345 lines
20 KiB
Plaintext
345 lines
20 KiB
Plaintext
R: Gendarme.Rules.Performance.AvoidConcatenatingCharsRule
|
|
M: System.Byte[] MojoShader::UTF8_ToNative(System.String)
|
|
|
|
R: Gendarme.Rules.Design.Generic.AvoidDeclaringCustomDelegatesRule
|
|
T: MojoShader/MOJOSHADER_malloc
|
|
T: MojoShader/MOJOSHADER_free
|
|
T: MojoShader/MOJOSHADER_glGetProcAddress
|
|
|
|
R: Gendarme.Rules.Performance.AvoidLargeStructureRule
|
|
T: MojoShader/MOJOSHADER_symbol
|
|
T: MojoShader/MOJOSHADER_preshaderInstruction
|
|
T: MojoShader/MOJOSHADER_preshader
|
|
T: MojoShader/MOJOSHADER_parseData
|
|
T: MojoShader/MOJOSHADER_effectValue
|
|
T: MojoShader/MOJOSHADER_effectState
|
|
T: MojoShader/MOJOSHADER_effectSamplerState
|
|
T: MojoShader/MOJOSHADER_effectAnnotation
|
|
T: MojoShader/MOJOSHADER_effectParam
|
|
T: MojoShader/MOJOSHADER_effectShader
|
|
T: MojoShader/MOJOSHADER_effectObject
|
|
T: MojoShader/MOJOSHADER_effect
|
|
|
|
R: Gendarme.Rules.Naming.AvoidNonAlphanumericIdentifierRule
|
|
T: MojoShader
|
|
M: System.Int32 MojoShader::MOJOSHADER_version()
|
|
M: System.IntPtr MojoShader::MOJOSHADER_changeset()
|
|
M: System.Int32 MojoShader::MOJOSHADER_maxShaderModel(System.String)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parse(System.String,System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_freeParseData(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parsePreshader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_freePreshader(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_freeEffect(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_cloneEffect(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_effectSetRawValueHandle(System.IntPtr,System.IntPtr,System.UInt32,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_effectSetRawValueName(System.IntPtr,System.String,System.IntPtr,System.UInt32,System.UInt32)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_effectGetCurrentTechnique(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_effectSetTechnique(System.IntPtr,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_effectFindNextValidTechnique(System.IntPtr,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glCompileEffect(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glDeleteEffect(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectBegin(System.IntPtr,System.UInt32&,System.Int32,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectBeginPass(System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectCommitChanges(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectEndPass(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectEnd(System.IntPtr)
|
|
M: System.Int32 MojoShader::MOJOSHADER_glAvailableProfiles(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,System.IntPtr[],System.Int32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.String MojoShader::MOJOSHADER_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glCreateContext(System.String,MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glMakeContextCurrent(System.IntPtr)
|
|
M: System.String MojoShader::MOJOSHADER_glGetError()
|
|
M: System.Int32 MojoShader::MOJOSHADER_glMaxUniforms(MojoShader/MOJOSHADER_shaderType)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glCompileShader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glGetShaderParseData(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glLinkProgram(System.IntPtr,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glBindProgram(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glBindShaders(System.IntPtr,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetLegacyBumpMapEnv(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
|
|
M: System.Int32 MojoShader::MOJOSHADER_glGetVertexAttribLocation(MojoShader/MOJOSHADER_usage,System.Int32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribute(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32,MojoShader/MOJOSHADER_attributeType,System.Int32,System.UInt32,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribDivisor(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glProgramReady()
|
|
M: System.Void MojoShader::MOJOSHADER_glProgramViewportFlip(System.Int32)
|
|
M: System.Void MojoShader::MOJOSHADER_glDeleteProgram(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glDeleteShader(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glDestroyContext(System.IntPtr)
|
|
T: MojoShader/MOJOSHADER_malloc
|
|
T: MojoShader/MOJOSHADER_free
|
|
T: MojoShader/MOJOSHADER_shaderType
|
|
T: MojoShader/MOJOSHADER_attributeType
|
|
T: MojoShader/MOJOSHADER_uniformType
|
|
T: MojoShader/MOJOSHADER_uniform
|
|
T: MojoShader/MOJOSHADER_constant
|
|
T: MojoShader/MOJOSHADER_samplerType
|
|
T: MojoShader/MOJOSHADER_sampler
|
|
T: MojoShader/MOJOSHADER_samplerMap
|
|
T: MojoShader/MOJOSHADER_usage
|
|
T: MojoShader/MOJOSHADER_attribute
|
|
T: MojoShader/MOJOSHADER_swizzle
|
|
T: MojoShader/MOJOSHADER_symbolRegisterSet
|
|
T: MojoShader/MOJOSHADER_symbolClass
|
|
T: MojoShader/MOJOSHADER_symbolType
|
|
T: MojoShader/MOJOSHADER_symbolTypeInfo
|
|
T: MojoShader/MOJOSHADER_symbolStructMember
|
|
T: MojoShader/MOJOSHADER_symbol
|
|
T: MojoShader/MOJOSHADER_error
|
|
T: MojoShader/MOJOSHADER_preshaderOpcode
|
|
T: MojoShader/MOJOSHADER_preshaderOperandType
|
|
T: MojoShader/MOJOSHADER_preshaderOperand
|
|
T: MojoShader/MOJOSHADER_preshaderInstruction
|
|
T: MojoShader/MOJOSHADER_preshader
|
|
T: MojoShader/MOJOSHADER_parseData
|
|
T: MojoShader/MOJOSHADER_renderStateType
|
|
T: MojoShader/MOJOSHADER_zBufferType
|
|
T: MojoShader/MOJOSHADER_fillMode
|
|
T: MojoShader/MOJOSHADER_shadeMode
|
|
T: MojoShader/MOJOSHADER_blendMode
|
|
T: MojoShader/MOJOSHADER_cullMode
|
|
T: MojoShader/MOJOSHADER_compareFunc
|
|
T: MojoShader/MOJOSHADER_fogMode
|
|
T: MojoShader/MOJOSHADER_stencilOp
|
|
T: MojoShader/MOJOSHADER_materialColorSource
|
|
T: MojoShader/MOJOSHADER_vertexBlendFlags
|
|
T: MojoShader/MOJOSHADER_patchedEdgeStyle
|
|
T: MojoShader/MOJOSHADER_debugMonitorTokens
|
|
T: MojoShader/MOJOSHADER_blendOp
|
|
T: MojoShader/MOJOSHADER_degreeType
|
|
T: MojoShader/MOJOSHADER_samplerStateType
|
|
T: MojoShader/MOJOSHADER_textureAddress
|
|
T: MojoShader/MOJOSHADER_textureFilterType
|
|
T: MojoShader/MOJOSHADER_effectValue
|
|
T: MojoShader/MOJOSHADER_effectState
|
|
T: MojoShader/MOJOSHADER_effectSamplerState
|
|
T: MojoShader/MOJOSHADER_effectAnnotation
|
|
T: MojoShader/MOJOSHADER_effectParam
|
|
T: MojoShader/MOJOSHADER_effectPass
|
|
T: MojoShader/MOJOSHADER_effectTechnique
|
|
T: MojoShader/MOJOSHADER_effectShader
|
|
T: MojoShader/MOJOSHADER_effectSamplerMap
|
|
T: MojoShader/MOJOSHADER_effectString
|
|
T: MojoShader/MOJOSHADER_effectTexture
|
|
T: MojoShader/MOJOSHADER_effectObject
|
|
T: MojoShader/MOJOSHADER_samplerStateRegister
|
|
T: MojoShader/MOJOSHADER_effectStateChanges
|
|
T: MojoShader/MOJOSHADER_effect
|
|
T: MojoShader/MOJOSHADER_glGetProcAddress
|
|
|
|
R: Gendarme.Rules.BadPractice.AvoidVisibleConstantFieldRule
|
|
T: MojoShader
|
|
|
|
R: Gendarme.Rules.Design.AvoidVisibleFieldsRule
|
|
T: MojoShader/MOJOSHADER_uniform
|
|
T: MojoShader/MOJOSHADER_constant
|
|
T: MojoShader/MOJOSHADER_sampler
|
|
T: MojoShader/MOJOSHADER_samplerMap
|
|
T: MojoShader/MOJOSHADER_attribute
|
|
T: MojoShader/MOJOSHADER_swizzle
|
|
T: MojoShader/MOJOSHADER_symbolTypeInfo
|
|
T: MojoShader/MOJOSHADER_symbolStructMember
|
|
T: MojoShader/MOJOSHADER_symbol
|
|
T: MojoShader/MOJOSHADER_error
|
|
T: MojoShader/MOJOSHADER_preshaderOperand
|
|
T: MojoShader/MOJOSHADER_preshaderInstruction
|
|
T: MojoShader/MOJOSHADER_preshader
|
|
T: MojoShader/MOJOSHADER_parseData
|
|
T: MojoShader/MOJOSHADER_effectValue
|
|
T: MojoShader/MOJOSHADER_effectState
|
|
T: MojoShader/MOJOSHADER_effectSamplerState
|
|
T: MojoShader/MOJOSHADER_effectAnnotation
|
|
T: MojoShader/MOJOSHADER_effectParam
|
|
T: MojoShader/MOJOSHADER_effectPass
|
|
T: MojoShader/MOJOSHADER_effectTechnique
|
|
T: MojoShader/MOJOSHADER_effectShader
|
|
T: MojoShader/MOJOSHADER_effectSamplerMap
|
|
T: MojoShader/MOJOSHADER_effectString
|
|
T: MojoShader/MOJOSHADER_effectTexture
|
|
T: MojoShader/MOJOSHADER_effectObject
|
|
T: MojoShader/MOJOSHADER_samplerStateRegister
|
|
T: MojoShader/MOJOSHADER_effectStateChanges
|
|
T: MojoShader/MOJOSHADER_effect
|
|
|
|
R: Gendarme.Rules.Design.AvoidVisibleNestedTypesRule
|
|
T: MojoShader/MOJOSHADER_malloc
|
|
T: MojoShader/MOJOSHADER_free
|
|
T: MojoShader/MOJOSHADER_shaderType
|
|
T: MojoShader/MOJOSHADER_attributeType
|
|
T: MojoShader/MOJOSHADER_uniformType
|
|
T: MojoShader/MOJOSHADER_uniform
|
|
T: MojoShader/MOJOSHADER_constant
|
|
T: MojoShader/MOJOSHADER_constant/<f>__FixedBuffer0
|
|
T: MojoShader/MOJOSHADER_constant/<i>__FixedBuffer1
|
|
T: MojoShader/MOJOSHADER_samplerType
|
|
T: MojoShader/MOJOSHADER_sampler
|
|
T: MojoShader/MOJOSHADER_samplerMap
|
|
T: MojoShader/MOJOSHADER_usage
|
|
T: MojoShader/MOJOSHADER_attribute
|
|
T: MojoShader/MOJOSHADER_swizzle
|
|
T: MojoShader/MOJOSHADER_swizzle/<swizzles>__FixedBuffer2
|
|
T: MojoShader/MOJOSHADER_symbolRegisterSet
|
|
T: MojoShader/MOJOSHADER_symbolClass
|
|
T: MojoShader/MOJOSHADER_symbolType
|
|
T: MojoShader/MOJOSHADER_symbolTypeInfo
|
|
T: MojoShader/MOJOSHADER_symbolStructMember
|
|
T: MojoShader/MOJOSHADER_symbol
|
|
T: MojoShader/MOJOSHADER_error
|
|
T: MojoShader/MOJOSHADER_preshaderOpcode
|
|
T: MojoShader/MOJOSHADER_preshaderOperandType
|
|
T: MojoShader/MOJOSHADER_preshaderOperand
|
|
T: MojoShader/MOJOSHADER_preshaderInstruction
|
|
T: MojoShader/MOJOSHADER_preshader
|
|
T: MojoShader/MOJOSHADER_parseData
|
|
T: MojoShader/MOJOSHADER_renderStateType
|
|
T: MojoShader/MOJOSHADER_zBufferType
|
|
T: MojoShader/MOJOSHADER_fillMode
|
|
T: MojoShader/MOJOSHADER_shadeMode
|
|
T: MojoShader/MOJOSHADER_blendMode
|
|
T: MojoShader/MOJOSHADER_cullMode
|
|
T: MojoShader/MOJOSHADER_compareFunc
|
|
T: MojoShader/MOJOSHADER_fogMode
|
|
T: MojoShader/MOJOSHADER_stencilOp
|
|
T: MojoShader/MOJOSHADER_materialColorSource
|
|
T: MojoShader/MOJOSHADER_vertexBlendFlags
|
|
T: MojoShader/MOJOSHADER_patchedEdgeStyle
|
|
T: MojoShader/MOJOSHADER_debugMonitorTokens
|
|
T: MojoShader/MOJOSHADER_blendOp
|
|
T: MojoShader/MOJOSHADER_degreeType
|
|
T: MojoShader/MOJOSHADER_samplerStateType
|
|
T: MojoShader/MOJOSHADER_textureAddress
|
|
T: MojoShader/MOJOSHADER_textureFilterType
|
|
T: MojoShader/MOJOSHADER_effectValue
|
|
T: MojoShader/MOJOSHADER_effectState
|
|
T: MojoShader/MOJOSHADER_effectSamplerState
|
|
T: MojoShader/MOJOSHADER_effectAnnotation
|
|
T: MojoShader/MOJOSHADER_effectParam
|
|
T: MojoShader/MOJOSHADER_effectPass
|
|
T: MojoShader/MOJOSHADER_effectTechnique
|
|
T: MojoShader/MOJOSHADER_effectShader
|
|
T: MojoShader/MOJOSHADER_effectSamplerMap
|
|
T: MojoShader/MOJOSHADER_effectString
|
|
T: MojoShader/MOJOSHADER_effectTexture
|
|
T: MojoShader/MOJOSHADER_effectObject
|
|
T: MojoShader/MOJOSHADER_samplerStateRegister
|
|
T: MojoShader/MOJOSHADER_effectStateChanges
|
|
T: MojoShader/MOJOSHADER_effect
|
|
T: MojoShader/MOJOSHADER_glGetProcAddress
|
|
|
|
R: Gendarme.Rules.Interoperability.CentralizePInvokesIntoNativeMethodsTypeRule
|
|
M: System.Int32 MojoShader::MOJOSHADER_version()
|
|
M: System.IntPtr MojoShader::MOJOSHADER_changeset()
|
|
M: System.Int32 MojoShader::MOJOSHADER_maxShaderModel(System.Byte[])
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parse(System.Byte[],System.Byte[],System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_freeParseData(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parsePreshader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_freePreshader(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.Byte[],System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_freeEffect(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_cloneEffect(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_effectSetRawValueHandle(System.IntPtr,System.IntPtr,System.UInt32,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_effectSetRawValueName(System.IntPtr,System.Byte[],System.IntPtr,System.UInt32,System.UInt32)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_effectGetCurrentTechnique(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_effectSetTechnique(System.IntPtr,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_effectFindNextValidTechnique(System.IntPtr,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glCompileEffect(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glDeleteEffect(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectBegin(System.IntPtr,System.UInt32&,System.Int32,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectBeginPass(System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectCommitChanges(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectEndPass(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glEffectEnd(System.IntPtr)
|
|
M: System.Int32 MojoShader::MOJOSHADER_glAvailableProfiles(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,System.IntPtr[],System.Int32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.IntPtr MojoShader::INTERNAL_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glCreateContext(System.Byte[],MojoShader/MOJOSHADER_glGetProcAddress,System.IntPtr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glMakeContextCurrent(System.IntPtr)
|
|
M: System.IntPtr MojoShader::INTERNAL_glGetError()
|
|
M: System.Int32 MojoShader::MOJOSHADER_glMaxUniforms(MojoShader/MOJOSHADER_shaderType)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glCompileShader(System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glGetShaderParseData(System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_glLinkProgram(System.IntPtr,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glBindProgram(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glBindShaders(System.IntPtr,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetVertexShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformF(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformI(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glGetPixelShaderUniformB(System.UInt32,System.IntPtr,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetLegacyBumpMapEnv(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
|
|
M: System.Int32 MojoShader::MOJOSHADER_glGetVertexAttribLocation(MojoShader/MOJOSHADER_usage,System.Int32)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribute(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32,MojoShader/MOJOSHADER_attributeType,System.Int32,System.UInt32,System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glSetVertexAttribDivisor(MojoShader/MOJOSHADER_usage,System.Int32,System.UInt32)
|
|
M: System.Void MojoShader::MOJOSHADER_glProgramReady()
|
|
M: System.Void MojoShader::MOJOSHADER_glProgramViewportFlip(System.Int32)
|
|
M: System.Void MojoShader::MOJOSHADER_glDeleteProgram(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glDeleteShader(System.IntPtr)
|
|
M: System.Void MojoShader::MOJOSHADER_glDestroyContext(System.IntPtr)
|
|
|
|
R: Gendarme.Rules.Naming.DoNotPrefixValuesWithEnumNameRule
|
|
T: MojoShader/MOJOSHADER_usage
|
|
T: MojoShader/MOJOSHADER_stencilOp
|
|
T: MojoShader/MOJOSHADER_blendOp
|
|
|
|
R: Gendarme.Rules.Design.MarkAssemblyWithAssemblyVersionRule
|
|
A: MojoShader-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
|
|
R: Gendarme.Rules.Design.MarkAssemblyWithCLSCompliantRule
|
|
A: MojoShader-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
|
|
R: Gendarme.Rules.Design.MarkAssemblyWithComVisibleRule
|
|
A: MojoShader-CS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
|
|
R: Gendarme.Rules.Security.NativeFieldsShouldNotBeVisibleRule
|
|
T: MojoShader/MOJOSHADER_uniform
|
|
T: MojoShader/MOJOSHADER_sampler
|
|
T: MojoShader/MOJOSHADER_attribute
|
|
T: MojoShader/MOJOSHADER_symbolTypeInfo
|
|
T: MojoShader/MOJOSHADER_symbolStructMember
|
|
T: MojoShader/MOJOSHADER_symbol
|
|
T: MojoShader/MOJOSHADER_error
|
|
T: MojoShader/MOJOSHADER_preshader
|
|
T: MojoShader/MOJOSHADER_parseData
|
|
T: MojoShader/MOJOSHADER_effectValue
|
|
T: MojoShader/MOJOSHADER_effectAnnotation
|
|
T: MojoShader/MOJOSHADER_effectParam
|
|
T: MojoShader/MOJOSHADER_effectPass
|
|
T: MojoShader/MOJOSHADER_effectTechnique
|
|
T: MojoShader/MOJOSHADER_effectShader
|
|
T: MojoShader/MOJOSHADER_effectSamplerMap
|
|
T: MojoShader/MOJOSHADER_effectString
|
|
T: MojoShader/MOJOSHADER_samplerStateRegister
|
|
T: MojoShader/MOJOSHADER_effectStateChanges
|
|
T: MojoShader/MOJOSHADER_effect
|
|
|
|
R: Gendarme.Rules.Naming.UseCorrectCasingRule
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.Byte[],System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
M: System.IntPtr MojoShader::MOJOSHADER_parseEffect(System.String,System.Byte[],System.UInt32,MojoShader/MOJOSHADER_swizzle[],System.UInt32,MojoShader/MOJOSHADER_samplerMap[],System.UInt32,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,System.IntPtr)
|
|
|
|
R: Gendarme.Rules.Naming.UseCorrectSuffixRule
|
|
T: MojoShader/MOJOSHADER_attribute
|
|
T: MojoShader/MOJOSHADER_vertexBlendFlags
|
|
|
|
R: Gendarme.Rules.Naming.UseSingularNameInEnumsUnlessAreFlagsRule
|
|
T: MojoShader/MOJOSHADER_symbolClass
|
|
T: MojoShader/MOJOSHADER_vertexBlendFlags
|
|
T: MojoShader/MOJOSHADER_debugMonitorTokens
|
|
T: MojoShader/MOJOSHADER_textureAddress
|
|
|