26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
#define glDepthMask INTERNAL_glDepthMask
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#define glDisable INTERNAL_glDisable
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#define glPixelStorei INTERNAL_glPixelStorei
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#define glGenTextures INTERNAL_glGenTextures
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#define glActiveTexture INTERNAL_glActiveTexture
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#define glBindTexture INTERNAL_glBindTexture
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#define glTexImage2D INTERNAL_glTexImage2D
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#define glTexSubImage2D INTERNAL_glTexSubImage2D
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#define glTexParameteri INTERNAL_glTexParameteri
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#define glCreateShader INTERNAL_glCreateShader
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#define glShaderSource INTERNAL_glShaderSource
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#define glCompileShader INTERNAL_glCompileShader
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#define glCreateProgram INTERNAL_glCreateProgram
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#define glAttachShader INTERNAL_glAttachShader
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#define glBindAttribLocation INTERNAL_glBindAttribLocation
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#define glLinkProgram INTERNAL_glLinkProgram
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#define glDeleteShader INTERNAL_glDeleteShader
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#define glUseProgram INTERNAL_glUseProgram
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#define glUniform1i INTERNAL_glUniform1i
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#define glGetUniformLocation INTERNAL_glGetUniformLocation
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#define glVertexAttribPointer INTERNAL_glVertexAttribPointer
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#define glEnableVertexAttribArray INTERNAL_glEnableVertexAttribArray
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#define glDrawArrays INTERNAL_glDrawArrays
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#define glDeleteProgram INTERNAL_glDeleteProgram
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#define glDeleteTextures INTERNAL_glDeleteTextures
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