolllock = new System.Windows.Forms.ComboBox();
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this.groupBox_check = new System.Windows.Forms.GroupBox();
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this.groupBox_combo = new System.Windows.Forms.GroupBox();
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this.groupBox_check.SuspendLayout();
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this.groupBox_combo.SuspendLayout();
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this.SuspendLayout();
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//
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// check_Numlock
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//
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this.check_Numlock.AutoSize = true;
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this.check_Numlock.Location = new System.Drawing.Point(28, 30);
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this.check_Numlock.Name = "check_Numlock";
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this.check_Numlock.Size = new System.Drawing.Size(68, 17);
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this.check_Numlock.TabIndex = 0;
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this.check_Numlock.Text = "Numlock";
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this.check_Numlock.UseVisualStyleBackColor = true;
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this.check_Numlock.CheckedChanged += new System.EventHandler(this.check_Numlock_CheckedChanged);
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//
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// check_Capslock
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//
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this.check_Capslock.AutoSize = true;
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this.check_Capslock.Location = new System.Drawing.Point(28, 60);
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this.check_Capslock.Name = "check_Capslock";
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this.check_Capslock.Size = new System.Drawing.Size(70, 17);
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this.check_Capslock.TabIndex = 1;
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this.check_Capslock.Text = "Capslock";
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this.check_Capslock.UseVisualStyleBackColor = true;
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this.check_Capslock.CheckedChanged += new System.EventHandler(this.check_Capslock_CheckedChanged);
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//
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// check_Scrolllock
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//
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this.check_Scrolllock.AutoSize = true;
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this.check_Scrolllock.Location = new System.Drawing.Point(28, 90);
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this.check_Scrolllock.Name = "check_Scrolllock";
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this.check_Scrolllock.Size = new System.Drawing.Size(72, 17);
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this.check_Scrolllock.TabIndex = 2;
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this.check_Scrolllock.Text = "Scrolllock";
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this.check_Scrolllock.UseVisualStyleBackColor = true;
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this.check_Scrolllock.CheckedChanged += new System.EventHandler(this.check_Scrolllock_CheckedChanged);
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//
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// comboBox_numlock
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//
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this.comboBox_numlock.FormattingEnabled = true;
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this.comboBox_numlock.Items.AddRange(new object[] {
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"Enabled",
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"Disabled"});
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this.comboBox_numlock.Location = new System.Drawing.Point(26, 26);
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this.comboBox_numlock.Name = "comboBox_numlock";
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this.comboBox_numlock.Size = new System.Drawing.Size(121, 21);
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this.comboBox_numlock.TabIndex = 4;
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this.comboBox_numlock.SelectedIndexChanged += new System.EventHandler(this.comboBox_numlock_SelectedIndexChanged);
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//
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// comboBox_capslock
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//
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this.comboBox_capslock.FormattingEnabled = true;
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this.comboBox_capslock.Items.AddRange(new object[] {
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"Enabled",
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"Disabled"});
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this.comboBox_capslock.Location = new System.Drawing.Point(26, 56);
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this.comboBox_capslock.Name = "comboBox_capslock";
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this.comboBox_capslock.Size = new System.Drawing.Size(121, 21);
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this.comboBox_capslock.TabIndex = 5;
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this.comboBox_capslock.SelectedIndexChanged += new System.EventHandler(this.comboBox_capslock_SelectedIndexChanged);
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//
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// comboBox_scrolllock
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//
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this.comboBox_scrolllock.FormattingEnabled = true;
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this.comboBox_scrolllock.Items.AddRange(new object[] {
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"Enabled",
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"Disabled"});
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this.comboBox_scrolllock.Location = new System.Drawing.Point(26, 86);
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this.comboBox_scrolllock.Name = "comboBox_scrolllock";
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this.comboBox_scrolllock.Size = new System.Drawing.Size(121, 21);
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this.comboBox_scrolllock.TabIndex = 6;
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this.comboBox_scrolllock.SelectedIndexChanged += new System.EventHandler(this.comboBox_scrolllock_SelectedIndexChanged);
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//
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// groupBox_check
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//
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this.groupBox_check.Controls.Add(this.check_Capslock);
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this.groupBox_check.Controls.Add(this.check_Numlock);
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this.groupBox_check.Controls.Add(this.check_Scrolllock);
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this.groupBox_check.Location = new System.Drawing.Point(13, 12);
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this.groupBox_check.Name = "groupBox_check";
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this.groupBox_check.Size = new System.Drawing.Size(134, 126);
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this.groupBox_check.TabIndex = 7;
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this.groupBox_check.TabStop = false;
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this.groupBox_check.Text = "Keys Monitored";
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//
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// groupBox_combo
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//
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this.groupBox_combo.Controls.Add(this.comboBox_scrolllock);
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this.groupBox_combo.Controls.Add(this.comboBox_capslock);
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this.groupBox_combo.Controls.Add(this.comboBox_numlock);
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this.groupBox_combo.Location = new System.Drawing.Point(167, 12);
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this.groupBox_combo.Name = "groupBox_combo";
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this.groupBox_combo.Size = new System.Drawing.Size(170, 126);
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this.groupBox_combo.TabIndex = 8;
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this.groupBox_combo.TabStop = false;
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this.groupBox_combo.Text = "Desired State";
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(350, 150);
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this.Controls.Add(this.groupBox_check);
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this.Controls.Add(this.groupBox_combo);
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this.Name = "Form1";
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this.Text = "Configuration";
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this.groupBox_check.ResumeLayout(false);
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this.groupBox_check.PerformLayout();
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this.groupBox_combo.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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public System.Windows.Forms.CheckBox check_Numlock;
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public System.Windows.Forms.CheckBox check_Capslock;
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public System.Windows.Forms.CheckBox check_Scrolllock;
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public System.Windows.Forms.ComboBox comboBox_numlock;
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public System.Windows.Forms.ComboBox comboBox_capslock;
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public System.Windows.Forms.ComboBox comboBox_scrolllock;
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private System.Windows.Forms.GroupBox groupBox_check;
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private System.Windows.Forms.GroupBox groupBox_combo;
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}
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}
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Timers;
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using WindowsInput;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Xml.Serialization;
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using System.IO;
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namespace KeyWatch__
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{
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public partial class Form1 : Form
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{
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
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public static extern short GetKeyState(int keyCode);
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static bool CapsLock { get { return (((ushort)GetKeyState(0x14)) & 0xffff) != 0; } }
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static bool NumLock { get { return (((ushort)GetKeyState(0x90)) & 0xffff) != 0; } }
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static bool ScrollLock { get { return (((ushort)GetKeyState(0x91)) & 0xffff) != 0; } }
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private string _numlockSelection;
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private string _capslockSelection;
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private string _scrolllockSelection;
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private System.Timers.Timer _checkKeysTimer = new System.Timers.Timer();
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public Form1() {
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InitializeComponent();
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_checkKeysTimer.Interval = 500;
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_checkKeysTimer.AutoReset = true;
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_checkKeysTimer.Elapsed += _checkKeysTimer_Elapsed;
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_checkKeysTimer.Start();
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}
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private void _checkKeysTimer_Elapsed(object sender, ElapsedEventArgs e) {
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InputSimulator _sim = new InputSimulator();
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bool _manageNum = check_Numlock.Checked;
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bool _manageCaps = check_Capslock.Checked;
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bool _manageScroll = check_Scrolllock.Checked;
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bool watching = _manageCaps || _manageNum || _manageScroll;
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if (!watching) { return; }
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if (_manageNum) {
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if (_numlockSelection != null) {
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if ((_numlockSelection == "Enabled" && !NumLock) ||
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(_numlockSelection == "Disabled" && NumLock)){
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_sim.Keyboard.KeyPress(WindowsInput.Native.VirtualKeyCode.NUMLOCK);
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Trace.WriteLine(String.Format("{0} - enable Numlock", DateTime.Now));
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}
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}
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}
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if (_manageCaps) {
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if ((_capslockSelection == "Enabled" && !CapsLock) ||
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(_capslockSelection == "Disabled" && CapsLock)) {
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_sim.Keyboard.KeyPress(WindowsInput.Native.VirtualKeyCode.CAPITAL);
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Trace.WriteLine(String.Format("{0} - disable Capslock", DateTime.Now));
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}
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}
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if (_manageScroll) {
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if ((_scrolllockSelection == "Enabled" && !ScrollLock) ||
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(_scrolllockSelection == "Disabled" && ScrollLock))
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_sim.Keyboard.KeyPress(WindowsInput.Native.VirtualKeyCode.SCROLL);
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Trace.WriteLine(String.Format("{0} - disable Scrolllock", DateTime.Now));
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}
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}
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private void comboBox_numlock_SelectedIndexChanged(object sender, EventArgs e) {
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_numlockSelection = (string)comboBox_numlock.SelectedItem;
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Properties.KeyWatch.Default.NumlockText = _numlockSelection;
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Properties.KeyWatch.Default.Save();
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}
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private void comboBox_capslock_SelectedIndexChanged(object sender, EventArgs e) {
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_capslockSelection = (string)comboBox_capslock.SelectedItem;
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Properties.KeyWatch.Default.CapslockText = _capslockSelection;
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Properties.KeyWatch.Default.Save();
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}
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private void comboBox_scrolllock_SelectedIndexChanged(object sender, EventArgs e) {
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_scrolllockSelection = (string)comboBox_scrolllock.SelectedItem;
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Properties.KeyWatch.Default.ScrolllockText = _scrolllockSelection;
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Properties.KeyWatch.Default.Save();
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}
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private void check_Numlock_CheckedChanged(object sender, EventArgs e) {
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Properties.KeyWatch.Default.Numlock = check_Numlock.Checked;
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Properties.KeyWatch.Default.Save();
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}
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private void check_Capslock_CheckedChanged(object sender, EventArgs e) {
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Properties.KeyWatch.Default.Capslock = check_Capslock.Checked;
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Properties.KeyWatch.Default.Save();
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}
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private void check_Scrolllock_CheckedChanged(object sender, EventArgs e) {
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Properties.KeyWatch.Default.Scrolllock = check_Scrolllock.Checked;
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Properties.KeyWatch.Default.Save();
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||
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Version 2.0
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|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
|
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
|
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|
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There are any number of "resheader" rows that contain simple
|
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name/value pairs.
|
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|
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Each data row contains a name, and value. The row also contains a
|
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type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,122 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6F96FBBF-CEC2-4C56-B94B-32056CCC49A3}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>KeyWatch__</RootNamespace>
|
||||
<AssemblyName>KeyWatch++</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WindowsInput, Version=1.0.4.0, Culture=neutral, PublicKeyToken=9b287f7dc5073cad, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\InputSimulator.1.0.4.0\lib\net20\WindowsInput.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\KeyWatch.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
<DependentUpon>KeyWatch.settings</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\KeyWatch.settings">
|
||||
<Generator>PublicSettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>KeyWatch.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\AppIcon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\live.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="..\packages\InputSimulator.1.0.4.0\lib\net20\WindowsInput.dll">
|
||||
<Link>WindowsInput.dll</Link>
|
||||
</Resource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="FodyWeavers.xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\packages\Fody.1.28.3\build\Fody.targets" Condition="Exists('..\packages\Fody.1.28.3\build\Fody.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\Fody.1.28.3\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.28.3\build\Fody.targets'))" />
|
||||
</Target>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>del "$(ProjectDir)$(OutDir)WindowsInput.dll"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace KeyWatch__
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main() {
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new KeyWatchContext());
|
||||
}
|
||||
}
|
||||
|
||||
public class KeyWatchContext : ApplicationContext
|
||||
{
|
||||
NotifyIcon notifyIcon = new NotifyIcon();
|
||||
Form1 configWindow = new Form1();
|
||||
|
||||
public KeyWatchContext() {
|
||||
MenuItem configMenuItem = new MenuItem("Configuration", new EventHandler(ShowConfig));
|
||||
MenuItem exitMenuItem = new MenuItem("Exit", new EventHandler(Exit));
|
||||
|
||||
notifyIcon.Icon = KeyWatch__.Properties.Resources.AppIcon;
|
||||
notifyIcon.ContextMenu = new ContextMenu(new MenuItem[] { configMenuItem, exitMenuItem });
|
||||
notifyIcon.Visible = true;
|
||||
|
||||
LoadSettings();
|
||||
}
|
||||
|
||||
void LoadSettings() {
|
||||
configWindow.check_Numlock.Checked = Properties.KeyWatch.Default.Numlock;
|
||||
configWindow.check_Capslock.Checked = Properties.KeyWatch.Default.Capslock;
|
||||
configWindow.check_Scrolllock.Checked = Properties.KeyWatch.Default.Scrolllock;
|
||||
configWindow.comboBox_numlock.SelectedItem = Properties.KeyWatch.Default.NumlockText;
|
||||
configWindow.comboBox_capslock.SelectedItem = Properties.KeyWatch.Default.CapslockText;
|
||||
configWindow.comboBox_scrolllock.SelectedItem = Properties.KeyWatch.Default.ScrolllockText;
|
||||
}
|
||||
|
||||
void ShowConfig(object sender, EventArgs e) {
|
||||
// If we are already showing the window meerly focus it.
|
||||
if (configWindow.Visible)
|
||||
configWindow.Focus();
|
||||
else
|
||||
configWindow.ShowDialog();
|
||||
}
|
||||
|
||||
void Exit(object sender, EventArgs e) {
|
||||
// We must manually tidy up and remove the icon before we exit.
|
||||
// Otherwise it will be left behind until the user mouses over.
|
||||
notifyIcon.Visible = false;
|
||||
|
||||
Application.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("KeyWatch++")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("KeyWatch++")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("6f96fbbf-cec2-4c56-b94b-32056ccc49a3")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,98 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace KeyWatch__.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
public sealed partial class KeyWatch : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static KeyWatch defaultInstance = ((KeyWatch)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new KeyWatch())));
|
||||
|
||||
public static KeyWatch Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool Numlock {
|
||||
get {
|
||||
return ((bool)(this["Numlock"]));
|
||||
}
|
||||
set {
|
||||
this["Numlock"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool Scrolllock {
|
||||
get {
|
||||
return ((bool)(this["Scrolllock"]));
|
||||
}
|
||||
set {
|
||||
this["Scrolllock"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool Capslock {
|
||||
get {
|
||||
return ((bool)(this["Capslock"]));
|
||||
}
|
||||
set {
|
||||
this["Capslock"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string NumlockText {
|
||||
get {
|
||||
return ((string)(this["NumlockText"]));
|
||||
}
|
||||
set {
|
||||
this["NumlockText"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string CapslockText {
|
||||
get {
|
||||
return ((string)(this["CapslockText"]));
|
||||
}
|
||||
set {
|
||||
this["CapslockText"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string ScrolllockText {
|
||||
get {
|
||||
return ((string)(this["ScrolllockText"]));
|
||||
}
|
||||
set {
|
||||
this["ScrolllockText"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="KeyWatch__.Properties" GeneratedClassName="KeyWatch">
|
||||
<Profiles />
|
||||
<Settings>
|
||||
<Setting Name="Numlock" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="Scrolllock" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="Capslock" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="NumlockText" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
<Setting Name="CapslockText" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
<Setting Name="ScrolllockText" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
|
@ -0,0 +1,73 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace KeyWatch__.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KeyWatch__.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon AppIcon {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("AppIcon", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="AppIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\live.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
Binary file not shown.
After Width: | Height: | Size: 92 KiB |
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Costura.Fody" version="1.3.3.0" targetFramework="net461" developmentDependency="true" />
|
||||
<package id="Fody" version="1.28.3" targetFramework="net461" developmentDependency="true" />
|
||||
<package id="InputSimulator" version="1.0.4.0" targetFramework="net461" />
|
||||
</packages>
|
Loading…
Reference in New Issue