Vanara/Core/Collections/History.cs

276 lines
12 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.IO;
namespace Vanara.Collections;
/// <summary>Provides an interface for a history of items.</summary>
public interface IHistory<T> : IEnumerable<T?>, INotifyCollectionChanged, INotifyPropertyChanged
{
/// <summary>Indicates the presence of items in the history that can be reached by calling <see cref="SeekBackward"/>.</summary>
/// <value><see langword="true"/> if this instance can seek backward; otherwise, <see langword="false"/>.</value>
bool CanSeekBackward { get; }
/// <summary>Indicates the presence of items in the history that can be reached by calling <see cref="SeekForward"/>.</summary>
/// <value><see langword="true"/> if this instance can seek forward; otherwise, <see langword="false"/>.</value>
bool CanSeekForward { get; }
/// <summary>Gets the items in the history.</summary>
/// <value>The number of items.</value>
int Count { get; }
/// <summary>Gets the value at a pointer within the history that represents the current item.</summary>
/// <value>The current item.</value>
/// <exception cref="InvalidOperationException">There are no items in the history.</exception>
T? Current { get; }
/// <summary>Adds the specified item as the last history entry and sets the <see cref="Current"/> property to it's value.</summary>
/// <param name="item">The item to add to the history.</param>
/// <param name="removeForwardItems"><see langword="true" /> indicates to remove all items forward of the current pointer; <see langword="false"/> leaves the history intact.</param>
void Add(T? item, bool removeForwardItems);
/// <summary>Clears the history of all items.</summary>
void Clear();
/// <summary>Gets a specified number of items starting at a location within the history.</summary>
/// <param name="count">The maximum number of items to retrieve. The actual number of items returned may be less if not avaialable.</param>
/// <param name="origin">The reference point within the history at which to start fetching items.</param>
/// <returns>A read-only list of items.</returns>
IReadOnlyList<T?> GetItems(int count, SeekOrigin origin);
/// <summary>
/// Seeks through the history a given number of items starting at a known location within the history. This updates the <see
/// cref="Current"/> property.
/// </summary>
/// <param name="count">The number of items to move. This value can be negative to search backwards or positive to search forwards.</param>
/// <param name="origin">The reference point within the history at which to start seeking.</param>
/// <returns>The value at the new current pointer position.</returns>
/// <exception cref="InvalidOperationException">Cannot seek on an empty history.</exception>
/// <exception cref="ArgumentOutOfRangeException">
/// The number of items to move cannot be accomplished given the number of items in the history and the seek origin.
/// </exception>
T? Seek(int count, SeekOrigin origin);
/// <summary>Seeks one position backwards.</summary>
/// <returns>The value at the new current pointer position.</returns>
T? SeekBackward();
/// <summary>Seeks one position forwards.</summary>
/// <returns>The value at the new current pointer position.</returns>
T? SeekForward();
}
/// <summary>Provides a history of items that lives efficiently in memory and whose size can change easily.</summary>
/// <typeparam name="T">The type of item to hold.</typeparam>
/// <seealso cref="IEnumerable{T}"/>
/// <seealso cref="INotifyCollectionChanged"/>
/// <seealso cref="INotifyPropertyChanged"/>
public class History<T> : IHistory<T?>
{
private readonly LinkedList<T?> activeHistory = new();
private int capacity;
private LinkedListNode<T?>? current;
/// <summary>Initializes a new instance of the <see cref="History{T}"/> class with a capacity of 256 items.</summary>
public History() : this(256)
{
}
/// <summary>Initializes a new instance of the <see cref="History{T}"/> class with a variable capacity.</summary>
/// <param name="capacity">The capacity.</param>
public History(int capacity) => Capacity = capacity;
/// <summary>Initializes a new instance of the <see cref="History{T}"/> class with a initial list of items.</summary>
/// <param name="items">The items with which to initialize the history.</param>
public History(IEnumerable<T?> items)
{
foreach (T? i in items)
activeHistory.AddLast(i);
capacity = activeHistory.Count;
_ = CurrentNode;
}
/// <summary>Occurs when an item is added, removed, changed, moved, or the entire list is refreshed.</summary>
public event NotifyCollectionChangedEventHandler? CollectionChanged;
/// <summary>Occurs when a property value changes.</summary>
public event PropertyChangedEventHandler? PropertyChanged;
/// <summary>Indicates the presence of items in the history that can be reached by calling <see cref="SeekBackward"/>.</summary>
/// <value><see langword="true"/> if this instance can seek backward; otherwise, <see langword="false"/>.</value>
public virtual bool CanSeekBackward => CurrentNode?.Previous is not null;
/// <summary>Indicates the presence of items in the history that can be reached by calling <see cref="SeekForward"/>.</summary>
/// <value><see langword="true"/> if this instance can seek forward; otherwise, <see langword="false"/>.</value>
public virtual bool CanSeekForward => CurrentNode?.Next is not null;
/// <summary>Gets or sets the capacity of the history, or the maximum number of items that it will hold.</summary>
/// <value>The history's capacity.</value>
public virtual int Capacity
{
get => capacity;
set
{
if (capacity == value) return;
if (value < activeHistory.Count)
{
List<T?> list = new();
while (activeHistory.Count > value)
{
list.Add(activeHistory.First!.Value);
activeHistory.RemoveFirst();
}
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, list));
}
capacity = value;
OnPropertyChanged();
}
}
/// <summary>Gets the value at a pointer within the history that represents the current item.</summary>
/// <value>The current item.</value>
/// <exception cref="InvalidOperationException">There are no items in the history.</exception>
public virtual T? Current => CurrentNode is not null ? CurrentNode.Value : throw new InvalidOperationException("There are no items in the history.");
/// <summary>Gets the items in the history.</summary>
/// <value>The number of items.</value>
public virtual int Count => activeHistory.Count;
/// <summary>
/// Adds the specified item as the last history entry and sets the <see cref="Current" /> property to it's value.
/// </summary>
/// <param name="item">The item to add to the history.</param>
/// <param name="removeForwardItems"><see langword="true" /> indicates to remove all items forward of the current pointer; <see langword="false"/> leaves the history intact.</param>
public virtual void Add(T? item, bool removeForwardItems = false)
{
if (removeForwardItems && CanSeekForward)
{
LinkedListNode<T?>? ptr = activeHistory.Last;
List<T?> items = new();
while (ptr is not null && ptr != current)
{
items.Add(ptr.Value);
activeHistory.RemoveLast();
ptr = activeHistory.Last;
}
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, items));
}
LinkedListNode<T?> added = activeHistory.AddLast(item);
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item));
if (activeHistory.Count > Capacity)
{
LinkedListNode<T?> first = activeHistory.First!;
activeHistory.RemoveFirst();
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, first.Value));
}
OnPropertyChanged(nameof(Count));
current = added;
OnPropertyChanged(nameof(Current));
}
/// <summary>Clears the history of all items.</summary>
public virtual void Clear()
{
if (Count == 0) return;
activeHistory.Clear();
current = null;
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
OnPropertyChanged(nameof(Count));
OnPropertyChanged(nameof(Current));
}
/// <summary>Returns an enumerator that iterates through the collection.</summary>
/// <returns>A <see cref="IEnumerator{T}"/> that can be used to iterate through the collection.</returns>
public virtual IEnumerator<T?> GetEnumerator() => activeHistory.GetEnumerator();
/// <summary>Gets a specified number of items starting at a location within the history.</summary>
/// <param name="count">The maximum number of items to retrieve. The actual number of items returned may be less if not avaialable.</param>
/// <param name="origin">The reference point within the history at which to start fetching items.</param>
/// <returns>A read-only list of items.</returns>
public virtual IReadOnlyList<T?> GetItems(int count, SeekOrigin origin)
{
if (count == 0 || Count == 0) return new List<T?>(0);
LinkedListNode<T?>? ptr = origin switch
{
SeekOrigin.Begin => activeHistory.First,
SeekOrigin.Current => CurrentNode,
SeekOrigin.End => activeHistory.Last,
_ => throw new ArgumentOutOfRangeException(nameof(origin)),
};
List<T?> items = new();
for (int i = 0; i < Math.Abs(count) && ptr is not null; i++)
{
items.Add(ptr.Value);
ptr = count > 0 ? ptr.Next : ptr.Previous;
}
return items;
}
/// <summary>
/// Seeks through the history a given number of items starting at a known location within the history. This updates the <see
/// cref="Current"/> property.
/// </summary>
/// <param name="count">The number of items to move. This value can be negative to search backwards or positive to search forwards.</param>
/// <param name="origin">The reference point within the history at which to start seeking.</param>
/// <returns>The value at the new current pointer position.</returns>
/// <exception cref="InvalidOperationException">Cannot seek on an empty history.</exception>
/// <exception cref="ArgumentOutOfRangeException">
/// The number of items to move cannot be accomplished given the number of items in the history and the seek origin.
/// </exception>
public virtual T? Seek(int count, SeekOrigin origin)
{
if (activeHistory.Count == 0) throw new InvalidOperationException("Cannot seek on an empty history.");
LinkedListNode<T?>? ptr = origin switch
{
SeekOrigin.Begin => activeHistory.First,
SeekOrigin.Current => CurrentNode,
SeekOrigin.End => activeHistory.Last,
_ => throw new ArgumentOutOfRangeException(nameof(origin)),
};
for (int i = 0; i < Math.Abs(count); i++)
{
if (ptr is null) throw new ArgumentOutOfRangeException(nameof(count));
ptr = count > 0 ? ptr.Next : ptr.Previous;
}
current = ptr;
OnPropertyChanged(nameof(Current));
return Current;
}
/// <summary>Seeks one position backwards.</summary>
/// <returns>The value at the new current pointer position.</returns>
public virtual T? SeekBackward() => CanSeekBackward ? Seek(-1, SeekOrigin.Current) : default;
/// <summary>Seeks one position forwards.</summary>
/// <returns>The value at the new current pointer position.</returns>
public virtual T? SeekForward() => CanSeekForward ? Seek(1, SeekOrigin.Current) : default;
/// <summary>Returns an enumerator that iterates through a collection.</summary>
/// <returns>An <see cref="IEnumerator"/> object that can be used to iterate through the collection.</returns>
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <summary>Raises the <see cref="CollectionChanged"/> event.</summary>
/// <param name="e">The <see cref="NotifyCollectionChangedEventArgs"/> instance containing the event data.</param>
protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs e) => CollectionChanged?.Invoke(this, e);
/// <summary>Raises the <see cref="PropertyChanged"/> event.</summary>
/// <param name="propertyName">Name of the property that has changed.</param>
protected virtual void OnPropertyChanged([System.Runtime.CompilerServices.CallerMemberName] string propertyName = "") =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
private LinkedListNode<T?>? CurrentNode
{
get
{
if (current is null)
{
current = activeHistory.Last;
if (current is not null)
OnPropertyChanged(nameof(Current));
}
return current;
}
}
}