Wander/FNA/src/Audio/NoAudioHardwareException.cs

36 lines
786 B
C#

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2018 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace Microsoft.Xna.Framework.Audio
{
// http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.noaudiohardwareexception.aspx
[Serializable]
public sealed class NoAudioHardwareException : ExternalException
{
public NoAudioHardwareException()
{
}
public NoAudioHardwareException(String message)
: base(message)
{
}
public NoAudioHardwareException(String message, Exception innerException)
: base(message, innerException)
{
}
}
}