Added block_selector

pull/364/head
guitarfreak 2016-10-08 01:59:11 +02:00 committed by GitHub
parent e713a69f1e
commit 1a31473db8
1 changed files with 27 additions and 5 deletions

View File

@ -2902,7 +2902,9 @@ static void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, in
if (mm->input.selector) if (mm->input.selector)
mesh = mm->input.selector[v_off]; mesh = mm->input.selector[v_off];
else if (mm->input.block_selector)
mesh = mm->input.block_selector[mm->input.blocktype[v_off]];
// check if we're going off the end // check if we're going off the end
if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) { if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) {
mm->full = 1; mm->full = 1;
@ -3008,6 +3010,18 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
nrot[5] = (mm->input.selector[v_off - 1] >> 4) & 3; nrot[5] = (mm->input.selector[v_off - 1] >> 4) & 3;
} }
#endif #endif
} else if (mm->input.block_selector) {
#ifndef STBVOX_CONFIG_ROTATION_IN_LIGHTING
if (mm->input.packed_compact == NULL) {
rot = (mm->input.block_selector[bt ] >> 4) & 3;
nrot[0] = (mm->input.block_selector[nbt[0]] >> 4) & 3;
nrot[1] = (mm->input.block_selector[nbt[1]] >> 4) & 3;
nrot[2] = (mm->input.block_selector[nbt[2]] >> 4) & 3;
nrot[3] = (mm->input.block_selector[nbt[3]] >> 4) & 3;
nrot[4] = (mm->input.block_selector[nbt[4]] >> 4) & 3;
nrot[5] = (mm->input.block_selector[nbt[5]] >> 4) & 3;
}
#endif
} else { } else {
#ifndef STBVOX_CONFIG_ROTATION_IN_LIGHTING #ifndef STBVOX_CONFIG_ROTATION_IN_LIGHTING
if (mm->input.packed_compact == NULL) { if (mm->input.packed_compact == NULL) {
@ -3111,7 +3125,9 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
mesh = mm->default_mesh; mesh = mm->default_mesh;
if (mm->input.selector) if (mm->input.selector)
mesh = mm->input.selector[v_off]; mesh = mm->input.selector[v_off];
else if (mm->input.block_selector)
mesh = mm->input.block_selector[bt];
if (geo <= STBVOX_GEOM_ceil_slope_north_is_bottom) { if (geo <= STBVOX_GEOM_ceil_slope_north_is_bottom) {
// this is the simple case, we can just use regular block gen with special vmesh calculated with vheight // this is the simple case, we can just use regular block gen with special vmesh calculated with vheight
stbvox_mesh_vertex basevert; stbvox_mesh_vertex basevert;
@ -3132,7 +3148,9 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
basevert = stbvox_vertex_encode(pos.x, pos.y, pos.z << STBVOX_CONFIG_PRECISION_Z, 0,0); basevert = stbvox_vertex_encode(pos.x, pos.y, pos.z << STBVOX_CONFIG_PRECISION_Z, 0,0);
if (mm->input.selector) { if (mm->input.selector) {
mesh = mm->input.selector[v_off]; mesh = mm->input.selector[v_off];
} } else if (mm->input.block_selector)
mesh = mm->input.block_selector[bt];
// check if we're going off the end // check if we're going off the end
if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) { if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) {
@ -3328,7 +3346,7 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
rotate.overlay = (val >> 2) & 3; rotate.overlay = (val >> 2) & 3;
//rotate.tex2 = (val >> 4) & 3; //rotate.tex2 = (val >> 4) & 3;
rotate.ecolor = (val >> 6) & 3; rotate.ecolor = (val >> 6) & 3;
} else if (mm->input.selector) { } else if (mm->input.selector || mm->input.block_selector) {
rotate.block = rotate.overlay = rotate.ecolor = simple_rot; rotate.block = rotate.overlay = rotate.ecolor = simple_rot;
} }
@ -3352,6 +3370,10 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
mesh = mm->input.selector[v_off]; mesh = mm->input.selector[v_off];
simple_rot = mesh >> 4; simple_rot = mesh >> 4;
mesh &= 15; mesh &= 15;
} else if (mm->input.block_selector) {
mesh = mm->input.block_selector[bt];
simple_rot = mesh >> 4;
mesh &= 15;
} }
// check if we're going off the end // check if we're going off the end
@ -3366,7 +3388,7 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
rot.overlay = (val >> 2) & 3; rot.overlay = (val >> 2) & 3;
//rot.tex2 = (val >> 4) & 3; //rot.tex2 = (val >> 4) & 3;
rot.ecolor = (val >> 6) & 3; rot.ecolor = (val >> 6) & 3;
} else if (mm->input.selector) { } else if (mm->input.selector || mm->input.block_selector) {
rot.block = rot.overlay = rot.ecolor = simple_rot; rot.block = rot.overlay = rot.ecolor = simple_rot;
} }
rot.facerot = 0; rot.facerot = 0;