Vanara/WIndows.Forms/Extensions/ImageListExtension.cs

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C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using static Vanara.PInvoke.ComCtl32;
using static Vanara.PInvoke.Gdi32;
namespace Vanara.Extensions
{
public static partial class ImageListExtension
{
private static Dictionary<ImageList, List<int>> imageListOverlays = new Dictionary<ImageList, List<int>>();
/// <summary>
/// Draws the image indicated by the given index on the specified <see cref="Graphics"/> at the specified location.
/// </summary>
/// <param name="imageList">The image list.</param>
/// <param name="g">The <see cref="Graphics"/> to draw on.</param>
/// <param name="bounds">The bounds in which to draw the image. Set width and height to 0 to draw image at full size.</param>
/// <param name="index">The index of the image in the ImageList to draw.</param>
/// <param name="bgColor">The background color of the image. This parameter can be a <see cref="Color"/> value or <see cref="ImageListDrawColor.None"/>
/// so the image is drawn transparently or <see cref="ImageListDrawColor.Default"/> so the image is drawn using the background color of the image list.</param>
/// <param name="fgColor">The foreground color of the image. This parameter can be a <see cref="Color"/> value or <see cref="ImageListDrawColor.None"/>
/// so the image is blended with the color of the destination device context or <see cref="ImageListDrawColor.Default"/> so the image is drawn using the system highlight color as the foreground color.</param>
/// <param name="style">The drawing style.</param>
/// <param name="overlayImageIndex">Optional index of an overlay image.</param>
/// <exception cref="System.ComponentModel.Win32Exception">Unable to draw the image with defined parameters.</exception>
public static void Draw(this ImageList imageList, Graphics g, Rectangle bounds, int index, ImageListDrawColor bgColor, ImageListDrawColor fgColor, IMAGELISTDRAWFLAGS style = IMAGELISTDRAWFLAGS.ILD_NORMAL, int overlayImageIndex = 0)
{
if (index < 0 || index >= imageList.Images.Count)
throw new ArgumentOutOfRangeException(nameof(index));
if (overlayImageIndex < 0 || overlayImageIndex > imageList.GetOverlayCount())
throw new ArgumentOutOfRangeException(nameof(overlayImageIndex));
using (var hg = new SafeDCHandle(g))
{
var p = new IMAGELISTDRAWPARAMS(hg.DangerousGetHandle(), bounds, index, bgColor, style | (IMAGELISTDRAWFLAGS)(overlayImageIndex << 8)) { rgbFg = fgColor };
imageList.GetIImageList().Draw(p);
}
}
/// <summary>Gets an <see cref="IImageList"/> object for the <see cref="ImageList"/> instance.</summary>
/// <param name="imageList">The image list.</param>
/// <returns>An <see cref="IImageList"/> object.</returns>
public static IImageList GetIImageList(this ImageList imageList) => new SafeImageListHandle(imageList.Handle, false).Interface;
private static int GetOverlayCount(this ImageList imageList) => imageListOverlays.TryGetValue(imageList, out List<int> vals) ? vals.Count : 0;
/// <summary>
/// Assigns the image at the specified index as an overlay and returns is overlay index.
/// </summary>
/// <param name="imageList">The image list.</param>
/// <param name="imageIndex">Index of the image within the ImageList.</param>
/// <returns>The 1 based index of the overlay.</returns>
/// <exception cref="System.ArgumentOutOfRangeException">The imageIndex is not in the current list.</exception>
/// <exception cref="System.ComponentModel.Win32Exception">The image cannot be added as an overlay.</exception>
public static int SetImageIndexAsOverlay(this ImageList imageList, int imageIndex)
{
if (imageIndex < 0 || imageIndex >= imageList.Images.Count)
throw new ArgumentOutOfRangeException(nameof(imageIndex));
if (!imageListOverlays.TryGetValue(imageList, out List<int> vals))
{
imageList.RecreateHandle += imageList_RecreateHandle;
imageListOverlays.Add(imageList, vals = new List<int>(15));
}
vals.Add(imageIndex);
var overlayIndex = vals.Count;
imageList.GetIImageList().SetOverlayImage(imageIndex, overlayIndex);
return overlayIndex;
}
/// <summary>
/// Adds the specified image to the ImageList as an overlay, using the specified color to determine transparency.
/// </summary>
/// <param name="imageList">The image list.</param>
/// <param name="value">A Bitmap of the image to add to the list.</param>
/// <param name="transparentColor">The color to use as the transparent color within the Bitmap.</param>
/// <returns>The 1 based index of the overlay.</returns>
/// <exception cref="System.ComponentModel.Win32Exception">The image cannot be added as an overlay.</exception>
public static int AddOverlay(this ImageList imageList, Image value, Color transparentColor)
{
var idx = imageList.Images.Add(value, transparentColor);
return SetImageIndexAsOverlay(imageList, idx);
}
private static void imageList_RecreateHandle(object sender, EventArgs e)
{
if (!(sender is ImageList il) || !imageListOverlays.TryGetValue(il, out List<int> vals)) return;
var iil = il.GetIImageList();
for (var i = 0; i < vals.Count; i++)
iil.SetOverlayImage(vals[i], i + 1);
}
}
}