Vanara/Windows.Extensions/GraphicsExtension.cs

352 lines
14 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using Vanara.PInvoke;
namespace Vanara.Extensions;
/// <summary>Used to define which corners of <see cref="Rectangle"/> are effected by an operation.</summary>
[Flags]
public enum Corners
{
/// <summary>No corners.</summary>
None = 0,
/// <summary>The top left corner.</summary>
TopLeft = 1,
/// <summary>The top right corner.</summary>
TopRight = 2,
/// <summary>The bottom left corner.</summary>
BottomLeft = 4,
/// <summary>The bottom right corner.</summary>
BottomRight = 8,
/// <summary>All corners.</summary>
All = TopLeft | TopRight | BottomLeft | BottomRight
}
/// <summary>Extensions to <c>Graphics</c> related classes.</summary>
public static partial class GdiExtension
{
/// <summary>Appends a rounded rectangle path to the current figure.</summary>
/// <param name="gp">The <see cref="GraphicsPath"/> instance.</param>
/// <param name="rect">The bounding <see cref="Rectangle"/> for the rounded rectangle.</param>
/// <param name="arcSize">Size of the arc for each corner.</param>
/// <param name="corners">Specifies which corners to curve. The default is <c>All</c>.</param>
public static void AddRoundedRectangle(this GraphicsPath gp, RectangleF rect, SizeF arcSize, Corners corners = Corners.All)
{
if (arcSize == Size.Empty)
gp.AddRectangle(rect);
else
{
var r = new RectangleF(rect.Location, arcSize);
if ((corners & Corners.TopLeft) > 0)
gp.AddArc(r, 180, 90);
else
gp.AddLine(r.Location, r.Location);
r.X = rect.Right - arcSize.Width;
if ((corners & Corners.TopRight) > 0)
gp.AddArc(r, 270, 90);
else
gp.AddLine(r.X + r.Width, r.Y, r.X + r.Width, r.Y);
r.Y = rect.Bottom - arcSize.Height;
if ((corners & Corners.BottomRight) > 0)
gp.AddArc(r, 0, 90);
else
gp.AddLine(r.X + r.Width, r.Y + r.Height, r.X + r.Width, r.Y + r.Height);
r.X = rect.Left;
if ((corners & Corners.BottomLeft) > 0)
gp.AddArc(r, 90, 90);
else
gp.AddLine(r.X, r.Y + r.Height, r.X, r.Y + r.Height);
}
gp.CloseFigure();
}
/// <summary>Draws image with specified parameters.</summary>
/// <param name="graphics">Graphics on which to draw image</param>
/// <param name="image">Image to be drawn</param>
/// <param name="destination">Bounding rectangle for the image</param>
/// <param name="source">Source rectangle of the image</param>
/// <param name="alignment">Alignment specifying how image will be aligned against the bounding rectangle</param>
/// <param name="transparency">Transparency for the image</param>
/// <param name="grayscale">Value indicating if the image should be gray scaled</param>
public static void DrawImage(this Graphics graphics, Image image, Rectangle destination, Rectangle source, ContentAlignment alignment = ContentAlignment.TopLeft, float transparency = 1.0f, bool grayscale = false)
{
if (graphics == null)
throw new ArgumentNullException(nameof(graphics));
if (image == null)
throw new ArgumentNullException(nameof(image));
if (destination.IsEmpty)
throw new ArgumentNullException(nameof(destination));
if (source.IsEmpty)
throw new ArgumentNullException(nameof(source));
if (transparency < 0 || transparency > 1.0f)
throw new ArgumentNullException(nameof(transparency));
var imageRectangle = GetRectangleFromAlignment(alignment, destination, source.Size);
if (!imageRectangle.IsEmpty)
{
var colorMatrix = new ColorMatrix();
if (grayscale)
{
colorMatrix.Matrix00 = 1 / 3f;
colorMatrix.Matrix01 = 1 / 3f;
colorMatrix.Matrix02 = 1 / 3f;
colorMatrix.Matrix10 = 1 / 3f;
colorMatrix.Matrix11 = 1 / 3f;
colorMatrix.Matrix12 = 1 / 3f;
colorMatrix.Matrix20 = 1 / 3f;
colorMatrix.Matrix21 = 1 / 3f;
colorMatrix.Matrix22 = 1 / 3f;
}
colorMatrix.Matrix33 = transparency; //Alpha factor
var imageAttributes = new ImageAttributes();
imageAttributes.SetColorMatrix(colorMatrix);
graphics.DrawImage(image, imageRectangle, source.X, source.Y, source.Width, source.Height, GraphicsUnit.Pixel, imageAttributes);
}
}
/// <summary>Gets the destination rectangle given a source rectangle, alignment and output size.</summary>
/// <param name="alignment">The alignment of the new rectangle.</param>
/// <param name="bounds">The initial bounding rectangle.</param>
/// <param name="size">The size of the output rectangle.</param>
/// <returns>
/// A rectangle of <paramref name="size"/> fit into <paramref name="bounds"/> according to the alignment specified by <paramref name="alignment"/>.
/// </returns>
public static Rectangle GetRectangleFromAlignment(ContentAlignment alignment, Rectangle bounds, Size size)
{
if ((alignment & (ContentAlignment.BottomLeft | ContentAlignment.MiddleLeft | ContentAlignment.TopLeft)) != 0)
bounds.Width = Math.Min(size.Width, bounds.Width);
else if ((alignment & (ContentAlignment.BottomRight | ContentAlignment.MiddleRight | ContentAlignment.TopRight)) != 0)
bounds.X = bounds.Width - Math.Min(size.Width, bounds.Width);
else
bounds.X = (bounds.Width - Math.Min(size.Width, bounds.Width)) / 2;
if ((alignment & (ContentAlignment.TopCenter | ContentAlignment.TopLeft | ContentAlignment.TopRight)) != 0)
bounds.Height = Math.Min(size.Height, bounds.Height);
else if ((alignment & (ContentAlignment.BottomCenter | ContentAlignment.BottomLeft | ContentAlignment.BottomRight)) != 0)
bounds.Y = bounds.Height - Math.Min(size.Height, bounds.Height);
else
bounds.Y = (bounds.Height - Math.Min(size.Height, bounds.Height)) / 2;
return bounds;
}
/// <summary>Gets a transparent bitmap given two non-transparent bitmaps drawn against a white and black background respectively.</summary>
/// <param name="whiteBmp">A non-transparent bitmap drawn against a white background.</param>
/// <param name="blackBmp">A non-transparent bitmap drawn against a black background.</param>
/// <returns>A 32-bit bitmap with an alpha channel values that are set based on white and black bitmap interpolation.</returns>
/// <exception cref="ArgumentException">Bitmaps must be of the same size and their pixel format must be Format32bppArgb.</exception>
public static Bitmap GetTransparentBitmap(Bitmap whiteBmp, Bitmap blackBmp)
{
if (whiteBmp.Size != blackBmp.Size && whiteBmp.PixelFormat != blackBmp.PixelFormat && whiteBmp.PixelFormat != PixelFormat.Format32bppArgb)
throw new ArgumentException("Bitmaps must be of the same size and their pixel format must be Format32bppArgb.");
var bmp = new Bitmap(whiteBmp.Width, whiteBmp.Height, whiteBmp.PixelFormat);
using (SmartBitmapLock oVals = new(bmp), wVals = new(whiteBmp), bVals = new(blackBmp))
{
for (var i = 0; i < oVals.Length; i++)
{
Color b = bVals[i], w = wVals[i];
if (w == Color.White && b == Color.Black)
{
oVals[i] = Color.FromArgb(0);
}
else if (w != b)
{
double oc, op;
if (b == Color.Black)
{
oVals[i] = Color.FromArgb(255 - w.R, 0, 0, 0);
continue;
}
if (w.R != b.R && b.R != 0)
{
oc = CalcOrigColor(w.R, b.R);
op = b.R / oc;
}
else if (w.G != b.G && b.G != 0)
{
oc = CalcOrigColor(w.G, b.G);
op = b.G / oc;
}
else
{
oc = CalcOrigColor(w.B, b.B);
op = b.B / oc;
}
oVals[i] =
Color.FromArgb(RoundBound(op * 255.0), RoundBound(b.R / op), RoundBound(b.G / op), RoundBound(b.B / op));
}
else
oVals[i] = bVals[i];
}
}
return bmp;
static int RoundBound(double v) => (int)Math.Round(Math.Min(255.0, Math.Max(0.0, v)));
static double CalcOrigColor(byte w, byte b) => 255.0 * b / (255.0 - w + b);
}
/// <summary>Resize the image to the specified width and height.</summary>
/// <param name="image">The image to resize.</param>
/// <param name="width">The width to resize to.</param>
/// <param name="height">The height to resize to.</param>
/// <param name="mode">The interpolation mode to use in the resampling.</param>
/// <returns>The resized image.</returns>
public static Bitmap Resize(this Image image, int width, int height, InterpolationMode mode = InterpolationMode.HighQualityBicubic)
{
var destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = mode;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.SmoothingMode = SmoothingMode.HighQuality;
using var wrapMode = new ImageAttributes();
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, new Rectangle(0, 0, width, height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
}
return destImage;
}
/// <summary>A self-disposing LockBits class for Bitmaps.</summary>
/// <seealso cref="System.IDisposable"/>
public class SmartBitmapLock : IDisposable, IEnumerable<Color>
{
private static readonly int intSz = Marshal.SizeOf(typeof(int));
private readonly BitmapData bd;
private readonly Bitmap bmp;
/// <summary>Initializes a new instance of the <see cref="SmartBitmapLock"/> class.</summary>
/// <param name="bitmap">The bitmap to use. The bitmap must have a 32bpp pixel format.</param>
public SmartBitmapLock(Bitmap bitmap)
{
if (bitmap == null) throw new ArgumentNullException(nameof(bitmap));
if (Image.GetPixelFormatSize(bitmap.PixelFormat) != 32) throw new ArgumentException(@"Bitmap pixels must be 32bpp.", nameof(bitmap));
bmp = bitmap;
bd = bmp.LockBits(new Rectangle(POINT.Empty, bmp.Size), ImageLockMode.ReadWrite, bmp.PixelFormat);
}
/// <summary>Finalizes an instance of the <see cref="SmartBitmapLock"/> class.</summary>
~SmartBitmapLock() { Dispose(); }
/// <summary>Gets the number of bytes.</summary>
public int ByteLength => Math.Abs(bd.Stride) * bmp.Height;
/// <summary>Gets the number of values available from the indexer.</summary>
public int Length => ByteLength / intSz;
//private int[] Scan0 => pixels ?? (pixels = bd.Scan0.ToIEnum<int>(Length).ToArray());
/// <summary>Gets or sets the <see cref="Color"/> at the specified row and column.</summary>
/// <value>The <see cref="Color"/>.</value>
/// <param name="row">The row.</param>
/// <param name="col">The column.</param>
/// <returns>The Color value at the specified row and column.</returns>
public Color this[int row, int col]
{
get
{
if (row < 0 || row >= bd.Height) throw new ArgumentOutOfRangeException(nameof(row));
if (col < 0 || col >= bd.Width) throw new ArgumentOutOfRangeException(nameof(col));
if (bd.Stride < 0) row = bd.Height - row - 1;
return Color.FromArgb(Marshal.ReadInt32(bd.Scan0, row * col * intSz));
}
set
{
if (row < 0 || row >= bd.Height) throw new ArgumentOutOfRangeException(nameof(row));
if (col < 0 || col >= bd.Width) throw new ArgumentOutOfRangeException(nameof(col));
if (bd.Stride < 0) row = bd.Height - row - 1;
Marshal.WriteInt32(bd.Scan0, row * col * intSz, value.ToArgb());
}
}
/// <summary>Gets or sets the <see cref="Color"/> at the specified index.</summary>
/// <value>The <see cref="Color"/>.</value>
/// <param name="index">The pixel index if laid out linearly from beginning to end.</param>
/// <returns>The Color value at the specified index.</returns>
public Color this[int index]
{
get
{
if (index < 0 || index >= bd.Height * bd.Width) throw new ArgumentOutOfRangeException(nameof(index));
return Color.FromArgb(Marshal.ReadInt32(bd.Scan0, index * intSz));
}
set
{
if (index < 0 || index >= bd.Height * bd.Width) throw new ArgumentOutOfRangeException(nameof(index));
Marshal.WriteInt32(bd.Scan0, index * intSz, value.ToArgb());
}
}
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
public void Dispose()
{
//if (lockMode != ImageLockMode.ReadOnly)
// Marshal.Copy(pixels, 0, bd.Scan0, Length);
bmp.UnlockBits(bd);
GC.SuppressFinalize(this);
}
/// <summary>Returns an enumerator that iterates through the collection.</summary>
/// <returns>A <see cref="T:System.Collections.Generic.IEnumerator{Color}"/> that can be used to iterate through the collection.</returns>
public IEnumerator<Color> GetEnumerator() => new Enumertor(this);
/// <summary>Creates a new bitmap from the current bits.</summary>
/// <returns>A new <see cref="Bitmap"/></returns>
public Bitmap ToBitmap() => (Bitmap)new Bitmap(bmp.Width, bmp.Height, bd.Stride, PixelFormat.Format32bppArgb, bd.Scan0).Clone();
/// <summary>Returns a <see cref="System.String"/> that represents this instance.</summary>
/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
public override string ToString()
{
var sb = new StringBuilder();
using (var tw = new StringWriter(sb))
{
for (var i = 0; i < Length / bmp.Width; i++)
{
for (var j = 0; j < bmp.Width; j++)
tw.Write($"0x{this[i, j].ToArgb():X}\t");
tw.WriteLine();
}
tw.Close();
}
return sb.ToString();
}
/// <summary>Returns an enumerator that iterates through a collection.</summary>
/// <returns>An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection.</returns>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private class Enumertor : IEnumerator<Color>
{
private SmartBitmapLock bmpLock;
private int idx = -1;
internal Enumertor(SmartBitmapLock bmp) => bmpLock = bmp;
public Color Current => idx >= 0 && idx < bmpLock.Length ? bmpLock[idx] : Color.Empty;
object IEnumerator.Current => Current;
public void Dispose() => GC.SuppressFinalize(this);
public bool MoveNext() => idx < bmpLock.Length - 1 && ++idx >= 0;
public void Reset() => idx = -1;
}
}
}