Vanara/PInvoke/CoreAudio/SpatialAudioMetadata.cs

998 lines
64 KiB
C#
Raw Normal View History

using System;
using System.Runtime.InteropServices;
namespace Vanara.PInvoke
{
/// <summary>Functions, structures and constants from Windows Core Audio Api.</summary>
public static partial class CoreAudio
{
/// <summary>Specifies the copy mode used when calling ISpatialAudioMetadataCopier::CopyMetadataForFrames.</summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ne-spatialaudiometadata-spatialaudiometadatacopymode
// typedef enum SpatialAudioMetadataCopyMode { SpatialAudioMetadataCopy_Overwrite, SpatialAudioMetadataCopy_Append,
// SpatialAudioMetadataCopy_AppendMergeWithLast, SpatialAudioMetadataCopy_AppendMergeWithFirst } ;
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "2E9C2C66-26EB-43E8-A518-25980B287542")]
// public enum SpatialAudioMetadataCopyMode{SpatialAudioMetadataCopy_Overwrite, SpatialAudioMetadataCopy_Append,
// SpatialAudioMetadataCopy_AppendMergeWithLast, SpatialAudioMetadataCopy_AppendMergeWithFirst, }
public enum SpatialAudioMetadataCopyMode
{
/// <summary>
/// Creates a direct copy of the number of metadata items specified with the copyFrameCount parameter into destination buffer,
/// overwriting any previously existing data.
/// </summary>
SpatialAudioMetadataCopy_Overwrite,
/// <summary>
/// Performs an append operation which will fail if the resulting ISpatialAudioMetadataItemsBuffer has too many items.
/// </summary>
SpatialAudioMetadataCopy_Append,
/// <summary>
/// Performs an append operation, and if overflow occurs, extra items are merged into last item, adopting last merged item's
/// offset value.
/// </summary>
SpatialAudioMetadataCopy_AppendMergeWithLast,
/// <summary>
/// Performs an append operation, and if overflow occurs, extra items are merged, assigning the offset to the offset of the
/// first non-overflow item.
/// </summary>
SpatialAudioMetadataCopy_AppendMergeWithFirst,
}
/// <summary>
/// Specifies the desired behavior when an ISpatialAudioMetadataWriter attempts to write more items into the metadata buffer than
/// was specified when the client was initialized.
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ne-spatialaudiometadata-spatialaudiometadatawriteroverflowmode
// typedef enum SpatialAudioMetadataWriterOverflowMode { SpatialAudioMetadataWriterOverflow_Fail,
// SpatialAudioMetadataWriterOverflow_MergeWithNew, SpatialAudioMetadataWriterOverflow_MergeWithLast } ;
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "B61C8D75-FCC3-42A6-84DE-01DBA7492962")]
public enum SpatialAudioMetadataWriterOverflowMode
{
/// <summary>The write operation will fail.</summary>
SpatialAudioMetadataWriterOverflow_Fail,
/// <summary>
/// The write operation will succeed, the overflow item will be merged with previous item and adopt the frame offset of newest item.
/// </summary>
SpatialAudioMetadataWriterOverflow_MergeWithNew,
/// <summary>
/// The write operation will succeed, the overflow item will be merged with previous item and keep the existing frame offset.
/// </summary>
SpatialAudioMetadataWriterOverflow_MergeWithLast,
}
/// <summary>
/// <para>
/// Provides a class factory for creating ISpatialAudioMetadataItems, ISpatialAudioMetadataWriter, ISpatialAudioMetadataReader, and
/// ISpatialAudioMetadataCopier objects. When an <c>ISpatialAudioMetadataItems</c> is activated, a metadata format ID is specified,
/// which defines the metadata format enforced for all objects created from this factory. If the specified format is not supported
/// by the current audio render endpoint, the class factory will not successfully activate the interface and will return an error.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadataclient
[ComImport, Guid("777D4A3B-F6FF-4A26-85DC-68D7CDEDA1D4"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioMetadataClient
{
/// <summary>Creates an ISpatialAudioMetadataItems object for storing spatial audio metadata items.</summary>
/// <param name="maxItemCount">The maximum number of metadata items that can be stored in the returned ISpatialAudioMetadataItems.</param>
/// <param name="frameCount">The valid range of frame offset positions for metadata items stored in the returned ISpatialAudioMetadataItems.</param>
/// <param name="metadataItemsBuffer">
/// If a pointer is supplied, returns an ISpatialAudioMetadataItemsBuffer interface which provides methods for attaching
/// caller-provided memory for storage of metadata items. If this parameter is NULL, the object will allocate internal storage
/// for the items. This interface cannot be obtained via QueryInterface.
/// </param>
/// <param name="metadataItems">
/// Receives an instance ISpatialAudioMetadataItems object which can be populated with metadata items using an by
/// ISpatialAudioMetadataWriter or ISpatialAudioMetadataCopier and can be read with an ISpatialAudioMetadataReader.
/// </param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadataitems
// HRESULT ActivateSpatialAudioMetadataItems( UINT16 maxItemCount, UINT16 frameCount, ISpatialAudioMetadataItemsBuffer
// **metadataItemsBuffer, ISpatialAudioMetadataItems **metadataItems );
void ActivateSpatialAudioMetadataItems([In] ushort maxItemCount, [In] ushort frameCount, out ISpatialAudioMetadataItemsBuffer metadataItemsBuffer, out ISpatialAudioMetadataItems metadataItems);
/// <summary>
/// Gets the length of the buffer required to store the specified number of spatial audio metadata items. Use this method to
/// determine the correct buffer size to use when attaching caller-provided memory through the ISpatialAudioMetadataItemsBuffer interface.
/// </summary>
/// <param name="maxItemCount">The maximum number of metadata items to be stored in an ISpatialAudioMetadataItems object.</param>
/// <returns>
/// The length of the buffer required to store the number of spatial audio metadata items specified in the maxItemCount parameter.
/// </returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-getspatialaudiometadataitemsbufferlength
// HRESULT GetSpatialAudioMetadataItemsBufferLength( UINT16 maxItemCount, UINT32 *bufferLength );
uint GetSpatialAudioMetadataItemsBufferLength([In] ushort maxItemCount);
/// <summary>
/// Creates an ISpatialAudioMetadataWriter object for writing spatial audio metadata items to an ISpatialAudioMetadataItems object.
/// </summary>
/// <param name="overflowMode">
/// A value that specifies the behavior when attempting to write more metadata items to the ISpatialAudioMetadataItems than the
/// maximum number of items specified when calling ActivateSpatialAudioMetadataItems.
/// </param>
/// <returns>Receives a pointer to an instance of ISpatialAudioMetadataWriter.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadatawriter
// HRESULT ActivateSpatialAudioMetadataWriter( SpatialAudioMetadataWriterOverflowMode overflowMode, ISpatialAudioMetadataWriter
// **metadataWriter );
ISpatialAudioMetadataWriter ActivateSpatialAudioMetadataWriter([In] SpatialAudioMetadataWriterOverflowMode overflowMode);
/// <summary>
/// Creates an ISpatialAudioMetadataWriter object for copying spatial audio metadata items from one ISpatialAudioMetadataItems
/// object to another.
/// </summary>
/// <returns>Receives a pointer to an instance of ISpatialAudioMetadataWriter.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadatacopier
// HRESULT ActivateSpatialAudioMetadataCopier( ISpatialAudioMetadataCopier **metadataCopier );
ISpatialAudioMetadataCopier ActivateSpatialAudioMetadataCopier();
/// <summary>
/// Creates an ISpatialAudioMetadataWriter object for reading spatial audio metadata items from an ISpatialAudioMetadataItems object.
/// </summary>
/// <returns>Receives a pointer to an instance of ISpatialAudioMetadataReader.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataclient-activatespatialaudiometadatareader
// HRESULT ActivateSpatialAudioMetadataReader( ISpatialAudioMetadataReader **metadataReader );
ISpatialAudioMetadataReader ActivateSpatialAudioMetadataReader();
}
/// <summary>
/// <para>
/// Provides methods for copying all or subsets of metadata items from a source SpatialAudioMetadataItems into a destination
/// <c>SpatialAudioMetadataItems</c>. The <c>SpatialAudioMetadataItems</c> object, which is populated using an
/// ISpatialAudioMetadataWriter or <c>ISpatialAudioMetadataCopier</c>, has a frame count, specified with the frameCount parameter to
/// ActivateSpatialAudioMetadataItems, that represents the valid range of metadata item offsets. <c>ISpatialAudioMetadataReader</c>
/// enables copying groups of items within a subrange of the total frame count. The object maintains an internal read position,
/// which is advanced by the number of frames specified when a copy operation is performed.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadatacopier
[ComImport, Guid("D224B233-E251-4FD0-9CA2-D5ECF9A68404"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioMetadataCopier
{
/// <summary>Opens an ISpatialAudioMetadataItems object for copying.</summary>
/// <param name="metadataItems">A pointer to an ISpatialAudioMetadataItems object to be opened for copying</param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatacopier-open
// HRESULT Open( ISpatialAudioMetadataItems *metadataItems );
void Open([In] ISpatialAudioMetadataItems metadataItems);
/// <summary>
/// Copies metadata items from the source ISpatialAudioMetadataItems, provided to the Open method, object to the destination
/// <c>ISpatialAudioMetadataItems</c> object, specified with the dstMetadataItems parameter. Each call advances the internal
/// copy position by the number of frames in the copyFrameCount parameter.
/// </summary>
/// <param name="copyFrameCount">
/// The number of frames from the current copy position for which metadata items are copied. After the copy, the internal copy
/// position within the source <c>SpatialAudioMetadataItems</c> is advanced the value specified in this parameter. Set this
/// value to 0 to copy the entire frame range contained in the source <c>SpatialAudioMetadataItems</c>.
/// </param>
/// <param name="copyMode">A value that specifies the copy mode for the operation.</param>
/// <param name="dstMetadataItems">A pointer to the destination <c>SpatialAudioMetadataItems</c> for the copy operation.</param>
/// <param name="itemsCopied">Receives number of metadata items copied in the operation.</param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatacopier-copymetadataforframes
// HRESULT CopyMetadataForFrames( UINT16 copyFrameCount, SpatialAudioMetadataCopyMode copyMode, ISpatialAudioMetadataItems
// *dstMetadataItems, UINT16 *itemsCopied );
void CopyMetadataForFrames([In] ushort copyFrameCount, [In] SpatialAudioMetadataCopyMode copyMode, [In] ISpatialAudioMetadataItems dstMetadataItems, out ushort itemsCopied);
/// <summary>Completes any necessary operations on the SpatialAudioMetadataItems object and releases the object.</summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatacopier-close
// HRESULT Close();
void Close();
}
/// <summary>
/// <para>
/// Represents a buffer of spatial audio metadata items. Metadata commands and values can be written to, read from, and copied
/// between ISpatialAudioMetadataItems using the ISpatialAudioMetadataWriter, ISpatialAudioMetadataReader, and
/// ISpatialAudioMetadataCopier interfaces. Use caller-allocated memory to store metadata items by creating an ISpatialAudioMetadataItemsBuffer.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
/// <remarks>Get an instance of this interface by calling ISpatialAudioMetadataClient::ActivateSpatialAudioMetadataItems.</remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadataitems
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "54A6B7DE-A41E-4214-AF02-CC19250B9037")]
[ComImport, Guid("BCD7C78F-3098-4F22-B547-A2F25A381269"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioMetadataItems
{
/// <summary>Gets the total frame count of the ISpatialAudioMetadataItems, which defines valid item offsets.</summary>
/// <returns>The total frame count.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getframecount
// HRESULT GetFrameCount( UINT16 *frameCount );
ushort GetFrameCount();
/// <summary>The current number of items stored by the ISpatialAudioMetadataItems.</summary>
/// <returns>The current number of stored items.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getitemcount
// HRESULT GetItemCount( UINT16 *itemCount );
ushort GetItemCount();
/// <summary>The maximum number of items allowed by the ISpatialAudioMetadataItems, defined when the object is created.</summary>
/// <returns>The maximum number of items allowed.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getmaxitemcount
// HRESULT GetMaxItemCount( UINT16 *maxItemCount );
ushort GetMaxItemCount();
/// <summary>The size of the largest command value defined by the metadata format for the ISpatialAudioMetadataItems.</summary>
/// <returns>The size of the largest command value defined by the metadata format.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getmaxvaluebufferlength
// HRESULT GetMaxValueBufferLength( UINT32 *maxValueBufferLength );
uint GetMaxValueBufferLength();
/// <summary>Gets the total frame count for the ISpatialAudioMetadataItems, which defines valid item offsets.</summary>
/// <returns>The total frame count, which defines valid item offsets.</returns>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitems-getinfo
// HRESULT GetInfo( SpatialAudioMetadataItemsInfo *info );
SpatialAudioMetadataItemsInfo GetInfo();
}
/// <summary>
/// <para>
/// Provides methods for attaching buffers to SpatialAudioMetadataItems for in-place storage of data. Get an instance of this object
/// by passing a pointer to the interface into ActivateSpatialAudioMetadataItems. The buffer will be associated with the returned
/// <c>SpatialAudioMetadataItems</c>. This interface allows you to attach a buffer and reset its contents to the empty set of
/// metadata items or attach a previously-populated buffer and retain the data stored in the buffer.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadataitemsbuffer
[ComImport, Guid("42640A16-E1BD-42D9-9FF6-031AB71A2DBA"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioMetadataItemsBuffer
{
/// <summary>Attaches caller-provided memory for storage of ISpatialAudioMetadataItems objects.</summary>
/// <param name="buffer">A pointer to memory to use for storage.</param>
/// <param name="bufferLength">
/// The length of the supplied buffer. This size must match the length required for the metadata format and maximum metadata
/// item count.
/// </param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitemsbuffer-attachtobuffer
// HRESULT AttachToBuffer( BYTE *buffer, UINT32 bufferLength );
void AttachToBuffer([Out] IntPtr buffer, [In] uint bufferLength);
/// <summary>
/// Attaches a previously populated buffer for storage of ISpatialAudioMetadataItems objects. The metadata items already in the
/// buffer are retained.
/// </summary>
/// <param name="buffer">A pointer to memory to use for storage.</param>
/// <param name="bufferLength">
/// The length of the supplied buffer. This size must match the length required for the metadata format and maximum metadata
/// item count.
/// </param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitemsbuffer-attachtopopulatedbuffer
// HRESULT AttachToPopulatedBuffer( BYTE *buffer, UINT32 bufferLength );
void AttachToPopulatedBuffer([Out] IntPtr buffer, [In] uint bufferLength);
/// <summary>Detaches the buffer. Memory can only be attached to a single metadata item at a time.</summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadataitemsbuffer-detachbuffer
// HRESULT DetachBuffer();
void DetachBuffer();
}
/// <summary>
/// <para>
/// Provides methods for extracting spatial audio metadata items and item command value pairs from an ISpatialAudioMetadataItems
/// object. The <c>SpatialAudioMetadataItems</c> object, which is populated using an ISpatialAudioMetadataWriter or
/// ISpatialAudioMetadataCopier, has a frame count, specified with the frameCount parameter to ActivateSpatialAudioMetadataItems,
/// that represents the valid range of metadata item offsets. <c>ISpatialAudioMetadataReader</c> enables reading back groups of
/// items within a subrange of the total frame count. The object maintains an internal read position, which is advanced by the
/// number of frames specified when read operation is performed.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadatareader
[ComImport, Guid("B78E86A2-31D9-4C32-94D2-7DF40FC7EBEC"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioMetadataReader
{
/// <summary>Opens an ISpatialAudioMetadataItems object for reading.</summary>
/// <param name="metadataItems">A pointer to an ISpatialAudioMetadataItems object to be opened for reading</param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-open
// HRESULT Open( ISpatialAudioMetadataItems *metadataItems );
void Open([In] ISpatialAudioMetadataItems metadataItems);
/// <summary>Gets the number of commands and the sample offset for the metadata item being read.</summary>
/// <param name="commandCount">Receives the number of command/value pairs in the metadata item being read.</param>
/// <param name="frameOffset">Gets the frame offset associated with the metadata item being read.</param>
/// <remarks>
/// <para>
/// Before calling <c>ReadNextItem</c>, you must open the ISpatialAudioMetadataReader for reading by calling Open after the
/// object is created and after Close has been called. You must also call ReadItemCountInFrames before calling <c>ReadNextItem</c>.
/// </para>
/// <para>
/// The ISpatialAudioMetadataReader keeps an internal pointer to the current position within the total range of frames contained
/// by the ISpatialAudioMetadataItems with which the reader is associated. Each call to this method causes the pointer to be
/// advanced by the number of frames specified in the readFrameCount parameter.
/// </para>
/// <para>
/// The process for reading commands and the associated values is recursive. After each call to <c>ReadItemCountInFrames</c>,
/// call <c>ReadNextItem</c> to get the number of commands in the next item. After every call to <c>ReadNextItem</c>, call
/// ReadNextItemCommand to read each command for the item. Repeat this process until the entire frame range of the
/// <c>ISpatialAudioMetadataItems</c> has been read.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-readnextitem
// HRESULT ReadNextItem( UINT8 *commandCount, UINT16 *frameOffset );
void ReadNextItem(out byte commandCount, out ushort frameOffset);
/// <summary>Reads metadata commands and value data for the current item.</summary>
/// <param name="commandID">Receives the command ID for the current command.</param>
/// <param name="valueBuffer">
/// A pointer to a buffer which receives data specific to the command as specified by the metadata format definition. The buffer
/// must be at least maxValueBufferLength to ensure all commands can be successfully retrieved.
/// </param>
/// <param name="maxValueBufferLength">The maximum size of a command value.</param>
/// <param name="valueBufferLength">The size, in bytes, of the data written to the valueBuffer parameter.</param>
/// <remarks>
/// <para>
/// Before calling <c>ReadNextItem</c>, you must open the ISpatialAudioMetadataReader for reading by calling Open after the
/// object is created and after Close has been called. You must also call ReadItemCountInFrames and then call ReadNextItem
/// before calling <c>ReadNextItem</c>.
/// </para>
/// <para>
/// The ISpatialAudioMetadataReader keeps an internal pointer to the current position within the total range of frames contained
/// by the ISpatialAudioMetadataItems with which the reader is associated. Each call to this method causes the pointer to be
/// advanced by the number of frames specified in the readFrameCount parameter.
/// </para>
/// <para>
/// The process for reading commands and the associated values is recursive. After each call to <c>ReadItemCountInFrames</c>,
/// call ReadNextItem to get the number of commands in the next item. After every call to <c>ReadNextItem</c>, call
/// <c>ReadNextItemCommand</c> to read each command for the item. Repeat this process until the entire frame range of the
/// <c>ISpatialAudioMetadataItems</c> has been read.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-readnextitemcommand
// HRESULT ReadNextItemCommand( BYTE *commandID, void *valueBuffer, UINT32 maxValueBufferLength, UINT32 *valueBufferLength );
void ReadNextItemCommand(out byte commandID, [In] IntPtr valueBuffer, [In] uint maxValueBufferLength, out uint valueBufferLength);
/// <summary>Completes any necessary operations on the SpatialAudioMetadataItems object and releases the object.</summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatareader-close
// HRESULT Close();
void Close();
}
/// <summary>
/// <para>
/// Provides methods for storing spatial audio metadata items positioned within a range of corresponding audio frames. Each metadata
/// item has a zero-based offset position within the specified frame. Each item can contain one or more commands specific to the
/// metadata format ID provided in the SpatialAudioObjectRenderStreamForMetadataActivationParams when the
/// ISpatialAudioMetadataClient was created. This object does not allocate storage for the metadata it is provided, the caller is
/// expected to manage the allocation of memory used to store the packed data. Multiple metadata items can be placed in the
/// ISpatialAudioMetadataItems object. For each item, call WriteNextItem followed by a call to WriteNextItemCommand.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudiometadatawriter
[ComImport, Guid("1B17CA01-2955-444D-A430-537DC589A844"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioMetadataWriter
{
/// <summary>Opens an ISpatialAudioMetadataItems object for writing.</summary>
/// <param name="metadataItems">A pointer to an ISpatialAudioMetadataItems object to be opened for writing.</param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-open
// HRESULT Open( ISpatialAudioMetadataItems *metadataItems );
void Open([In] ISpatialAudioMetadataItems metadataItems);
/// <summary>Starts a new metadata item at the specified offset.</summary>
/// <param name="frameOffset">The frame offset of the item within the range specified with the frameCount parameter to ActivateSpatialAudioMetadataItems.</param>
/// <remarks>
/// <para>
/// Before calling <c>WriteNextItem</c>, you must open the ISpatialAudioMetadataWriter for writing by calling Open after the
/// object is created and after Close has been called. During a writing session demarcated by calls to <c>Open</c> and
/// <c>Close</c>, the value of the frameOffset parameter must be greater than the value in the preceding call.
/// </para>
/// <para>
/// Within a single writing session, you must not use <c>WriteNextItem</c> to write more items than the value supplied in the
/// <c>MaxMetadataItemCount</c> field in the SpatialAudioObjectRenderStreamForMetadataActivationParam passed into
/// ISpatialAudioClient::ActivateSpatialAudioStream or an SPTLAUD_MD_CLNT_E_FRAMEOFFSET_OUT_OF_RANGE error will occur.
/// </para>
/// <para>
/// If the overflow mode is set to <c>SpatialAudioMetadataWriterOverflow_Fail</c>, the value of the frameOffset parameter must
/// be less than he value of the frameCount parameter to ActivateSpatialAudioMetadataItems or an
/// SPTLAUD_MD_CLNT_E_FRAMEOFFSET_OUT_OF_RANGE error will occur.
/// </para>
/// <para>After calling <c>WriteNextItem</c>, call WriteNextItemCommand to write metadata commands and value data for the item.</para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-writenextitem
// HRESULT WriteNextItem( UINT16 frameOffset );
void WriteNextItem([In] ushort frameOffset);
/// <summary>Writes metadata commands and value data to the current item.</summary>
/// <param name="commandID">
/// A command supported by the metadata format of the object. The call will fail if the command not defined by metadata format.
/// Each command can only be written once per item.
/// </param>
/// <param name="valueBuffer">
/// A pointer to a buffer which stores data specific to the command as specified by the metadata format definition.
/// </param>
/// <param name="valueBufferLength">
/// The size, in bytes, of the command data supplied in the valueBuffer parameter. The size must match command definition
/// specified by the metadata format or the call will fail.
/// </param>
/// <remarks>
/// You must open the ISpatialAudioMetadataWriter for writing by calling Open, and set the current metadata item offset by
/// calling WriteNextItem before calling <c>WriteNextItemCommand</c>.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-writenextitemcommand
// HRESULT WriteNextItemCommand( BYTE commandID, const void *valueBuffer, UINT32 valueBufferLength );
void WriteNextItemCommand([In] byte commandID, [In] IntPtr valueBuffer, [In] uint valueBufferLength);
/// <summary>
/// Completes any needed operations on the metadata buffer and releases the specified ISpatialAudioMetadataItems object.
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudiometadatawriter-close
// HRESULT Close();
void Close();
}
/// <summary>
/// <para>
/// Used to write metadata commands for spatial audio. Valid commands and value lengths are defined by the metadata format specified
/// in the SpatialAudioObjectRenderStreamForMetadataActivationParams when the ISpatialAudioObjectRenderStreamForMetadata was created.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
/// <remarks>
/// <c>Note</c> Many of the methods provided by this interface are implemented in the inherited ISpatialAudioObjectBase interface.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudioobjectformetadatacommands
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "B142D5CC-7321-4F3C-804D-50E728C37D10")]
[ComImport, Guid("0DF2C94B-F5F9-472D-AF6B-C46E0AC9CD05"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioObjectForMetadataCommands : ISpatialAudioObjectBase
{
/// <summary>Gets a buffer that is used to supply the audio data for the ISpatialAudioObject.</summary>
/// <param name="buffer">The buffer into which audio data is written.</param>
/// <param name="bufferLength">
/// The length of the buffer in bytes. This length will be the value returned in the frameCountPerBuffer parameter to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects multiplied by the value of the <c>nBlockAlign</c> field of the
/// WAVEFORMATEX structure passed in the SpatialAudioObjectRenderStreamActivationParams parameter to ISpatialAudioClient::ActivateSpatialAudioStream.
/// </param>
/// <remarks>
/// <para>
/// The first time <c>GetBuffer</c> is called after the ISpatialAudioObject is activated with a call
/// ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject, lifetime of the spatial audio object starts. To keep the
/// spatial audio object alive after that, this <c>GetBuffer</c> must be called on every processing pass (between calls to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects). If
/// <c>GetBuffer</c> is not called within an audio processing pass, SetEndOfStream is called implicitly on the audio object to
/// deactivate, and the audio object can only be reused after calling Release on the object and then reactivating the object by
/// calling <c>ActivateSpatialAudioObject</c> again.
/// </para>
/// <para>
/// The pointers retrieved by <c>GetBuffer</c> should not be used after ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects
/// has been called.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getbuffer
// HRESULT GetBuffer( BYTE **buffer, UINT32 *bufferLength );
new void GetBuffer(out IntPtr buffer, out uint bufferLength);
/// <summary>
/// Instructs the system that the final block of audio data has been submitted for the ISpatialAudioObject so that the object
/// can be deactivated and it's resources reused.
/// </summary>
/// <param name="frameCount">
/// The number of audio frames in the audio buffer that should be included in the final processing pass. This number may be
/// smaller than or equal to the value returned in the frameCountPerBuffer parameter to ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects.
/// </param>
/// <returns>
/// <para>
/// If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values
/// shown in the following table.
/// </para>
/// <list type="table">
/// <listheader>
/// <term>Return code</term>
/// <term>Description</term>
/// </listheader>
/// <item>
/// <term>SPTLAUDCLNT_E_OUT_OF_ORDER</term>
/// <term>ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects was not called before the call to SetEndOfStream.</term>
/// </item>
/// <item>
/// <term>SPTLAUDCLNT_E_RESOURCES_INVALIDATED</term>
/// <term>
/// SetEndOfStream was called either explicitly or implicitly in a previous audio processing pass. SetEndOfStream is called
/// implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
/// </term>
/// </item>
/// </list>
/// </returns>
/// <remarks>Call Release after calling <c>SetEndOfStream</c> to make free the audio object resources for future use.</remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-setendofstream
// HRESULT SetEndOfStream( UINT32 frameCount );
new void SetEndOfStream([In] uint frameCount);
/// <summary>Gets a boolean value indicating whether the ISpatialAudioObject is valid.</summary>
/// <returns><c>TRUE</c> if the audio object is currently valid; otherwise, <c>FALSE</c>.</returns>
/// <remarks>
/// <para>If this value is false, you should call Release to make the audio object resource available in the future.</para>
/// <para>
/// <c>IsActive</c> will be set to false after SetEndOfStream is called implicitly or explicitly. <c>SetEndOfStream</c> is
/// called implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
/// </para>
/// <para>
/// The rendering engine will also deactivate the audio object, setting <c>IsActive</c> to false, when audio object resources
/// become unavailable. In this case, a notification is sent via ISpatialAudioObjectRenderStreamNotify before the object is
/// deactivated. The value returned in the availableDynamicObjectCount parameter to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects indicates how many objects will be processed for each pass.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-isactive
// HRESULT IsActive( BOOL *isActive );
[return: MarshalAs(UnmanagedType.Bool)]
new bool IsActive();
/// <summary>
/// Gets a value specifying the type of audio object that is represented by the ISpatialAudioObject. This value indicates if the
/// object is dynamic or static. If the object is static, one and only one of the static audio channel values to which the
/// object is assigned is returned.
/// </summary>
/// <returns>A value specifying the type of audio object that is represented</returns>
/// <remarks>
/// Set the type of the audio object with the type parameter to the ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject method.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getaudioobjecttype
// HRESULT GetAudioObjectType( AudioObjectType *audioObjectType );
new AudioObjectType GetAudioObjectType();
/// <summary>
/// Writes a metadata command to the spatial audio object, each command may only be added once per object per processing cycle.
/// Valid commands and value lengths are defined by the metadata format specified in the
/// SpatialAudioObjectRenderStreamForMetadataActivationParams when the ISpatialAudioObjectRenderStreamForMetadata was created.
/// </summary>
/// <param name="commandID">The ID of the metadata command.</param>
/// <param name="valueBuffer">The buffer containing the value data for the metadata command.</param>
/// <param name="valueBufferLength">The length of the valueBuffer.</param>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectformetadatacommands-writenextmetadatacommand
// HRESULT WriteNextMetadataCommand( BYTE commandID, void *valueBuffer, UINT32 valueBufferLength );
void WriteNextMetadataCommand([In] byte commandID, [In] IntPtr valueBuffer, [In] uint valueBufferLength);
}
/// <summary>
/// <para>
/// Used to write spatial audio metadata for applications that require multiple metadata items per buffer with frame-accurate
/// placement. The data written via this interface must adhere to the format defined by the metadata format specified in the
/// SpatialAudioObjectRenderStreamForMetadataActivationParams when the ISpatialAudioObjectRenderStreamForMetadata was created.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
/// <remarks>
/// <c>Note</c> Many of the methods provided by this interface are implemented in the inherited ISpatialAudioObjectBase interface.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudioobjectformetadataitems
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "4861D2AA-E685-4A72-BE98-6FEEB72ACF67")]
[ComImport, Guid("DDEA49FF-3BC0-4377-8AAD-9FBCFD808566"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioObjectForMetadataItems : ISpatialAudioObjectBase
{
/// <summary>Gets a buffer that is used to supply the audio data for the ISpatialAudioObject.</summary>
/// <param name="buffer">The buffer into which audio data is written.</param>
/// <param name="bufferLength">
/// The length of the buffer in bytes. This length will be the value returned in the frameCountPerBuffer parameter to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects multiplied by the value of the <c>nBlockAlign</c> field of the
/// WAVEFORMATEX structure passed in the SpatialAudioObjectRenderStreamActivationParams parameter to ISpatialAudioClient::ActivateSpatialAudioStream.
/// </param>
/// <remarks>
/// <para>
/// The first time <c>GetBuffer</c> is called after the ISpatialAudioObject is activated with a call
/// ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject, lifetime of the spatial audio object starts. To keep the
/// spatial audio object alive after that, this <c>GetBuffer</c> must be called on every processing pass (between calls to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects). If
/// <c>GetBuffer</c> is not called within an audio processing pass, SetEndOfStream is called implicitly on the audio object to
/// deactivate, and the audio object can only be reused after calling Release on the object and then reactivating the object by
/// calling <c>ActivateSpatialAudioObject</c> again.
/// </para>
/// <para>
/// The pointers retrieved by <c>GetBuffer</c> should not be used after ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects
/// has been called.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getbuffer
// HRESULT GetBuffer( BYTE **buffer, UINT32 *bufferLength );
new void GetBuffer(out IntPtr buffer, out uint bufferLength);
/// <summary>
/// Instructs the system that the final block of audio data has been submitted for the ISpatialAudioObject so that the object
/// can be deactivated and it's resources reused.
/// </summary>
/// <param name="frameCount">
/// The number of audio frames in the audio buffer that should be included in the final processing pass. This number may be
/// smaller than or equal to the value returned in the frameCountPerBuffer parameter to ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects.
/// </param>
/// <returns>
/// <para>
/// If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values
/// shown in the following table.
/// </para>
/// <list type="table">
/// <listheader>
/// <term>Return code</term>
/// <term>Description</term>
/// </listheader>
/// <item>
/// <term>SPTLAUDCLNT_E_OUT_OF_ORDER</term>
/// <term>ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects was not called before the call to SetEndOfStream.</term>
/// </item>
/// <item>
/// <term>SPTLAUDCLNT_E_RESOURCES_INVALIDATED</term>
/// <term>
/// SetEndOfStream was called either explicitly or implicitly in a previous audio processing pass. SetEndOfStream is called
/// implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
/// </term>
/// </item>
/// </list>
/// </returns>
/// <remarks>Call Release after calling <c>SetEndOfStream</c> to make free the audio object resources for future use.</remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-setendofstream
// HRESULT SetEndOfStream( UINT32 frameCount );
new void SetEndOfStream([In] uint frameCount);
/// <summary>Gets a boolean value indicating whether the ISpatialAudioObject is valid.</summary>
/// <returns><c>TRUE</c> if the audio object is currently valid; otherwise, <c>FALSE</c>.</returns>
/// <remarks>
/// <para>If this value is false, you should call Release to make the audio object resource available in the future.</para>
/// <para>
/// <c>IsActive</c> will be set to false after SetEndOfStream is called implicitly or explicitly. <c>SetEndOfStream</c> is
/// called implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStream::EndUpdatingAudioObjects).
/// </para>
/// <para>
/// The rendering engine will also deactivate the audio object, setting <c>IsActive</c> to false, when audio object resources
/// become unavailable. In this case, a notification is sent via ISpatialAudioObjectRenderStreamNotify before the object is
/// deactivated. The value returned in the availableDynamicObjectCount parameter to
/// ISpatialAudioObjectRenderStream::BeginUpdatingAudioObjects indicates how many objects will be processed for each pass.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-isactive
// HRESULT IsActive( BOOL *isActive );
[return: MarshalAs(UnmanagedType.Bool)]
new bool IsActive();
/// <summary>
/// Gets a value specifying the type of audio object that is represented by the ISpatialAudioObject. This value indicates if the
/// object is dynamic or static. If the object is static, one and only one of the static audio channel values to which the
/// object is assigned is returned.
/// </summary>
/// <returns>A value specifying the type of audio object that is represented</returns>
/// <remarks>
/// Set the type of the audio object with the type parameter to the ISpatialAudioObjectRenderStream::ActivateSpatialAudioObject method.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectbase-getaudioobjecttype
// HRESULT GetAudioObjectType( AudioObjectType *audioObjectType );
new AudioObjectType GetAudioObjectType();
/// <summary>Gets a pointer to the ISpatialAudioMetadataItems object which stores metadata items for the ISpatialAudioObjectForMetadataItems.</summary>
/// <returns>Receives a pointer to the ISpatialAudioMetadataItems associated with the ISpatialAudioObjectForMetadataItems.</returns>
/// <remarks>The client must free this object when it is no longer being used by calling Release.</remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectformetadataitems-getspatialaudiometadataitems
// HRESULT GetSpatialAudioMetadataItems( ISpatialAudioMetadataItems **metadataItems );
ISpatialAudioMetadataItems GetSpatialAudioMetadataItems();
}
/// <summary>
/// <para>
/// Provides methods for controlling a spatial audio object render stream for metadata, including starting, stopping, and resetting
/// the stream. Also provides methods for activating new ISpatialAudioObjectForMetadataCommands and
/// ISpatialAudioObjectForMetadataItems instances and notifying the system when you are beginning and ending the process of updating
/// activated spatial audio objects and data.
/// </para>
/// <para>
/// This interface is a part of Windows Sonic, Microsofts audio platform for more immersive audio which includes integrated spatial
/// sound on Xbox and Windows.
/// </para>
/// </summary>
/// <remarks>
/// <c>Note</c> Many of the methods provided by this interface are implemented in the inherited ISpatialAudioObjectRenderStreamBase interface.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nn-spatialaudiometadata-ispatialaudioobjectrenderstreamformetadata
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "1623B280-FC12-4C19-9D4A-D8463D1A1046")]
[ComImport, Guid("BBC9C907-48D5-4A2E-A0C7-F7F0D67C1FB1"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface ISpatialAudioObjectRenderStreamForMetadata : ISpatialAudioObjectRenderStreamBase
{
/// <summary>Gets the number of dynamic spatial audio objects that are currently available.</summary>
/// <returns>The number of dynamic spatial audio objects that are currently available.</returns>
/// <remarks>
/// <para>
/// A dynamic ISpatialAudioObject is one that was activated by setting the type parameter to the ActivateSpatialAudioObject
/// method to <c>AudioObjectType_Dynamic</c>. The system has a limit of the maximum number of dynamic spatial audio objects that
/// can be activated at one time. Call Release on an <c>ISpatialAudioObject</c> when it is no longer being used to free up the
/// resource to create new dynamic spatial audio objects.
/// </para>
/// <para>
/// You should not call this method after streaming has started, as the value is already provided by
/// ISpatialAudioObjectRenderStreamBase::BeginUpdatingAudioObjects. This method should only be called before streaming has
/// started, which occurs after ISpatialAudioObjectRenderStreamBase::Start is called.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-getavailabledynamicobjectcount
// HRESULT GetAvailableDynamicObjectCount( UINT32 *value );
new uint GetAvailableDynamicObjectCount();
/// <summary>Gets additional services from the <c>ISpatialAudioObjectRenderStream</c>.</summary>
/// <param name="riid">
/// <para>The interface ID for the requested service. The client should set this parameter to one of the following REFIID values:</para>
/// <para>IID_IAudioClock</para>
/// <para>IID_IAudioClock2</para>
/// <para>IID_IAudioStreamVolume</para>
/// </param>
/// <param name="service">
/// Pointer to a pointer variable into which the method writes the address of an instance of the requested interface. Through
/// this method, the caller obtains a counted reference to the interface. The caller is responsible for releasing the interface,
/// when it is no longer needed, by calling the interface's Release method. If the <c>GetService</c> call fails, *ppv is NULL.
/// </param>
/// <returns>
/// <para>
/// If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values
/// shown in the following table.
/// </para>
/// <list type="table">
/// <listheader>
/// <term>Return code</term>
/// <term>Description</term>
/// </listheader>
/// <item>
/// <term>E_POINTER</term>
/// <term>Parameter ppv is NULL.</term>
/// </item>
/// <item>
/// <term>SPTLAUDCLNT_E_DESTROYED</term>
/// <term>The ISpatialAudioClient associated with the spatial audio stream has been destroyed.</term>
/// </item>
/// <item>
/// <term>AUDCLNT_E_DEVICE_INVALIDATED</term>
/// <term>
/// The audio endpoint device has been unplugged, or the audio hardware or associated hardware resources have been reconfigured,
/// disabled, removed, or otherwise made unavailable for use.
/// </term>
/// </item>
/// <item>
/// <term>SPTLAUDCLNT_E_INTERNAL</term>
/// <term>An internal error has occurred.</term>
/// </item>
/// <item>
/// <term>AUDCLNT_E_UNSUPPORTED_FORMAT</term>
/// <term>The media associated with the spatial audio stream uses an unsupported format.</term>
/// </item>
/// </list>
/// </returns>
/// <remarks>
/// <para>The <c>GetService</c> method supports the following service interfaces:</para>
/// <list type="bullet">
/// <item>
/// <term>IAudioClock</term>
/// </item>
/// <item>
/// <term>IAudioClock2</term>
/// </item>
/// <item>
/// <term>IAudioStreamVolume</term>
/// </item>
/// </list>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-getservice
// HRESULT GetService( REFIID riid, void **service );
[PreserveSig]
new HRESULT GetService(in Guid riid, [MarshalAs(UnmanagedType.IUnknown, IidParameterIndex = 0)] out object service);
/// <summary>Starts the spatial audio stream.</summary>
/// <remarks>
/// <para>
/// Starting the stream causes data flow between the endpoint buffer and the audio engine. The first time this method is called,
/// the stream's audio clock position will be at 0. Otherwise, the clock resumes from its position at the time that the stream
/// was last paused with a call to Stop. Call Reset to reset the clock position to 0 and cause all active ISpatialAudioObject
/// instances to be revoked.
/// </para>
/// <para>The stream must have been previously stopped with a call to Stop or the method will fail and return SPTLAUDCLNT_E_STREAM_NOT_STOPPED.</para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-start
// HRESULT Start();
new void Start();
/// <summary>Stops a running audio stream.</summary>
/// <remarks>
/// Stopping stream causes data to stop flowing between the endpoint buffer and the audio engine. You can consider this
/// operation to pause the stream because it leaves the stream's audio clock at its current stream position and does not reset
/// it to 0. A subsequent call to Start causes the stream to resume running from the current position. Call Reset to reset the
/// clock position to 0 and cause all active ISpatialAudioObject instances to be revoked.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-stop
// HRESULT Stop();
new void Stop();
/// <summary>Reset a stopped audio stream.</summary>
/// <remarks>
/// <para>
/// Resetting the audio stream flushes all pending data and resets the audio clock stream position to 0. Resetting the stream
/// also causes all active ISpatialAudioObject instances to be revoked. A subsequent call to Start causes the stream to start
/// from 0 position.
/// </para>
/// <para>The stream must have been previously stopped with a call to Stop or the method will fail and return SPTLAUDCLNT_E_STREAM_NOT_STOPPED.</para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-reset
// HRESULT Reset();
new void Reset();
/// <summary>
/// Puts the system into the state where audio object data can be submitted for processing and the ISpatialAudioObject state can
/// be modified.
/// </summary>
/// <param name="availableDynamicObjectCount">
/// The number of dynamic audio objects that are available to be rendered for the current processing pass. All allocated static
/// audio objects can be rendered in every pass. For information on audio object types, see AudioObjectType.
/// </param>
/// <param name="frameCountPerBuffer">The size, in audio frames, of the buffer returned by GetBuffer.</param>
/// <remarks>
/// <para>
/// This method must be called each time the event passed in the SpatialAudioObjectRenderStreamActivationParams to
/// ISpatialAudioClient::ActivateSpatialAudioStream is signaled, even if there no audio object data to submit.
/// </para>
/// <para>
/// For each <c>BeginUpdatingAudioObjects</c> call, there should be a corresponding call to EndUpdatingAudioObjects call. If
/// <c>BeginUpdatingAudioObjects</c> is called twice without a call <c>EndUpdatingAudioObjects</c> between them, the second call
/// to <c>BeginUpdatingAudioObjects</c> will return SPTLAUDCLNT_E_OUT_OF_ORDER.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-beginupdatingaudioobjects
// HRESULT BeginUpdatingAudioObjects( UINT32 *availableDynamicObjectCount, UINT32 *frameCountPerBuffer );
new void BeginUpdatingAudioObjects(out uint availableDynamicObjectCount, out uint frameCountPerBuffer);
/// <summary>
/// Notifies the system that the app has finished supplying audio data for the spatial audio objects activated with ActivateSpatialAudioObject.
/// </summary>
/// <remarks>The pointers retrieved with ISpatialAudioObjectBase::GetBuffer can no longer be used after this method is called.</remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nf-spatialaudioclient-ispatialaudioobjectrenderstreambase-endupdatingaudioobjects
// HRESULT EndUpdatingAudioObjects();
new void EndUpdatingAudioObjects();
/// <summary>Activate an ISpatialAudioObjectForMetadataCommands for rendering.</summary>
/// <param name="type">
/// The type of audio object to activate. For dynamic audio objects, this value must be <c>AudioObjectType_Dynamic</c>. For
/// static audio objects, specify one of the static audio channel values from the enumeration. Specifying
/// <c>AudioObjectType_None</c> will produce an audio object that is not spatialized.
/// </param>
/// <returns>Receives a pointer to the activated interface.</returns>
/// <remarks>
/// A dynamic ISpatialAudioObjectForMetadataCommands is one that was activated by setting the type parameter to the
/// <c>ActivateSpatialAudioObjectForMetadataCommands</c> method to <c>AudioObjectType_Dynamic</c>. The client has a limit of the
/// maximum number of dynamic spatial audio objects that can be activated at one time. After the limit has been reached,
/// attempting to activate additional audio objects will result in this method returning an SPTLAUDCLNT_E_NO_MORE_OBJECTS error.
/// To avoid this, call Release on each dynamic <c>ISpatialAudioObjectForMetadataCommands</c> after it is no longer being used
/// to free up the resource so that it can be reallocated. See ISpatialAudioObjectBase::IsActive and
/// ISpatialAudioObjectBase::SetEndOfStream for more information on the managing the lifetime of spatial audio objects.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectrenderstreamformetadata-activatespatialaudioobjectformetadatacommands
// HRESULT ActivateSpatialAudioObjectForMetadataCommands( AudioObjectType type, ISpatialAudioObjectForMetadataCommands
// **audioObject );
ISpatialAudioObjectForMetadataCommands ActivateSpatialAudioObjectForMetadataCommands([In] AudioObjectType type);
/// <summary>Activate an ISpatialAudioObjectForMetadataItems for rendering.</summary>
/// <param name="type">
/// The type of audio object to activate. For dynamic audio objects, this value must be <c>AudioObjectType_Dynamic</c>. For
/// static audio objects, specify one of the static audio channel values from the enumeration. Specifying
/// <c>AudioObjectType_None</c> will produce an audio object that is not spatialized.
/// </param>
/// <returns>Receives a pointer to the activated interface.</returns>
/// <remarks>
/// A dynamic ISpatialAudioObjectForMetadataItems is one that was activated by setting the type parameter to the
/// <c>ActivateSpatialAudioObjectForMetadataItems</c> method to <c>AudioObjectType_Dynamic</c>. The client has a limit of the
/// maximum number of dynamic spatial audio objects that can be activated at one time. After the limit has been reached,
/// attempting to activate additional audio objects will result in this method returning an SPTLAUDCLNT_E_NO_MORE_OBJECTS error.
/// To avoid this, call Release on each dynamic <c>ISpatialAudioObjectForMetadataItems</c> after it is no longer being used to
/// free up the resource so that it can be reallocated. See ISpatialAudioObjectBase::IsActive and
/// ISpatialAudioObjectBase::SetEndOfStream for more information on the managing the lifetime of spatial audio objects.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/nf-spatialaudiometadata-ispatialaudioobjectrenderstreamformetadata-activatespatialaudioobjectformetadataitems
// HRESULT ActivateSpatialAudioObjectForMetadataItems( AudioObjectType type, ISpatialAudioObjectForMetadataItems **audioObject );
ISpatialAudioObjectForMetadataItems ActivateSpatialAudioObjectForMetadataItems([In] AudioObjectType type);
}
/// <summary>Provides information about an ISpatialAudioMetadataItems object. Get a copy of this structure by calling GetInfo.</summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ns-spatialaudiometadata-spatialaudiometadataitemsinfo
// typedef struct SpatialAudioMetadataItemsInfo { UINT16 FrameCount; UINT16 ItemCount; UINT16 MaxItemCount; UINT32
// MaxValueBufferLength; } SpatialAudioMetadataItemsInfo;
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "EC694B26-988B-4765-8B9F-130FCF614166")]
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SpatialAudioMetadataItemsInfo
{
/// <summary>The total frame count, which defines valid item offsets.</summary>
public ushort FrameCount;
/// <summary>
/// <para>The current number of items stored.</para>
/// <para>MaxItemCount</para>
/// <para>The maximum number of items allowed.</para>
/// <para>MaxValueBufferLength</para>
/// <para>The size of the largest command value defined by the metadata format.</para>
/// </summary>
public ushort ItemCount;
/// <summary/>
public ushort MaxItemCount;
/// <summary/>
public uint MaxValueBufferLength;
}
/// <summary>
/// Represents activation parameters for a spatial audio render stream for metadata. Pass this structure to
/// ISpatialAudioClient::ActivateSpatialAudioStream when activating a stream.
/// </summary>
// https://docs.microsoft.com/en-us/windows/win32/api/spatialaudiometadata/ns-spatialaudiometadata-spatialaudioobjectrenderstreamformetadataactivationparams
// typedef struct SpatialAudioObjectRenderStreamForMetadataActivationParams { const WAVEFORMATEX *ObjectFormat; AudioObjectType
// StaticObjectTypeMask; UINT32 MinDynamicObjectCount; UINT32 MaxDynamicObjectCount; AUDIO_STREAM_CATEGORY Category; HANDLE
// EventHandle; GUID MetadataFormatId; UINT16 MaxMetadataItemCount; const PROPVARIANT *MetadataActivationParams;
// ISpatialAudioObjectRenderStreamNotify *NotifyObject; } SpatialAudioObjectRenderStreamForMetadataActivationParams;
[PInvokeData("spatialaudiometadata.h", MSDNShortId = "5B92F521-537F-4296-B9A7-7EC6985530B3")]
[StructLayout(LayoutKind.Sequential)]
public struct SpatialAudioObjectRenderStreamForMetadataActivationParams
{
/// <summary>
/// Format descriptor for a single spatial audio object. All objects used by the stream must have the same format and the format
/// must be of type WAVEFORMATEX or WAVEFORMATEXTENSIBLE.
/// </summary>
public IntPtr ObjectFormat;
/// <summary>
/// A bitwise combination of <c>AudioObjectType</c> values indicating the set of static spatial audio channels that will be
/// allowed by the activated stream.
/// </summary>
public AudioObjectType StaticObjectTypeMask;
/// <summary>
/// The minimum number of concurrent dynamic objects. If this number of dynamic audio objects can't be activated simultaneously,
/// ISpatialAudioClient::ActivateSpatialAudioStream will fail with this error <c>SPTLAUDCLNT_E_NO_MORE_OBJECTS</c>.
/// </summary>
public uint MinDynamicObjectCount;
/// <summary>The maximum number of concurrent dynamic objects that can be activated with ISpatialAudioObjectRenderStream.</summary>
public uint MaxDynamicObjectCount;
/// <summary>The category of the audio stream and its spatial audio objects.</summary>
public AUDIO_STREAM_CATEGORY Category;
/// <summary>
/// The event that will signal the client to provide more audio data. This handle will be duplicated internally before it is used.
/// </summary>
public IntPtr EventHandle;
/// <summary>The identifier of the metadata format for the currently active spatial rendering engine.</summary>
public Guid MetadataFormatId;
/// <summary>The maximum number of metadata items per frame.</summary>
public ushort MaxMetadataItemCount;
/// <summary>Additional activation parameters.</summary>
public IntPtr MetadataActivationParams;
/// <summary>
/// The object that provides notifications for spatial audio clients to respond to changes in the state of an
/// ISpatialAudioObjectRenderStream. This object is used to notify clients that the number of dynamic spatial audio objects that
/// can be activated concurrently is about to change.
/// </summary>
public IntPtr NotifyObject;
}
}
}