Vanara/PInvoke/User32/WinUser.cs

227 lines
12 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using Vanara.InteropServices;
namespace Vanara.PInvoke
{
public static partial class User32
{
/// <summary>
/// <para>
/// Indicates the state of screen auto-rotation for the system. For example, whether auto-rotation is supported, and whether it is
/// enabled by the user. This enum is a bitwise OR of one or more of the following values.
/// </para>
/// </summary>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ne-winuser-ar_state typedef enum tagAR_STATE { AR_ENABLED,
// AR_DISABLED, AR_SUPPRESSED, AR_REMOTESESSION, AR_MULTIMON, AR_NOSENSOR, AR_NOT_SUPPORTED, AR_DOCKED, AR_LAPTOP } AR_STATE, *PAR_STATE;
[PInvokeData("winuser.h", MSDNShortId = "55BCB2EB-524D-478A-8DCE-53E59DD0822D")]
[Flags]
public enum AR_STATE
{
/// <summary>Auto-rotation is enabled by the user.</summary>
AR_ENABLED = 0x00,
/// <summary>Auto-rotation is disabled by the user.</summary>
AR_DISABLED = 0x01,
/// <summary>Auto-rotation is currently suppressed by one or more process auto-rotation preferences.</summary>
AR_SUPPRESSED = 0x02,
/// <summary>The session is remote, and auto-rotation is temporarily disabled as a result.</summary>
AR_REMOTESESSION = 0x04,
/// <summary>The system has multiple monitors attached, and auto-rotation is temporarily disabled as a result.</summary>
AR_MULTIMON = 0x08,
/// <summary>The system does not have an auto-rotation sensor.</summary>
AR_NOSENSOR = 0x10,
/// <summary>Auto-rotation is not supported with the current system configuration.</summary>
AR_NOT_SUPPORTED = 0x20,
/// <summary>The device is docked, and auto-rotation is temporarily disabled as a result.</summary>
AR_DOCKED = 0x40,
/// <summary>The device is in laptop mode, and auto-rotation is temporarily disabled as a result.</summary>
AR_LAPTOP = 0x80,
}
/// <summary>
/// <para>Translates a string into the OEM-defined character set.</para>
/// <para><c>Warning</c> Do not use. See Security Considerations.</para>
/// </summary>
/// <param name="pSrc">
/// <para>Type: <c>LPCTSTR</c></para>
/// <para>The null-terminated string to be translated.</para>
/// </param>
/// <param name="pDst">
/// <para>Type: <c>LPSTR</c></para>
/// <para>
/// The destination buffer, which receives the translated string. If the <c>CharToOem</c> function is being used as an ANSI function,
/// the string can be translated in place by setting the lpszDst parameter to the same address as the lpszSrc parameter. This cannot
/// be done if <c>CharToOem</c> is being used as a wide-character function.
/// </para>
/// </param>
/// <returns>
/// <para>Type: <c>BOOL</c></para>
/// <para>
/// The return value is always nonzero except when you pass the same address to lpszSrc and lpszDst in the wide-character version of
/// the function. In this case the function returns zero and GetLastError returns <c>ERROR_INVALID_ADDRESS</c>.
/// </para>
/// </returns>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-chartooema BOOL CharToOemA( LPCSTR pSrc, LPSTR pDst );
[DllImport(Lib.User32, SetLastError = true, CharSet = CharSet.Auto)]
[PInvokeData("winuser.h", MSDNShortId = "")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool CharToOem(string pSrc, StringBuilder pDst);
/// <summary>Translates a specified number of characters in a string into the OEM-defined character set.</summary>
/// <param name="lpszSrc">
/// <para>Type: <c>LPCTSTR</c></para>
/// <para>The null-terminated string to be translated.</para>
/// </param>
/// <param name="lpszDst">
/// <para>Type: <c>LPSTR</c></para>
/// <para>
/// The buffer for the translated string. If the <c>CharToOemBuff</c> function is being used as an ANSI function, the string can be
/// translated in place by setting the lpszDst parameter to the same address as the lpszSrc parameter. This cannot be done if
/// <c>CharToOemBuff</c> is being used as a wide-character function.
/// </para>
/// </param>
/// <param name="cchDstLength">
/// <para>Type: <c>DWORD</c></para>
/// <para>The number of characters to translate in the string identified by the lpszSrc parameter.</para>
/// </param>
/// <returns>
/// <para>Type: <c>BOOL</c></para>
/// <para>
/// The return value is always nonzero except when you pass the same address to lpszSrc and lpszDst in the wide-character version of
/// the function. In this case the function returns zero and GetLastError returns <c>ERROR_INVALID_ADDRESS</c>.
/// </para>
/// </returns>
/// <remarks>
/// Unlike the CharToOem function, the <c>CharToOemBuff</c> function does not stop converting characters when it encounters a null
/// character in the buffer pointed to by lpszSrc. The <c>CharToOemBuff</c> function converts all cchDstLength characters.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-chartooembuffa BOOL CharToOemBuffA( LPCSTR lpszSrc, LPSTR
// lpszDst, DWORD cchDstLength );
[DllImport(Lib.User32, SetLastError = true, CharSet = CharSet.Auto)]
[PInvokeData("winuser.h", MSDNShortId = "")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool CharToOemBuff(string lpszSrc, StringBuilder lpszDst, uint cchDstLength);
/// <summary>
/// Retrieves an AR_STATE value containing the state of screen auto-rotation for the system, for example whether auto-rotation is
/// supported, and whether it is enabled by the user. <c>GetAutoRotationState</c> provides a robust and diverse way of querying for
/// auto-rotation state, and more. For example, if you want your app to behave differently when multiple monitors are attached then
/// you can determine that from the <c>AR_STATE</c> returned.
/// </summary>
/// <param name="pState">Pointer to a location in memory that will receive the current state of auto-rotation for the system.</param>
/// <returns>
/// <para>TRUE if the method succeeds, otherwise FALSE.</para>
/// <para>See GetDisplayAutoRotationPreferences for an example of using this function.</para>
/// </returns>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getautorotationstate BOOL GetAutoRotationState( PAR_STATE
// pState );
[DllImport(Lib.User32, SetLastError = false, ExactSpelling = true)]
[PInvokeData("winuser.h", MSDNShortId = "E041717B-920E-44F8-AC7F-B30CB82F1476")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetAutoRotationState(out AR_STATE pState);
/// <summary>
/// <para>Translates a string from the OEM-defined character set into either an ANSI or a wide-character string.</para>
/// <para><c>Warning</c> Do not use. See Security Considerations.</para>
/// </summary>
/// <param name="pSrc">
/// <para>Type: <c>LPCSTR</c></para>
/// <para>A null-terminated string of characters from the OEM-defined character set.</para>
/// </param>
/// <param name="pDst">
/// <para>Type: <c>LPTSTR</c></para>
/// <para>
/// The destination buffer, which receives the translated string. If the <c>OemToChar</c> function is being used as an ANSI function,
/// the string can be translated in place by setting the lpszDst parameter to the same address as the lpszSrc parameter. This cannot
/// be done if <c>OemToChar</c> is being used as a wide-character function.
/// </para>
/// </param>
/// <returns>
/// <para>Type: <c>BOOL</c></para>
/// <para>
/// The return value is always nonzero except when you pass the same address to lpszSrc and lpszDst in the wide-character version of
/// the function. In this case the function returns zero and GetLastError returns <c>ERROR_INVALID_ADDRESS</c>.
/// </para>
/// </returns>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-oemtochara BOOL OemToCharA( LPCSTR pSrc, LPSTR pDst );
[DllImport(Lib.User32, SetLastError = true, CharSet = CharSet.Auto)]
[PInvokeData("winuser.h", MSDNShortId = "")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool OemToChar(string pSrc, StringBuilder pDst);
/// <summary>
/// Translates a specified number of characters in a string from the OEM-defined character set into either an ANSI or a
/// wide-character string.
/// </summary>
/// <param name="lpszSrc">
/// <para>Type: <c>LPCSTR</c></para>
/// <para>One or more characters from the OEM-defined character set.</para>
/// </param>
/// <param name="lpszDst">
/// <para>Type: <c>LPTSTR</c></para>
/// <para>
/// The destination buffer, which receives the translated string. If the <c>OemToCharBuff</c> function is being used as an ANSI
/// function, the string can be translated in place by setting the lpszDst parameter to the same address as the lpszSrc parameter.
/// This cannot be done if the <c>OemToCharBuff</c> function is being used as a wide-character function.
/// </para>
/// </param>
/// <param name="cchDstLength">
/// <para>Type: <c>DWORD</c></para>
/// <para>The number of characters to be translated in the buffer identified by the lpszSrc parameter.</para>
/// </param>
/// <returns>
/// <para>Type: <c>BOOL</c></para>
/// <para>
/// The return value is always nonzero except when you pass the same address to lpszSrc and lpszDst in the wide-character version of
/// the function. In this case the function returns zero and GetLastError returns <c>ERROR_INVALID_ADDRESS</c>.
/// </para>
/// </returns>
/// <remarks>
/// Unlike the OemToChar function, the <c>OemToCharBuff</c> function does not stop converting characters when it encounters a null
/// character in the buffer pointed to by lpszSrc. The <c>OemToCharBuff</c> function converts all cchDstLength characters.
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-oemtocharbuffa BOOL OemToCharBuffA( LPCSTR lpszSrc, LPSTR
// lpszDst, DWORD cchDstLength );
[DllImport(Lib.User32, SetLastError = true, CharSet = CharSet.Auto)]
[PInvokeData("winuser.h", MSDNShortId = "")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool OemToCharBuff(string lpszSrc, StringBuilder lpszDst, uint cchDstLength);
/// <summary>
/// <para>Sets the last-error code.</para>
/// <para>Currently, this function is identical to the SetLastError function. The second parameter is ignored.</para>
/// </summary>
/// <param name="dwErrCode">The last-error code for the thread.</param>
/// <param name="dwType">This parameter is ignored.</param>
/// <remarks>
/// <para>The last-error code is kept in thread local storage so that multiple threads do not overwrite each other's values.</para>
/// <para>
/// Most functions call SetLastError or <c>SetLastErrorEx</c> only when they fail. However, some system functions call
/// <c>SetLastError</c> or <c>SetLastErrorEx</c> under conditions of success; those cases are noted in each function's documentation.
/// </para>
/// <para>
/// Applications can optionally retrieve the value set by this function by using the GetLastError function immediately after a
/// function fails.
/// </para>
/// <para>
/// Error codes are 32-bit values (bit 31 is the most significant bit). Bit 29 is reserved for application-defined error codes; no
/// system error code has this bit set. If you are defining an error code for your application, set this bit to indicate that the
/// error code has been defined by the application and to ensure that your error code does not conflict with any system-defined error codes.
/// </para>
/// </remarks>
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setlasterrorex void SetLastErrorEx( DWORD dwErrCode, DWORD
// dwType );
[DllImport(Lib.User32, SetLastError = true, ExactSpelling = true)]
[PInvokeData("winuser.h", MSDNShortId = "d97494db-868a-49d4-a613-e8beba86d4e6")]
public static extern void SetLastErrorEx(uint dwErrCode, uint dwType = 0);
}
}