Vanara/PInvoke/Kernel32/GamingDeviceInformation.cs

114 lines
5.0 KiB
C#

using System.Runtime.InteropServices;
namespace Vanara.PInvoke
{
public static partial class Kernel32
{
/// <summary>
/// <para>Indicates the type of device that the game is running on.</para>
/// </summary>
/// <remarks>
/// <para>
/// This is a Win32 API that's supported in both Win32 and UWP apps. While it works on any device family, it's only really of value
/// on Xbox devices.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/gamingdeviceinformation/ne-gamingdeviceinformation-gaming_device_device_id
// typedef enum GAMING_DEVICE_DEVICE_ID { GAMING_DEVICE_DEVICE_ID_NONE , GAMING_DEVICE_DEVICE_ID_XBOX_ONE ,
// GAMING_DEVICE_DEVICE_ID_XBOX_ONE_S , GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X , GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKIT } ;
[PInvokeData("gamingdeviceinformation.h", MSDNShortId = "DA196767-940E-47CF-8444-4A2C37E3718B")]
public enum GAMING_DEVICE_DEVICE_ID
{
/// <summary>The device is not in the Xbox family.</summary>
GAMING_DEVICE_DEVICE_ID_NONE,
/// <summary>The device is an Xbox One (original).</summary>
GAMING_DEVICE_DEVICE_ID_XBOX_ONE,
/// <summary>The device is an Xbox One S.</summary>
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_S,
/// <summary>The device is an Xbox One X.</summary>
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X,
/// <summary>The device is an Xbox One X dev kit.</summary>
GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKIT,
}
/// <summary>
/// <para>Indicates the vendor of the console that the game is running on.</para>
/// </summary>
/// <remarks>
/// <para>
/// This is a Win32 API that's supported in both Win32 and UWP apps. While it works on any device family, it's only really of value
/// on Xbox devices.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/gamingdeviceinformation/ne-gamingdeviceinformation-gaming_device_vendor_id
// typedef enum GAMING_DEVICE_VENDOR_ID { GAMING_DEVICE_VENDOR_ID_NONE , GAMING_DEVICE_VENDOR_ID_MICROSOFT } ;
[PInvokeData("gamingdeviceinformation.h", MSDNShortId = "0A74E610-9853-4299-A278-41C3B7F47D9C")]
public enum GAMING_DEVICE_VENDOR_ID
{
/// <summary>The vendor of the device is not known.</summary>
GAMING_DEVICE_VENDOR_ID_NONE,
/// <summary>The vendor of the device is Microsoft.</summary>
GAMING_DEVICE_VENDOR_ID_MICROSOFT,
}
/// <summary>
/// <para>Gets information about the device that the game is running on.</para>
/// </summary>
/// <param name="information">
/// <para>A structure containing information about the device that the game is running on.</para>
/// </param>
/// <returns>
/// <para>This function does not return a value.</para>
/// </returns>
/// <remarks>
/// <para>
/// This is a Win32 API that's supported in both Win32 and UWP apps. While it works on any device family, it's only really of value
/// on Xbox devices.
/// </para>
/// <para>
/// This function gets information about the console that the game is running on, including the type of console (Xbox One, Xbox One
/// S, etc.) and the vendor. On non-Xbox devices, it returns <c>GAMING_DEVICE_DEVICE_ID_NONE</c> and <c>GAMING_DEVICE_VENDOR_ID_NONE</c>.
/// </para>
/// <para>
/// If the game is running in an emulation mode, the type of device being emulated is returned. For example, if the game is running
/// on an Xbox One X dev kit in Xbox One emulation mode, <c>GAMING_DEVICE_DEVICE_ID_XBOX_ONE</c> is returned.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/gamingdeviceinformation/nf-gamingdeviceinformation-getgamingdevicemodelinformation
// HRESULT GetGamingDeviceModelInformation( GAMING_DEVICE_MODEL_INFORMATION *information );
[DllImport(Lib.KernelBase, SetLastError = false, ExactSpelling = true)]
[PInvokeData("gamingdeviceinformation.h", MSDNShortId = "78101CBA-63B5-4B3F-9CEC-A215F32D9EB8")]
public static extern HRESULT GetGamingDeviceModelInformation(out GAMING_DEVICE_MODEL_INFORMATION information);
/// <summary>
/// <para>Contains information about the device that the game is running on.</para>
/// </summary>
/// <remarks>
/// <para>
/// This is a Win32 API that's supported in both Win32 and UWP apps. While it works on any device family, it's only really of value
/// on Xbox devices.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/gamingdeviceinformation/ns-gamingdeviceinformation-gaming_device_model_information
// typedef struct GAMING_DEVICE_MODEL_INFORMATION { GAMING_DEVICE_VENDOR_ID vendorId; GAMING_DEVICE_DEVICE_ID deviceId; };
[PInvokeData("gamingdeviceinformation.h", MSDNShortId = "0D5A6358-0F82-4414-BD17-BDE22EDBBB15")]
[StructLayout(LayoutKind.Sequential)]
public struct GAMING_DEVICE_MODEL_INFORMATION
{
/// <summary>
/// <para>The vendor of the device.</para>
/// </summary>
public GAMING_DEVICE_VENDOR_ID vendorId;
/// <summary>
/// <para>The type of device.</para>
/// </summary>
public GAMING_DEVICE_DEVICE_ID deviceId;
}
}
}