Vanara/PInvoke/User32.Gdi/WinUser.Res.cs

150 lines
11 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using static Vanara.PInvoke.Kernel32;
// ReSharper disable FieldCanBeMadeReadOnly.Global
// ReSharper disable InconsistentNaming
namespace Vanara.PInvoke
{
public static partial class User32_Gdi
{
/// <summary>
/// Specifies the load options for <see cref="LoadImage"/>.
/// </summary>
[Flags]
public enum LoadImageOptions : uint
{
/// <summary>The default flag; it does nothing. All it means is "not LR_MONOCHROME".</summary>
LR_DEFAULTCOLOR = 0x00000000,
/// <summary>Loads the image in black and white.</summary>
LR_MONOCHROME = 0x00000001,
/// <summary>Undocumented</summary>
LR_COLOR = 0x00000002,
/// <summary>Loads the stand-alone image from the file specified by lpszName (icon, cursor, or bitmap file).</summary>
LR_LOADFROMFILE = 0x00000010,
/// <summary>Retrieves the color value of the first pixel in the image and replaces the corresponding entry in the color table with the default window color (COLOR_WINDOW). All pixels in the image that use that entry become the default window color. This value applies only to images that have corresponding color tables.
/// <para>Do not use this option if you are loading a bitmap with a color depth greater than 8bpp.</para>
/// <para>If fuLoad includes both the LR_LOADTRANSPARENT and LR_LOADMAP3DCOLORS values, LR_LOADTRANSPARENT takes precedence. However, the color table entry is replaced with COLOR_3DFACE rather than COLOR_WINDOW.</para></summary>
LR_LOADTRANSPARENT = 0x00000020,
/// <summary>Uses the width or height specified by the system metric values for cursors or icons, if the cxDesired or cyDesired values are set to zero. If this flag is not specified and cxDesired and cyDesired are set to zero, the function uses the actual resource size. If the resource contains multiple images, the function uses the size of the first image.</summary>
LR_DEFAULTSIZE = 0x00000040,
/// <summary>Uses true VGA colors.</summary>
LR_VGACOLOR = 0x00000080,
/// <summary>Searches the color table for the image and replaces the following shades of gray with the corresponding 3-D color.
/// <list type="bullet">
/// <item><description>Dk Gray, RGB(128,128,128) with COLOR_3DSHADOW</description></item>
/// <item><description>Gray, RGB(192,192,192) with COLOR_3DFACE</description></item>
/// <item><description>Lt Gray, RGB(223,223,223) with COLOR_3DLIGHT</description></item>
/// </list>
/// <para>Do not use this option if you are loading a bitmap with a color depth greater than 8bpp.</para></summary>
LR_LOADMAP3DCOLORS = 0x00001000,
/// <summary>When the uType parameter specifies IMAGE_BITMAP, causes the function to return a DIB section bitmap rather than a compatible bitmap. This flag is useful for loading a bitmap without mapping it to the colors of the display device.</summary>
LR_CREATEDIBSECTION = 0x00002000,
/// <summary>Shares the image handle if the image is loaded multiple times. If LR_SHARED is not set, a second call to LoadImage for the same resource will load the image again and return a different handle.
/// <para>When you use this flag, the system will destroy the resource when it is no longer needed.</para>
/// <para>Do not use LR_SHARED for images that have non-standard sizes, that may change after loading, or that are loaded from a file.</para>
/// <para>When loading a system icon or cursor, you must use LR_SHARED or the function will fail to load the resource.</para>
/// <para>This function finds the first image in the cache with the requested resource name, regardless of the size requested.</para></summary>
LR_SHARED = 0x00008000
}
/// <summary>
/// Specifies the type of image to be loaded by <see cref="LoadImage"/>.
/// </summary>
public enum LoadImageType : uint
{
/// <summary>Loads a bitmap.</summary>
IMAGE_BITMAP = 0,
/// <summary>Loads an icon.</summary>
IMAGE_ICON = 1,
/// <summary>Loads a cursor.</summary>
IMAGE_CURSOR = 2,
/// <summary>Loads an enhanced metafile.</summary>
IMAGE_ENHMETAFILE = 3
}
/// <summary>
/// Loads an icon, cursor, animated cursor, or bitmap.
/// </summary>
/// <param name="hinst">A handle to the module of either a DLL or executable (.exe) that contains the image to be loaded. For more information, see GetModuleHandle. Note that as of 32-bit Windows, an instance handle (HINSTANCE), such as the application instance handle exposed by system function call of WinMain, and a module handle (HMODULE) are the same thing.
/// <para>To load an OEM image, set this parameter to NULL.</para>
/// <para>To load a stand-alone resource (icon, cursor, or bitmap file)—for example, c:\myimage.bmp—set this parameter to NULL.</para></param>
/// <param name="lpszName">The image to be loaded. If the hinst parameter is non-NULL and the fuLoad parameter omits LR_LOADFROMFILE, lpszName specifies the image resource in the hinst module. If the image resource is to be loaded by name from the module, the lpszName parameter is a pointer to a null-terminated string that contains the name of the image resource. If the image resource is to be loaded by ordinal from the module, use the MAKEINTRESOURCE macro to convert the image ordinal into a form that can be passed to the LoadImage function. For more information, see the Remarks section below.
/// <para>If the hinst parameter is NULL and the fuLoad parameter omits the LR_LOADFROMFILE value, the lpszName specifies the OEM image to load.</para>
/// <para>To pass these constants to the LoadImage function, use the MAKEINTRESOURCE macro. For example, to load the OCR_NORMAL cursor, pass MAKEINTRESOURCE(OCR_NORMAL) as the lpszName parameter, NULL as the hinst parameter, and LR_SHARED as one of the flags to the fuLoad parameter.</para>
/// <para>If the fuLoad parameter includes the LR_LOADFROMFILE value, lpszName is the name of the file that contains the stand-alone resource (icon, cursor, or bitmap file). Therefore, set hinst to NULL.</para></param>
/// <param name="uType">The type of image to be loaded. This parameter can be one of the following values.</param>
/// <param name="cxDesired">The width, in pixels, of the icon or cursor. If this parameter is zero and the fuLoad parameter is LR_DEFAULTSIZE, the function uses the SM_CXICON or SM_CXCURSOR system metric value to set the width. If this parameter is zero and LR_DEFAULTSIZE is not used, the function uses the actual resource width.</param>
/// <param name="cyDesired">The height, in pixels, of the icon or cursor. If this parameter is zero and the fuLoad parameter is LR_DEFAULTSIZE, the function uses the SM_CYICON or SM_CYCURSOR system metric value to set the height. If this parameter is zero and LR_DEFAULTSIZE is not used, the function uses the actual resource height.</param>
/// <param name="fuLoad">Loading options.</param>
/// <returns>If the function succeeds, the return value is the handle of the newly loaded image. If the function fails, the return value is NULL.To get extended error information, call GetLastError.</returns>
[PInvokeData("WinUser.h", MSDNShortId = "ms648045")]
[DllImport(Lib.User32, SetLastError = true, CharSet = CharSet.Auto)]
[System.Security.SecurityCritical]
public static extern IntPtr LoadImage(SafeLibraryHandle hinst, SafeResourceId lpszName, LoadImageType uType, int cxDesired, int cyDesired, LoadImageOptions fuLoad);
/// <summary>
/// Loads a string resource from the executable file associated with a specified module, copies the string into a buffer, and appends a terminating null character.
/// </summary>
/// <param name="hInstance">A handle to an instance of the module whose executable file contains the string resource. To get the handle to the application itself, call the GetModuleHandle function with NULL.</param>
/// <param name="uID">The identifier of the string to be loaded.</param>
/// <param name="lpBuffer">The buffer is to receive the string. Must be of sufficient length to hold a pointer (8 bytes).</param>
/// <param name="nBufferMax">The size of the buffer, in characters. The string is truncated and null-terminated if it is longer than the number of characters specified. If this parameter is 0, then lpBuffer receives a read-only pointer to the resource itself.</param>
/// <returns>If the function succeeds, the return value is the number of characters copied into the buffer, not including the terminating null character, or zero if the string resource does not exist. To get extended error information, call GetLastError.</returns>
[PInvokeData("WinUser.h", MSDNShortId = "ms647486")]
[DllImport(Lib.User32, CharSet = CharSet.Auto, SetLastError = true)]
[System.Security.SecurityCritical]
public static extern int LoadString(SafeLibraryHandle hInstance, int uID, StringBuilder lpBuffer, int nBufferMax);
/// <summary>
/// Loads a string resource from the executable file associated with a specified module, copies the string into a buffer, and appends a terminating null character.
/// </summary>
/// <param name="hInstance">A handle to an instance of the module whose executable file contains the string resource. To get the handle to the application itself, call the GetModuleHandle function with NULL.</param>
/// <param name="uID">The identifier of the string to be loaded.</param>
/// <param name="lpBuffer">The buffer is to receive the string. Must be of sufficient length to hold a pointer (8 bytes).</param>
/// <param name="nBufferMax">The size of the buffer, in characters. The string is truncated and null-terminated if it is longer than the number of characters specified. If this parameter is 0, then lpBuffer receives a read-only pointer to the resource itself.</param>
/// <returns>If the function succeeds, the return value is the number of characters copied into the buffer, not including the terminating null character, or zero if the string resource does not exist. To get extended error information, call GetLastError.</returns>
[PInvokeData("WinUser.h", MSDNShortId = "ms647486")]
[DllImport(Lib.User32, CharSet = CharSet.Auto, SetLastError = true)]
[System.Security.SecurityCritical]
public static extern int LoadString(SafeLibraryHandle hInstance, int uID, out IntPtr lpBuffer, int nBufferMax);
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct GRPICONDIR
{
/// <summary>Reserved (must be 0)</summary>
public ushort idReserved;
/// <summary>Resource type</summary>
public ResourceType idType;
/// <summary>Icon count</summary>
public ushort idCount;
}
/// <summary>Represents an icon as stored in a resource</summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct GRPICONDIRENTRY
{
/// <summary>Width, in pixels, of the image</summary>
public byte bWidth;
/// <summary>Height, in pixels, of the image</summary>
public byte bHeight;
/// <summary>Number of colors in image (0 if &gt;= 8bpp)</summary>
public byte bColorCount;
/// <summary>Reserved</summary>
public byte bReserved;
/// <summary>Color Planes</summary>
public ushort wPlanes;
/// <summary>Bits per pixel</summary>
public ushort wBitCount;
/// <summary>How many bytes in this resource?</summary>
public uint dwBytesInRes;
/// <summary>The ID</summary>
public ushort nId;
}
}
}