Wander/FNA/src/Audio/AudioEmitter.cs

79 lines
1.2 KiB
C#

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2018 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Audio
{
// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.audioemitter.aspx
public class AudioEmitter
{
#region Public Properties
private float INTERNAL_dopplerScale;
public float DopplerScale
{
get
{
return INTERNAL_dopplerScale;
}
set
{
if (value < 0.0f)
{
throw new ArgumentOutOfRangeException("AudioEmitter.DopplerScale must be greater than or equal to 0.0f");
}
INTERNAL_dopplerScale = value;
}
}
public Vector3 Forward
{
get;
set;
}
public Vector3 Position
{
get;
set;
}
public Vector3 Up
{
get;
set;
}
public Vector3 Velocity
{
get;
set;
}
#endregion
#region Public Constructor
public AudioEmitter()
{
DopplerScale = 1.0f;
Forward = Vector3.Forward;
Position = Vector3.Zero;
Up = Vector3.Up;
Velocity = Vector3.Zero;
}
#endregion
}
}