Commit Graph

199 Commits (6d613ed8ce46f1f142a9ecbc341423655140f2ee)

Author SHA1 Message Date
Sean Barrett a3d62dfec1 fix a few crash bugs with invalid stb_vorbis files (reported by Philip Bennefall, found using a fuzz tester) 2015-09-03 11:16:19 -07:00
Sean Barrett 0e24ec5feb fix some cases that didn't return outofmem error properly and would crash instead 2015-09-03 07:11:02 -07:00
Sean Barrett c15190373c add missing changes to project file 2015-08-30 19:31:36 -07:00
Sean Barrett ebb54fd7a3 seeking in stb_vorbis (Dougall Johnson)
test program for seeking (stb)
2015-08-30 19:29:35 -07:00
Sean Barrett d821fd83f3 Merge branch 'master' into working
Conflicts:
	stb_voxel_render.h
2015-08-01 04:02:00 -07:00
Sean Barrett aa89970d6b stb_image.h: fix *comp value when loading PSDs
stb_voxel_render.h: fix STBVOX_CONFIG_OPTIMIZED_VHEIGHT
2015-05-28 22:11:45 -07:00
Sean Barrett 3f17b24d90 make sure all libs compile as C++ 2015-04-14 03:53:26 -07:00
Sean Barrett 1384715b11 Merge branch 'master' into working 2015-04-13 11:58:26 -07:00
Sean Barrett 7b72651134 add stb_voxel_render to standard compilation tests 2015-04-12 08:59:49 -07:00
Sean Barrett 9534eb2e08 added input.packed_compact for storing most of the major 2/3-bit values in one byte 2015-04-12 01:23:18 -07:00
Sean Barrett 6685256560 change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so header file
doesn't have to see the config variables (although this way is actually
more bug prone since you can now use the wrong macro)
2015-04-11 01:05:55 -07:00
Sean Barrett e2b645e4d7 Add vheight documentation;
Add a missing vheight case;
Add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING;
Fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING that was broken when I incompletely refactored the #define
2015-04-11 01:01:57 -07:00
Sean Barrett cd1d05b389 voxel render 0.78; compile as C++, fix bad #else 2015-04-02 07:08:27 -07:00
Sean Barrett 90d58e577e Update README.md 2015-04-01 13:52:03 -07:00
Mischanix feae54a2d9 Request a 24-bit depth buffer 2015-04-01 12:41:49 -05:00
Sean Barrett 3bb829574d mostly documented 2015-04-01 00:24:46 -07:00
Sean Barrett 9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett 28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Sean Barrett 0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Sean Barrett 0669a6659a fixes for premultiplied alpha 2015-03-17 02:21:17 -07:00
Sean Barrett ba49d37e6a premultiplied alpha support 2015-03-17 02:10:58 -07:00
Sean Barrett f49c90c03d beginnings of mode support;
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett 00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett 177498673e update readme with wood type status 2015-03-13 12:39:30 -07:00
Sean Barrett 6509e1d1e7 minecraft wood types (only for solid blocks) 2015-03-13 12:45:49 -07:00
Sean Barrett f02b0d700f if vertex buffer is full, mesh builder stops gracefully and remembers where to continue 2015-03-13 12:00:00 -07:00
Sean Barrett efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order 2015-03-12 19:03:49 -07:00
Sean Barrett 3d4f545fd7 remove unused gl_fragColor support 2015-03-12 11:38:10 -07:00
Sean Barrett 673cbb1ee4 remove unused code from cave_main 2015-03-12 00:07:50 -07:00
Sean Barrett 0cd5465f52 re-add README.md that was in a different branch 2015-03-12 00:00:10 -07:00
Sean Barrett c27a6c6c36 restore old q&a 2015-03-11 23:54:45 -07:00
Sean Barrett 14b203571a forgot to check in .dsp file after the renames 2015-02-22 18:27:17 -08:00
Sean Barrett f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett 1d18b23ea1 replace main.c & game.c with cave_main.c 2015-02-22 15:52:03 -08:00
Sean Barrett 7add4d09b9 delete game.h 2015-02-22 15:42:24 -08:00
Sean Barrett 0e2583041d minor cleanup 2015-02-22 15:25:54 -08:00
Sean Barrett 5a0dcc90d6 initialize cache mutexes in right file 2015-02-22 15:09:22 -08:00
Sean Barrett cd17050ca4 split render.c into cave_mesher.c and cave_render.c 2015-02-22 15:03:04 -08:00
Sean Barrett 2770c92148 initial stb_voxel_render version with working minecraft viewer 2015-02-22 14:34:05 -08:00
Sean Barrett 0d840ab330 quick & dirty leak checker 2015-01-21 07:46:54 -08:00
Sean Barrett 22fa9a467a rewrite HDR rle logic 2015-01-18 10:43:42 -08:00
Sean Barrett 5b53d20c68 Put progressive JPEG AC decode logic back the way I wrote it originally (I changed it to match jpgd when I was trying to figure out why it didn't work);
add STBI__ prefixes to internal SCAN_ enum;
strip unused function arguments for progressive funcs;
tweak release notes;
forget to git commit frequently so these would all be in their own commits;
2014-12-23 05:11:36 -08:00
Sean Barrett 16d9ed7211 return truetype test code to old path 2014-12-21 08:32:09 -08:00
Sean Barrett 53008c0922 default tests 2014-12-21 08:25:13 -08:00
Sean Barrett 33e24eafa0 in progress progressive stuff 2014-12-21 07:53:05 -08:00
Sean Barrett ba5e333faf STBI_MALLOC etc.
some documentation cleanup
2014-12-20 05:46:13 -08:00
Sean Barrett bd6b78f268 finalize scalar YCbCr conversion back-ported from SSE version;
add missing STBIDEFs to a few functions;
update documentation with full 1.49 info even though most isn't implemented yet
2014-12-20 05:13:25 -08:00
Sean Barrett f259bf27e9 VC6:
support using inline asm for cpuid

YCbCr:
  switch SSE code to constants that match old C;
  create C version that is same as SSE;
  tiny optimization(?) of SSE
2014-12-19 04:39:04 -08:00