Added IClassFactory2

pull/38/head
David Hall 2019-01-27 00:45:20 -05:00
parent 7c99b77589
commit d33b14f84f
1 changed files with 262 additions and 0 deletions

View File

@ -128,5 +128,267 @@ namespace Vanara.PInvoke
// BOOL fLock );
HRESULT LockServer([MarshalAs(UnmanagedType.Bool)] bool fLock);
}
/// <summary>
/// <para>Enables a class factory object, in any sort of object server, to control object creation through licensing.</para>
/// <para>
/// This interface is an extension to IClassFactory. This extension enables a class factory executing on a licensed machine to
/// provide a license key that can be used later to create an object instance on an unlicensed machine. Such considerations are
/// important for objects like controls that are used to build applications on a licensed machine. Subsequently, the application
/// built must be able to run on an unlicensed machine. The license key gives only that one client application the right to
/// instantiate objects through <c>IClassFactory2</c> when a full machine license does not exist.
/// </para>
/// </summary>
/// <seealso cref="Vanara.PInvoke.Ole32.IClassFactory"/>
// https://docs.microsoft.com/en-us/windows/desktop/api/ocidl/nn-ocidl-iclassfactory2
[PInvokeData("ocidl.h", MSDNShortId = "c49c7612-3b1f-4535-baf3-8458b3f34f95")]
[ComImport, Guid("B196B28F-BAB4-101A-B69C-00AA00341D07"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IClassFactory2 : IClassFactory
{
/// <summary>Creates an uninitialized object.</summary>
/// <param name="pUnkOuter">
/// If the object is being created as part of an aggregate, specify a pointer to the controlling IUnknown interface of the
/// aggregate. Otherwise, this parameter must be <c>NULL</c>.
/// </param>
/// <param name="riid">
/// A reference to the identifier of the interface to be used to communicate with the newly created object. If pUnkOuter is
/// <c>NULL</c>, this parameter is generally the IID of the initializing interface; if pUnkOuter is non- <c>NULL</c>, riid must
/// be IID_IUnknown.
/// </param>
/// <param name="ppvObject">
/// The address of pointer variable that receives the interface pointer requested in riid. Upon successful return, *ppvObject
/// contains the requested interface pointer. If the object does not support the interface specified in riid, the implementation
/// must set *ppvObject to <c>NULL</c>.
/// </param>
/// <param name="LockServer">The lock server.</param>
/// <param name="">The .</param>
/// <param name="fLock">The f lock.</param>
/// <returns>
/// <para>
/// This method can return the standard return values E_INVALIDARG, E_OUTOFMEMORY, and E_UNEXPECTED, as well as the following values.
/// </para>
/// <list type="table">
/// <listheader>
/// <term>Return code</term>
/// <term>Description</term>
/// </listheader>
/// <item>
/// <term>S_OK</term>
/// <term>The specified object was created.</term>
/// </item>
/// <item>
/// <term>CLASS_E_NOAGGREGATION</term>
/// <term>The pUnkOuter parameter was non-NULL and the object does not support aggregation.</term>
/// </item>
/// <item>
/// <term>E_NOINTERFACE</term>
/// <term>The object that ppvObject points to does not support the interface identified by riid.</term>
/// </item>
/// </list>
/// </returns>
/// <remarks>
/// <para>
/// A COM server's implementation of <c>CreateInstance</c> must return a reference to an object contained in an apartment that
/// belongs to the server's DCOM resolver. It must not return a reference to an object that is contained in a remote apartment.
/// </para>
/// <para>
/// The IClassFactory interface is always on a class object. The <c>CreateInstance</c> method creates an uninitialized object of
/// the class identified with the specified CLSID. When an object is created in this way, the CLSID must be registered in the
/// system registry with the CoRegisterClassObject function.
/// </para>
/// <para>
/// The pUnkOuter parameter indicates whether the object is being created as part of an aggregate. Object definitions are not
/// required to support aggregation — they must be specifically designed and implemented to support it.
/// </para>
/// <para>
/// The riid parameter specifies the IID (interface identifier) of the interface through which you will communicate with the new
/// object. If pUnkOuter is non- <c>NULL</c> (indicating aggregation), the value of the riid parameter must be IID_IUnknown. If
/// the object is not part of an aggregate, riid often specifies the interface though which the object will be initialized.
/// </para>
/// <para>
/// For OLE embeddings, the initialization interface is IPersistStorage, but in other situations, other interfaces are used. To
/// initialize the object, there must be a subsequent call to an appropriate method in the initializing interface. Common
/// initialization functions include IPersistStorage::InitNew (for new, blank embeddable components), IPersistStorage::Load (for
/// reloaded embeddable components), IPersistStream::Load, (for objects stored in a stream object) or IPersistFile::Load (for
/// objects stored in a file).
/// </para>
/// <para>
/// In general, if an application supports only one class of objects, and the class object is registered for single use, only one
/// object can be created. The application must not create other objects, and a request to do so should return an error from
/// <c>IClassFactory::CreateInstance</c>. The same is true for applications that support multiple classes, each with a class
/// object registered for single use; a call to <c>CreateInstance</c> for one class followed by a call to <c>CreateInstance</c>
/// for any of the classes that should return an error.
/// </para>
/// <para>
/// To avoid returning an error, applications that support multiple classes with single-use class objects can revoke the
/// registered class object of the first class by calling CoRevokeClassObject when a request for instantiating a second is
/// received. For example, suppose there are two classes, A and B. When <c>CreateInstance</c> is called for class A, revoke the
/// class object for B. When B is created, revoke the class object for A. This solution complicates shutdown because one of the
/// class objects might have already been revoked (and cannot be revoked twice).
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/unknwn/nf-unknwn-iclassfactory-createinstance HRESULT CreateInstance(
// IUnknown *pUnkOuter, REFIID riid, void **ppvObject );
new HRESULT CreateInstance([In, MarshalAs(UnmanagedType.IUnknown)] object pUnkOuter, in Guid riid, [MarshalAs(UnmanagedType.IUnknown, IidParameterIndex = 1)] out object ppvObject);
/// <summary>Locks an object application open in memory. This enables instances to be created more quickly.</summary>
/// <param name="fLock">If <c>TRUE</c>, increments the lock count; if <c>FALSE</c>, decrements the lock count.</param>
/// <returns>This method can return the standard return values E_OUTOFMEMORY, E_UNEXPECTED, E_FAIL, and S_OK.</returns>
/// <remarks>
/// <para>
/// <c>IClassFactory::LockServer</c> controls whether an object's server is kept in memory. Keeping the application alive in
/// memory allows instances to be created more quickly.
/// </para>
/// <para>Notes to Callers</para>
/// <para>
/// Most clients do not need to call this method. It is provided only for those clients that require special performance in
/// creating multiple instances of their objects.
/// </para>
/// <para>Notes to Implementers</para>
/// <para>
/// If the lock count is zero, there are no more objects in use, and the application is not under user control, the server can be
/// closed. One way to implement <c>LockServer</c> is to call the CoLockObjectExternal function.
/// </para>
/// <para>
/// The process that locks the object application is responsible for unlocking it. After the class object is released, there is
/// no mechanism that guarantees the caller connection to the same class later (as in the case where a class object is registered
/// as single-use). It is important to count all calls, not just the last one, to <c>LockServer</c>, because calls must be
/// balanced before attempting to release the pointer to the IClassFactory interface on the class object or an error results. For
/// every call to <c>LockServer</c> with fLock set to <c>TRUE</c>, there must be a call to <c>LockServer</c> with fLock set to
/// <c>FALSE</c>. When the lock count and the class object reference count are both zero, the class object can be freed.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/unknwnbase/nf-unknwnbase-iclassfactory-lockserver HRESULT LockServer(
// BOOL fLock );
new HRESULT LockServer([MarshalAs(UnmanagedType.Bool)] bool fLock);
/// <summary>Retrieves information about the licensing capabilities of this class factory.</summary>
/// <param name="pLicInfo">A pointer to the caller-allocated LICINFO structure to be filled on output.</param>
/// <returns>
/// <para>This method can return the standard return values E_UNEXPECTED, as well as the following values.</para>
/// <list type="table">
/// <listheader>
/// <term>Return code</term>
/// <term>Description</term>
/// </listheader>
/// <item>
/// <term>S_OK</term>
/// <term>The LICINFO structure was successfully filled in.</term>
/// </item>
/// <item>
/// <term>E_POINTER</term>
/// <term>The address in pLicInfo is not valid. For example, it may be NULL.</term>
/// </item>
/// </list>
/// </returns>
/// <remarks>
/// <para>Notes to Implementers</para>
/// <para>
/// E_NOTIMPL is not allowed as a return value because this method provides critical information for the client of a licensed
/// class factory.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/ocidl/nf-ocidl-iclassfactory2-getlicinfo HRESULT GetLicInfo( LICINFO
// *pLicInfo );
[PreserveSig]
HRESULT GetLicInfo(ref LICINFO pLicInfo);
/// <summary>Creates a license key that the caller can save and use later to create an instance of the licensed object.</summary>
/// <param name="dwReserved">This parameter is reserved and must be zero.</param>
/// <returns>
/// A pointer to the caller-allocated variable that receives the callee-allocated license key on successful return from this
/// method. This parameter is set to <c>NULL</c> on any failure.
/// </returns>
/// <remarks>
/// <para>
/// The caller can save the license key for subsequent calls to IClassFactory2::CreateInstanceLic to create objects on an
/// otherwise unlicensed machine.
/// </para>
/// <para>Notes to Callers</para>
/// <para>
/// The caller must free the <c>BSTR</c> with the SysFreeString function when the key is no longer needed. The value of
/// fRuntimeKeyAvail is returned through a previous call to IClassFactory2::GetLicInfo.
/// </para>
/// <para>Notes to Implementers</para>
/// <para>
/// This method allocates the <c>BSTR</c> key with SysAllocString or SysAllocStringLen, and the caller becomes responsible for
/// this <c>BSTR</c> after this method returns successfully.
/// </para>
/// <para>This method need not be implemented when a class factory does not support run-time license keys.</para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/ocidl/nf-ocidl-iclassfactory2-requestlickey HRESULT RequestLicKey( DWORD
// dwReserved, BSTR *pBstrKey );
[return: MarshalAs(UnmanagedType.BStr)]
string RequestLicKey(uint dwReserved = 0);
/// <summary>
/// Creates an instance of the licensed object for the specified license key. This method is the only possible means to create an
/// object on an otherwise unlicensed machine.
/// </summary>
/// <param name="pUnkOuter">
/// A pointer to the controlling IUnknown interface on the outer unknown if this object is being created as part of an aggregate.
/// If the object is not part of an aggregate, this parameter must be <c>NULL</c>.
/// </param>
/// <param name="pUnkReserved">This parameter is unused and must be <c>NULL</c>.</param>
/// <param name="riid">A reference to the identifier of the interface to be used to communicate with the newly created object.</param>
/// <param name="bstrKey">
/// Run-time license key previously obtained from IClassFactory2::RequestLicKey that is required to create an object.
/// </param>
/// <returns>
/// Address of pointer variable that receives the interface pointer requested in riid. Upon successful return, *ppvObj contains
/// the requested interface pointer. If an error occurs, the implementation must set *ppvObj to <c>NULL</c>.
/// </returns>
/// <remarks>
/// <para>Notes to Implementers</para>
/// <para>
/// If the class factory does not provide a license key (that is, IClassFactory2::RequestLicKey returns E_NOTIMPL and the
/// <c>fRuntimeKeyAvail</c> member in LICINFO is set to <c>FALSE</c> in IClassFactory2::GetLicInfo), then this method can also
/// return E_NOTIMPL. In such cases, the class factory is implementing IClassFactory2 simply to specify whether the machine is
/// licensed at all through the <c>fLicVerified</c> member of <c>LICINFO</c>.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/ocidl/nf-ocidl-iclassfactory2-createinstancelic HRESULT
// CreateInstanceLic( IUnknown *pUnkOuter, IUnknown *pUnkReserved, REFIID riid, BSTR bstrKey, PVOID *ppvObj );
[return: MarshalAs(UnmanagedType.Interface)]
object CreateInstanceLic([In, MarshalAs(UnmanagedType.Interface)] object pUnkOuter, [In, MarshalAs(UnmanagedType.Interface)] object pUnkReserved,
in Guid riid, [In, MarshalAs(UnmanagedType.BStr)] string bstrKey);
}
/// <summary>
/// <para>
/// Contains parameters that describe the licensing behavior of a class factory that supports licensing. The structure is filled by
/// calling the IClassFactory2::GetLicInfo method.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/desktop/api/ocidl/ns-ocidl-taglicinfo typedef struct tagLICINFO { LONG cbLicInfo; BOOL
// fRuntimeKeyAvail; BOOL fLicVerified; } LICINFO, *LPLICINFO;
[PInvokeData("ocidl.h", MSDNShortId = "a90d82f3-8dc4-4b1d-81f7-9d3a19e74314")]
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct LICINFO
{
/// <summary>
/// <para>The size of the structure, in bytes.</para>
/// </summary>
public int cbLicInfo;
/// <summary>
/// <para>
/// Indicates whether this class factory allows the creation of its objects on an unlicensed machine through the use of a license
/// key. If <c>TRUE</c>, IClassFactory2::RequestLicKey can be called to obtain the key. If <c>FALSE</c>, objects can be created
/// only on a fully licensed machine.
/// </para>
/// </summary>
[MarshalAs(UnmanagedType.Bool)] public bool fRuntimeKeyAvail;
/// <summary>
/// <para>
/// Indicates whether a full machine license exists such that calls to IClassFactory::CreateInstance and
/// IClassFactory2::RequestLicKey will succeed. If <c>TRUE</c>, the full machine license exists. Thus, objects can be created
/// freely. and a license key is available if <c>fRuntimeKeyAvail</c> is also <c>TRUE</c>. If <c>FALSE</c>, this class factory
/// cannot create any instances of objects on this machine unless the proper license key is passed to IClassFactory2::CreateInstanceLic.
/// </para>
/// </summary>
[MarshalAs(UnmanagedType.Bool)] public bool fLicVerified;
}
}
}