Vanara/Windows.Forms/Design/FlagEnumEditor.cs

185 lines
7.1 KiB
C#

using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using Vanara.Extensions;
namespace Vanara.Windows.Forms.Design
{
/// <summary>A <see cref="UITypeEditor"/> for editing flag enums.</summary>
/// <typeparam name="TE">The type of the enum.</typeparam>
/// <seealso cref="System.Drawing.Design.UITypeEditor"/>
public class FlagEnumUIEditor<TE> : UITypeEditor where TE : struct, System.Enum
{
private readonly FlagCheckedListBox listBox;
/// <summary>Initializes a new instance of the <see cref="FlagEnumUIEditor{TE}"/> class.</summary>
public FlagEnumUIEditor() { listBox = new FlagCheckedListBox { BorderStyle = BorderStyle.None }; }
/// <summary>
/// Edits the specified object's value using the editor style indicated by the <see
/// cref="M:System.Drawing.Design.UITypeEditor.GetEditStyle"/> method.
/// </summary>
/// <param name="context">
/// An <see cref="T:System.ComponentModel.ITypeDescriptorContext"/> that can be used to gain additional context information.
/// </param>
/// <param name="provider">An <see cref="T:System.IServiceProvider"/> that this editor can use to obtain services.</param>
/// <param name="value">The object to edit.</param>
/// <returns>
/// The new value of the object. If the value of the object has not changed, this should return the same object it was passed.
/// </returns>
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
if (context?.Instance != null && provider != null)
{
var edSvc = provider.GetService<IWindowsFormsEditorService>();
if (edSvc == null) return null;
var e = (TE)Convert.ChangeType(value, context.PropertyDescriptor.PropertyType);
listBox.Value = e;
edSvc.DropDownControl(listBox);
return listBox.Value;
}
return null;
}
/// <summary>
/// Gets the editor style used by the <see
/// cref="M:System.Drawing.Design.UITypeEditor.EditValue(System.IServiceProvider,System.Object)"/> method.
/// </summary>
/// <param name="context">
/// An <see cref="T:System.ComponentModel.ITypeDescriptorContext"/> that can be used to gain additional context information.
/// </param>
/// <returns>
/// A <see cref="T:System.Drawing.Design.UITypeEditorEditStyle"/> value that indicates the style of editor used by the <see
/// cref="M:System.Drawing.Design.UITypeEditor.EditValue(System.IServiceProvider,System.Object)"/> method. If the <see
/// cref="T:System.Drawing.Design.UITypeEditor"/> does not support this method, then <see
/// cref="M:System.Drawing.Design.UITypeEditor.GetEditStyle"/> will return <see cref="F:System.Drawing.Design.UITypeEditorEditStyle.None"/>.
/// </returns>
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context) => UITypeEditorEditStyle.DropDown;
/// <summary>A checked list box to use as the editor.</summary>
/// <seealso cref="System.Drawing.Design.UITypeEditor"/>
public class FlagCheckedListBox : CheckedListBox
{
private readonly Container components = null;
private TE enumValue;
private bool isUpdatingCheckStates;
/// <summary>Initializes a new instance of the <see cref="FlagCheckedListBox"/> class.</summary>
public FlagCheckedListBox() { CheckOnClick = true; }
/// <summary>Gets or sets the value.</summary>
/// <value>The value.</value>
[DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)]
public TE Value
{
get
{
long sum = 0;
for (var i = 0; i < Items.Count; i++)
{
var item = Items[i] as FlagCheckedListBoxItem;
if (item != null && GetItemChecked(i))
sum |= item.LongVal;
}
return FromLong(sum);
}
set
{
Items.Clear();
enumValue = value;
foreach (TE val in Enum.GetValues(typeof(TE)))
Add(val);
UpdateCheckedItems(enumValue);
}
}
/// <summary>Adds the specified v.</summary>
/// <param name="v">The v.</param>
public void Add(TE v) => Items.Add(new FlagCheckedListBoxItem(v));
/// <summary>
/// Releases the unmanaged resources used by the <see cref="T:System.Windows.Forms.Control"/> and its child controls and
/// optionally releases the managed resources.
/// </summary>
/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
protected override void Dispose(bool disposing)
{
if (disposing)
components?.Dispose();
base.Dispose(disposing);
}
/// <summary>Raises the <see cref="E:ItemCheck"/> event.</summary>
/// <param name="e">The <see cref="ItemCheckEventArgs"/> instance containing the event data.</param>
protected override void OnItemCheck(ItemCheckEventArgs e)
{
base.OnItemCheck(e);
if (isUpdatingCheckStates) return;
var item = Items[e.Index] as FlagCheckedListBoxItem;
if (item != null) UpdateCheckedItems(item, e.NewValue);
}
/// <summary>Updates the checked items.</summary>
/// <param name="value">The value.</param>
protected void UpdateCheckedItems(TE value)
{
isUpdatingCheckStates = true;
var lval = Convert.ToInt64(value);
// Iterate over all items
for (var i = 0; i < Items.Count; i++)
{
var item = Items[i] as FlagCheckedListBoxItem;
if (item == null) continue;
SetItemChecked(i, (item.LongVal == 0 && lval == 0) || value.IsFlagSet(item.Value));
//SetItemChecked(i, item.Value == 0 ? value == 0 : (item.value & value) == item.value && item.value != 0);
}
isUpdatingCheckStates = false;
}
/// <summary>Updates items in the CheckListBox.</summary>
/// <param name="composite">The item that was checked/unchecked.</param>
/// <param name="cs">The check state of that item.</param>
protected void UpdateCheckedItems(FlagCheckedListBoxItem composite, CheckState cs)
{
long sum = 0;
if (composite.LongVal != 0)
{
sum = Convert.ToInt64(Value);
// If the item has been unchecked, remove its bits from the sum
if (cs == CheckState.Unchecked)
sum = sum & ~composite.LongVal;
// If the item has been checked, combine its bits with the sum
else
sum |= composite.LongVal;
}
UpdateCheckedItems(FromLong(sum));
}
private static TE FromLong(long val) => (TE)Enum.ToObject(typeof(TE), val);
/// <summary>Represents an item in the CheckListBox</summary>
/// <seealso cref="System.Drawing.Design.UITypeEditor"/>
public class FlagCheckedListBoxItem
{
/// <summary>Initializes a new instance of the <see cref="FlagCheckedListBoxItem"/> class.</summary>
/// <param name="value">The value.</param>
public FlagCheckedListBoxItem(TE value) { Value = value; }
/// <summary>Gets the long value.</summary>
/// <value>The long value.</value>
public long LongVal => Convert.ToInt64(Value);
/// <summary>Gets the value.</summary>
/// <value>The value.</value>
public TE Value { get; }
/// <summary>Converts to string.</summary>
/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
public override string ToString() => Value.ToString();
}
}
}
}