check off todo-list item for previous check-in

pull/95/head
Sean Barrett 2015-03-14 19:50:32 -07:00
parent 00810b7d11
commit 3a2c54d4a0
1 changed files with 2 additions and 3 deletions

View File

@ -1,6 +1,5 @@
// @TODO // @TODO
// //
// - compute full set of texture normals
// - switch to #ifdef // - switch to #ifdef
// - premultiplied alpha // - premultiplied alpha
// - edge clamp // - edge clamp
@ -8,7 +7,7 @@
// - better support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid // - better support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid
// mipmap articats. Need to do compute texcoords in vertex shader, offset towards // mipmap articats. Need to do compute texcoords in vertex shader, offset towards
// center before modding, need 2 bits per vertex to know offset direction (is implicit // center before modding, need 2 bits per vertex to know offset direction (is implicit
// implicit for modes without vertex data) // for modes without vertex data)
// - add 10-byte quad type (loses per-face tex1/tex2 blend mode) // - add 10-byte quad type (loses per-face tex1/tex2 blend mode)
// - add 6-byte quad type (loses baked ao, most geometry, flags, texlerp) // - add 6-byte quad type (loses baked ao, most geometry, flags, texlerp)
// - add 4-byte quad type (only texture or only color, no baked light, no recolor) // - add 4-byte quad type (only texture or only color, no baked light, no recolor)
@ -174,12 +173,12 @@
// ============================================================================================================ // ============================================================================================================
// uses Tex Buffer n Y Y Y Y Y Y Y Y Y Y Y Y Y // uses Tex Buffer n Y Y Y Y Y Y Y Y Y Y Y Y Y
// bytes per quad 32 20 14 12 10 6 6 8 6 4 20 10 6 4 // bytes per quad 32 20 14 12 10 6 6 8 6 4 20 10 6 4
// vertex bytes 8 4 2 1 1 0 0 1 1 0 4 1 0 0
// non-blocks all all some some some slabs stairs some some none all slabs slabs none // non-blocks all all some some some slabs stairs some some none all slabs slabs none
// tex1 256 256 256 256 256 256 256 256 256 256 n n n n // tex1 256 256 256 256 256 256 256 256 256 256 n n n n
// tex2 256 256 256 256 256 256 128 n n n n n n n // tex2 256 256 256 256 256 256 128 n n n n n n n
// colors 64 64 64 64 64 64 64 8 n n 2^24 2^24 2^24 256 // colors 64 64 64 64 64 64 64 8 n n 2^24 2^24 2^24 256
// vertex ao Y Y Y Y Y n n Y Y n Y Y n n // vertex ao Y Y Y Y Y n n Y Y n Y Y n n
// face texblend Y Y Y Y n n n - - - - - - -
// vertex texlerp Y Y Y n n n n - - - - - - - // vertex texlerp Y Y Y n n n n - - - - - - -
// x&y extents 127 127 128 64 64 128 64 64 128 128 64 64 128 128 // x&y extents 127 127 128 64 64 128 64 64 128 128 64 64 128 128
// z extents 255 255 128 128 128 64 64 32 64 128 64 64 64 128 // z extents 255 255 128 128 128 64 64 32 64 128 64 64 64 128