69 lines
1.4 KiB
C#
69 lines
1.4 KiB
C#
#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2018 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Media;
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#endregion
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namespace Microsoft.Xna.Framework
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{
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public static class FrameworkDispatcher
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{
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#region Internal Variables
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internal static bool ActiveSongChanged = false;
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internal static bool MediaStateChanged = false;
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#endregion
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#region Private Variables
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private static bool FirstFrame = true;
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#endregion
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#region Public Methods
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public static void Update()
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{
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/* Updates the status of various framework components
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* (such as power state and media), and raises related events.
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*/
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if (FirstFrame)
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{
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FirstFrame = false;
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AudioDevice.Initialize();
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}
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else if (AudioDevice.ALDevice != null)
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{
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/* This has to be in an 'else', otherwise we hit
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* NoAudioHardwareException in the wrong place.
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* -flibit
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*/
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// Checks and cleans instances, fires events accordingly
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AudioDevice.Update();
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}
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if (ActiveSongChanged)
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{
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MediaPlayer.OnActiveSongChanged();
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ActiveSongChanged = false;
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}
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if (MediaStateChanged)
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{
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MediaPlayer.OnMediaStateChanged();
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MediaStateChanged = false;
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}
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}
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#endregion
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}
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}
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