Vanara/PInvoke/User32/WinUser.Button.cs

551 lines
24 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Vanara.PInvoke
{
public static partial class User32
{
private const int BCM_FIRST = 0x1600;
private const int BCN_FIRST = -1250;
/// <summary>Message identifiers used with the SendMessage function.</summary>
[PInvokeData("winuser.h")]
public enum ButtonMessage
{
/// <summary>
/// Gets the check state of a radio button or check box. Return value is one of the <see cref="ButtonStateFlags"/> values.
/// </summary>
BM_GETCHECK = 0x00F0,
/// <summary>Sets the check state of a radio button or check box. wParam is one of the <see cref="ButtonStateFlags"/> values.</summary>
BM_SETCHECK = 0x00F1,
/// <summary>Retrieves the state of a button or check box. Return value is one of the <see cref="ButtonStateFlags"/> values.</summary>
BM_GETSTATE = 0x00F2,
/// <summary>
/// Sets the highlight state of a button. The highlight state indicates whether the button is highlighted as if the user had
/// pushed it.
/// </summary>
BM_SETSTATE = 0x00F3,
/// <summary>Sets the style of a button.</summary>
BM_SETSTYLE = 0x00F4,
/// <summary>
/// Simulates the user clicking a button. This message causes the button to receive the WM_LBUTTONDOWN and WM_LBUTTONUP messages,
/// and the button's parent window to receive a BN_CLICKED notification code.
/// </summary>
BM_CLICK = 0x00F5,
/// <summary>Retrieves a handle to the image (icon or bitmap) associated with the button.</summary>
BM_GETIMAGE = 0x00F6,
/// <summary>Associates a new image (icon or bitmap) with the button.</summary>
BM_SETIMAGE = 0x00F7,
/// <summary>Sets a flag on a radio button that controls the generation of BN_CLICKED messages when the button receives focus.</summary>
BM_SETDONTCLICK = 0x00F8,
/// <summary>Gets the size of the button that best fits its text and image, if an image list is present.</summary>
BCM_GETIDEALSIZE = BCM_FIRST + 0x0001,
/// <summary>Assigns an image list to a button control.</summary>
BCM_SETIMAGELIST = BCM_FIRST + 0x0002,
/// <summary>Gets the BUTTON_IMAGELIST structure that describes the image list assigned to a button control.</summary>
BCM_GETIMAGELIST = BCM_FIRST + 0x0003,
/// <summary>The BCM_SETTEXTMARGIN message sets the margins for drawing text in a button control.</summary>
BCM_SETTEXTMARGIN = BCM_FIRST + 0x0004,
/// <summary>Gets the margins used to draw text in a button control.</summary>
BCM_GETTEXTMARGIN = BCM_FIRST + 0x0005,
/// <summary>Sets the drop down state for a button with style TBSTYLE_DROPDOWN.</summary>
BCM_SETDROPDOWNSTATE = BCM_FIRST + 0x0006,
/// <summary>Sets information for a split button control.</summary>
BCM_SETSPLITINFO = BCM_FIRST + 0x0007,
/// <summary>Gets information for a split button control.</summary>
BCM_GETSPLITINFO = BCM_FIRST + 0x0008,
/// <summary>Sets the text of the note associated with a command link button.</summary>
BCM_SETNOTE = BCM_FIRST + 0x0009,
/// <summary>Gets the text of the note associated with a command link button.</summary>
BCM_GETNOTE = BCM_FIRST + 0x000A,
/// <summary>Gets the length of the note text that may be displayed in the description for a command link button.</summary>
BCM_GETNOTELENGTH = BCM_FIRST + 0x000B,
/// <summary>Sets the elevation required state for a specified button or command link to display an elevated icon.</summary>
BCM_SETSHIELD = BCM_FIRST + 0x000C,
}
/// <summary>Notifications for buttons.</summary>
[PInvokeData("winuser.h")]
public enum ButtonNotification
{
/// <summary>
/// Sent when the user clicks a button. The parent window of the button receives this notification code through the WM_COMMAND message.
/// </summary>
BN_CLICKED = 0,
/// <summary>
/// Sent when a button should be painted. <note type="note">This notification code is provided only for compatibility with 16-bit
/// versions of Windows earlier than version 3.0. Applications should use the BS_OWNERDRAW button style and the DRAWITEMSTRUCT
/// structure for this task.</note>
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_PAINT = 1,
/// <summary>
/// Sent when the user selects a button. <note type="note">This notification code is provided only for compatibility with 16-bit
/// versions of Windows earlier than version 3.0. Applications should use the BS_OWNERDRAW button style and the DRAWITEMSTRUCT
/// structure for this task.</note>
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_HILITE = 2,
/// <summary>
/// Sent when the highlight should be removed from a button. <note type="note">This notification code is provided only for
/// compatibility with 16-bit versions of Windows earlier than version 3.0. Applications should use the BS_OWNERDRAW button style
/// and the DRAWITEMSTRUCT structure for this task.</note>
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_UNHILITE = 3,
/// <summary>
/// Sent when a button is disabled. <note type="note">This notification code is provided only for compatibility with 16-bit
/// versions of Windows earlier than version 3.0. Applications should use the BS_OWNERDRAW button style and the DRAWITEMSTRUCT
/// structure for this task.</note>
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_DISABLE = 4,
/// <summary>
/// Sent when the user double-clicks a button. This notification code is sent automatically for BS_USERBUTTON, BS_RADIOBUTTON,
/// and BS_OWNERDRAW buttons. Other button types send BN_DBLCLK only if they have the BS_NOTIFY style. The parent window of the
/// button receives this notification code through the WM_COMMAND message.
/// </summary>
BN_DOUBLECLICKED = 5,
/// <summary>
/// Sent when the push state of a button is set to pushed. <note type="note">This notification code is provided only for
/// compatibility with 16-bit versions of Windows earlier than version 3.0. Applications should use the BS_OWNERDRAW button style
/// and the DRAWITEMSTRUCT structure for this task.</note>
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_PUSHED = BN_HILITE,
/// <summary>
/// Sent when the push state of a button is set to unpushed. <note type="note">This notification code is provided only for
/// compatibility with 16-bit versions of Windows earlier than version 3.0. Applications should use the BS_OWNERDRAW button style
/// and the DRAWITEMSTRUCT structure for this task.</note>
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_UNPUSHED = BN_UNHILITE,
/// <summary>
/// Sent when the user double-clicks a button. This notification code is sent automatically for BS_USERBUTTON, BS_RADIOBUTTON,
/// and BS_OWNERDRAW buttons. Other button types send BN_DBLCLK only if they have the BS_NOTIFY style. The parent window of the
/// button receives this notification code through the WM_COMMAND message.
/// </summary>
BN_DBLCLK = BN_DOUBLECLICKED,
/// <summary>
/// Sent when a button receives the keyboard focus. The button must have the BS_NOTIFY style to send this notification code.
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_SETFOCUS = 6,
/// <summary>
/// Sent when a button loses the keyboard focus. The button must have the BS_NOTIFY style to send this notification code.
/// <para>The parent window of the button receives this notification code through the WM_COMMAND message.</para>
/// </summary>
BN_KILLFOCUS = 7,
/// <summary>
/// Notifies the button control owner that the mouse is entering or leaving the client area of the button control. The button
/// control sends this notification code in the form of a WM_NOTIFY message.
/// </summary>
BCN_HOTITEMCHANGE = BCN_FIRST + 0x0001,
/// <summary>
/// Sent when the user clicks a drop down arrow on a button. The parent window of the control receives this notification code in
/// the form of a WM_NOTIFY message.
/// </summary>
BCN_DROPDOWN = BCN_FIRST + 0x0002,
/// <summary>
/// Sent by a button control to its parent to get measurements for the two rectangles of the split button. This notification code
/// is sent in the form of a WM_NOTIFY message.
/// <list>
/// <item>
/// <term>lParam</term>
/// <description>
/// A pointer to an NMCUSTOMSPLITRECTINFO to receive bounding rectangles information. The NMCUSTOMSPLITRECTINFO structure is sent
/// with the notification code as a request for the parent to provide measurements for the rectangles of the split button.
/// </description>
/// </item>
/// <item>
/// <term>Return value</term>
/// <description>
/// Return CDRF_SKIPDEFAULT to tell the button control to use the values returned in the NMCUSTOMSPLITRECTINFO structure;
/// otherwise, return CDRF_DODEFAULT.
/// </description>
/// </item>
/// </list>
/// </summary>
NM_GETCUSTOMSPLITRECT = BCN_FIRST + 0x0003,
}
/// <summary>Flags indicating the state of buttons.</summary>
[PInvokeData("winuser.h")]
[Flags]
public enum ButtonStateFlags
{
/// <summary>No special state. Equivalent to zero.</summary>
BST_UNCHECKED = 0x0000,
/// <summary>The button is checked.</summary>
BST_CHECKED = 0x0001,
/// <summary>The state of the button is indeterminate. Applies only if the button has the BS_3STATE or BS_AUTO3STATE style.</summary>
BST_INDETERMINATE = 0x0002,
/// <summary>The button is being shown in the pushed state.</summary>
BST_PUSHED = 0x0004,
/// <summary>The button has the keyboard focus.</summary>
BST_FOCUS = 0x0008,
/// <summary>The button is hot; that is, the mouse is hovering over it.</summary>
BST_HOT = 0x0200,
/// <summary>
/// <c>Windows Vista.</c> The button is in the drop-down state. Applies only if the button has the TBSTYLE_DROPDOWN style.
/// </summary>
BST_DROPDOWNPUSHED = 0x0400
}
/// <summary>
/// Specifies a combination of button styles. If you create a button using the BUTTON class with the CreateWindow or CreateWindowEx
/// function, you can specify any of the button styles listed below.
/// </summary>
[PInvokeData("winuser.h", MSDNShortId = "30254cb5-43cd-407f-8ad6-bd7f9ec3edc7")]
[Flags]
public enum ButtonStyle
{
/// <summary>
/// Creates a button that is the same as a check box, except that the box can be grayed as well as checked or cleared. Use the
/// grayed state to show that the state of the check box is not determined.
/// </summary>
BS_3STATE = 0x00000005,
/// <summary>
/// Creates a button that is the same as a three-state check box, except that the box changes its state when the user selects it.
/// The state cycles through checked, indeterminate, and cleared.
/// </summary>
BS_AUTO3STATE = 0x00000006,
/// <summary>
/// Creates a button that is the same as a check box, except that the check state automatically toggles between checked and
/// cleared each time the user selects the check box.
/// </summary>
BS_AUTOCHECKBOX = 0x00000003,
/// <summary>
/// Creates a button that is the same as a radio button, except that when the user selects it, the system automatically sets the
/// button's check state to checked and automatically sets the check state for all other buttons in the same group to cleared.
/// </summary>
BS_AUTORADIOBUTTON = 0x00000009,
/// <summary>Specifies that the button displays a bitmap. See the Remarks section for its interaction with BS_ICON.</summary>
BS_BITMAP = 0x00000080,
/// <summary>Places text at the bottom of the button rectangle.</summary>
BS_BOTTOM = 0x00000800,
/// <summary>Centers text horizontally in the button rectangle.</summary>
BS_CENTER = 0x00000300,
/// <summary>
/// Creates a small, empty check box with text. By default, the text is displayed to the right of the check box. To display the
/// text to the left of the check box, combine this flag with the BS_LEFTTEXT style (or with the equivalent BS_RIGHTBUTTON style).
/// </summary>
BS_CHECKBOX = 0x00000002,
/// <summary>
/// Creates a command link button that behaves like a BS_PUSHBUTTON style button, but the command link button has a green arrow
/// on the left pointing to the button text. A caption for the button text can be set by sending the BCM_SETNOTE message to the button.
/// </summary>
BS_COMMANDLINK = 0x0000000E,
/// <summary>
/// Creates a command link button that behaves like a BS_PUSHBUTTON style button. If the button is in a dialog box, the user can
/// select the command link button by pressing the ENTER key, even when the command link button does not have the input focus.
/// This style is useful for enabling the user to quickly select the most likely (default) option.
/// </summary>
BS_DEFCOMMANDLINK = 0x0000000F,
/// <summary>
/// Creates a push button that behaves like a BS_PUSHBUTTON style button, but has a distinct appearance. If the button is in a
/// dialog box, the user can select the button by pressing the ENTER key, even when the button does not have the input focus.
/// This style is useful for enabling the user to quickly select the most likely (default) option.
/// </summary>
BS_DEFPUSHBUTTON = 0x00000001,
/// <summary>
/// Creates a split button that behaves like a BS_PUSHBUTTON style button, but also has a distinctive appearance. If the split
/// button is in a dialog box, the user can select the split button by pressing the ENTER key, even when the split button does
/// not have the input focus. This style is useful for enabling the user to quickly select the most likely (default) option.
/// </summary>
BS_DEFSPLITBUTTON = 0x0000000D,
/// <summary>
/// Creates a rectangle in which other controls can be grouped. Any text associated with this style is displayed in the
/// rectangle's upper left corner.
/// </summary>
BS_GROUPBOX = 0x00000007,
/// <summary>Specifies that the button displays an icon. See the Remarks section for its interaction with BS_BITMAP.</summary>
BS_ICON = 0x00000040,
/// <summary>Specifies that the button is two-dimensional; it does not use the default shading to create a 3-D image.</summary>
BS_FLAT = 0x00008000,
/// <summary>
/// Left-justifies the text in the button rectangle. However, if the button is a check box or radio button that does not have the
/// BS_RIGHTBUTTON style, the text is left justified on the right side of the check box or radio button.
/// </summary>
BS_LEFT = 0x00000100,
/// <summary>
/// Places text on the left side of the radio button or check box when combined with a radio button or check box style. Same as
/// the BS_RIGHTBUTTON style.
/// </summary>
BS_LEFTTEXT = 0x00000020,
/// <summary>
/// Wraps the button text to multiple lines if the text string is too long to fit on a single line in the button rectangle.
/// </summary>
BS_MULTILINE = 0x00002000,
/// <summary>
/// Enables a button to send BN_KILLFOCUS and BN_SETFOCUS notification codes to its parent window.
/// <para>
/// Note that buttons send the BN_CLICKED notification code regardless of whether it has this style. To get BN_DBLCLK
/// notification codes, the button must have the BS_RADIOBUTTON or BS_OWNERDRAW style.
/// </para>
/// </summary>
BS_NOTIFY = 0x00004000,
/// <summary>
/// Creates an owner-drawn button. The owner window receives a WM_DRAWITEM message when a visual aspect of the button has
/// changed. Do not combine the BS_OWNERDRAW style with any other button styles.
/// </summary>
BS_OWNERDRAW = 0x0000000B,
/// <summary>Creates a push button that posts a WM_COMMAND message to the owner window when the user selects the button.</summary>
BS_PUSHBUTTON = 0x00000000,
/// <summary>
/// Makes a button (such as a check box, three-state check box, or radio button) look and act like a push button. The button
/// looks raised when it isn't pushed or checked, and sunken when it is pushed or checked.
/// </summary>
BS_PUSHLIKE = 0x00001000,
/// <summary>
/// Creates a small circle with text. By default, the text is displayed to the right of the circle. To display the text to the
/// left of the circle, combine this flag with the BS_LEFTTEXT style (or with the equivalent BS_RIGHTBUTTON style). Use radio
/// buttons for groups of related, but mutually exclusive choices.
/// </summary>
BS_RADIOBUTTON = 0x00000004,
/// <summary>
/// Right-justifies text in the button rectangle. However, if the button is a check box or radio button that does not have the
/// BS_RIGHTBUTTON style, the text is right justified on the right side of the check box or radio button.
/// </summary>
BS_RIGHT = 0x00000200,
/// <summary>
/// Positions a radio button's circle or a check box's square on the right side of the button rectangle. Same as the BS_LEFTTEXT style.
/// </summary>
BS_RIGHTBUTTON = BS_LEFTTEXT,
/// <summary>Creates a split button. A split button has a drop down arrow.</summary>
BS_SPLITBUTTON = 0x0000000C,
/// <summary>Specifies that the button displays text.</summary>
BS_TEXT = 0x00000000,
/// <summary>Places text at the top of the button rectangle.</summary>
BS_TOP = 0x00000400,
/// <summary>
/// Do not use this style. A composite style bit that results from using the OR operator on BS_* style bits. It can be used to
/// mask out valid BS_* bits from a given bitmask. Note that this is out of date and does not correctly include all valid styles.
/// Thus, you should not use this style.
/// </summary>
BS_TYPEMASK = 0x0000000F,
/// <summary>
/// Obsolete, but provided for compatibility with 16-bit versions of Windows. Applications should use BS_OWNERDRAW instead.
/// </summary>
BS_USERBUTTON = 0x00000008,
/// <summary>Places text in the middle (vertically) of the button rectangle.</summary>
BS_VCENTER = 0x00000C00,
}
/// <summary>
/// <para>Changes the check state of a button control.</para>
/// </summary>
/// <param name="hDlg">
/// <para>Type: <c>HWND</c></para>
/// <para>A handle to the dialog box that contains the button.</para>
/// </param>
/// <param name="nIDButton">
/// <para>Type: <c>int</c></para>
/// <para>The identifier of the button to modify.</para>
/// </param>
/// <param name="uCheck">
/// <para>Type: <c>UINT</c></para>
/// <para>The check state of the button. This parameter can be one of the following values.</para>
/// <list type="table">
/// <listheader>
/// <term>Value</term>
/// <term>Meaning</term>
/// </listheader>
/// <item>
/// <term>BST_CHECKED</term>
/// <term>Sets the button state to checked.</term>
/// </item>
/// <item>
/// <term>BST_INDETERMINATE</term>
/// <term>
/// Sets the button state to grayed, indicating an indeterminate state. Use this value only if the button has the BS_3STATE or
/// BS_AUTO3STATE style.
/// </term>
/// </item>
/// <item>
/// <term>BST_UNCHECKED</term>
/// <term>Sets the button state to cleared</term>
/// </item>
/// </list>
/// </param>
/// <returns>
/// <para>Type: <c>BOOL</c></para>
/// <para>If the function succeeds, the return value is nonzero.</para>
/// <para>If the function fails, the return value is zero. To get extended error information, call GetLastError.</para>
/// </returns>
/// <remarks>
/// <para>
/// The <c>CheckDlgButton</c> function sends a BM_SETCHECK message to the specified button control in the specified dialog box.
/// </para>
/// <para>Examples</para>
/// <para>For an example, see <c>Creating a Modeless Dialog Box</c> in Using Dialog Boxes.</para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-checkdlgbutton BOOL CheckDlgButton( HWND hDlg, int
// nIDButton, UINT uCheck );
[DllImport(Lib.User32, SetLastError = true, ExactSpelling = true)]
[PInvokeData("winuser.h", MSDNShortId = "checkdlgbutton")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool CheckDlgButton(HWND hDlg, int nIDButton, ButtonStateFlags uCheck);
/// <summary>
/// <para>
/// Adds a check mark to (checks) a specified radio button in a group and removes a check mark from (clears) all other radio buttons
/// in the group.
/// </para>
/// </summary>
/// <param name="hDlg">
/// <para>Type: <c>HWND</c></para>
/// <para>A handle to the dialog box that contains the radio button.</para>
/// </param>
/// <param name="nIDFirstButton">
/// <para>Type: <c>int</c></para>
/// <para>The identifier of the first radio button in the group.</para>
/// </param>
/// <param name="nIDLastButton">
/// <para>Type: <c>int</c></para>
/// <para>The identifier of the last radio button in the group.</para>
/// </param>
/// <param name="nIDCheckButton">
/// <para>Type: <c>int</c></para>
/// <para>The identifier of the radio button to select.</para>
/// </param>
/// <returns>
/// <para>Type: <c>BOOL</c></para>
/// <para>If the function succeeds, the return value is nonzero.</para>
/// <para>If the function fails, the return value is zero. To get extended error information, call GetLastError.</para>
/// </returns>
/// <remarks>
/// <para>The <c>CheckRadioButton</c> function sends a BM_SETCHECK message to each of the radio buttons in the indicated group.</para>
/// <para>
/// The nIDFirstButton and nIDLastButton parameters specify a range of button identifiers (normally the resource IDs of the buttons).
/// The position of buttons in the tab order is irrelevant; if a button forms part of a group, but has an ID outside the specified
/// range, it is not affected by this call.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-checkradiobutton BOOL CheckRadioButton( HWND hDlg, int
// nIDFirstButton, int nIDLastButton, int nIDCheckButton );
[DllImport(Lib.User32, SetLastError = true, ExactSpelling = true)]
[PInvokeData("winuser.h", MSDNShortId = "checkradiobutton")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool CheckRadioButton(HWND hDlg, int nIDFirstButton, int nIDLastButton, int nIDCheckButton);
/// <summary>
/// <para>
/// The <c>IsDlgButtonChecked</c> function determines whether a button control is checked or whether a three-state button control is
/// checked, unchecked, or indeterminate.
/// </para>
/// </summary>
/// <param name="hDlg">
/// <para>Type: <c>HWND</c></para>
/// <para>A handle to the dialog box that contains the button control.</para>
/// </param>
/// <param name="nIDButton">
/// <para>Type: <c>int</c></para>
/// <para>The identifier of the button control.</para>
/// </param>
/// <returns>
/// <para>Type: <c>UINT</c></para>
/// <para>
/// The return value from a button created with the BS_AUTOCHECKBOX, BS_AUTORADIOBUTTON, BS_AUTO3STATE, BS_CHECKBOX, BS_RADIOBUTTON,
/// or BS_3STATE styles can be one of the values in the following table. If the button has any other style, the return value is zero.
/// </para>
/// <list type="table">
/// <listheader>
/// <term>Return code</term>
/// <term>Description</term>
/// </listheader>
/// <item>
/// <term>BST_CHECKED</term>
/// <term>The button is checked.</term>
/// </item>
/// <item>
/// <term>BST_INDETERMINATE</term>
/// <term>The button is in an indeterminate state (applies only if the button has the BS_3STATE or BS_AUTO3STATE style).</term>
/// </item>
/// <item>
/// <term>BST_UNCHECKED</term>
/// <term>The button is not checked.</term>
/// </item>
/// </list>
/// </returns>
/// <remarks>
/// <para>The <c>IsDlgButtonChecked</c> function sends a BM_GETCHECK message to the specified button control.</para>
/// <para>Examples</para>
/// <para>For an example, see the section titled "Creating a Modeless Dialog Box" in Using Dialog Boxes.</para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-isdlgbuttonchecked UINT IsDlgButtonChecked( HWND hDlg, int
// nIDButton );
[DllImport(Lib.User32, SetLastError = false, ExactSpelling = true)]
[PInvokeData("winuser.h", MSDNShortId = "isdlgbuttonchecked")]
public static extern ButtonStateFlags IsDlgButtonChecked(HWND hDlg, int nIDButton);
}
}