WifiSitter initial code, need disable/enable code.
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53450d7a0b
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WifiSitter", "WifiSitter\WifiSitter.csproj", "{B3A5D84A-C7A0-409D-881D-1D5FF36773D4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B3A5D84A-C7A0-409D-881D-1D5FF36773D4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B3A5D84A-C7A0-409D-881D-1D5FF36773D4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B3A5D84A-C7A0-409D-881D-1D5FF36773D4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B3A5D84A-C7A0-409D-881D-1D5FF36773D4}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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</startup>
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</configuration>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Net.NetworkInformation;
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using System.Threading;
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namespace WifiSitter
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{
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class Program
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{
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internal static readonly List<NetworkInterface> initialNicState = NetworkInterface.GetAllNetworkInterfaces().ToList();
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static void Main(string[] args) {
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var netstate = new NetworkState();
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Console.WriteLine("Initialized...");
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bool go = true;
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while (go) {
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Thread.Sleep(100);
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if (netstate.CheckNet) {
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var _nics = netstate.Nics;
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var color = netstate.NetworkAvailable ? ConsoleColor.Green : ConsoleColor.Red;
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var stat = netstate.NetworkAvailable ? "is" : "not";
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Console.ForegroundColor = color;
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Console.WriteLine("\n{0,48}", String.Format("Connection {0} available", stat));
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Console.ResetColor();
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foreach (var adapter in _nics) {
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IPInterfaceProperties properties = adapter.GetIPProperties();
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Console.WriteLine("{0,48} {1,16} {2}", adapter.Description, adapter.NetworkInterfaceType, adapter.OperationalStatus);
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}
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var wifi = _nics.Where(x => x.NetworkInterfaceType == NetworkInterfaceType.Wireless80211).Where(x => x.OperationalStatus == OperationalStatus.Up);
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if (netstate.NetworkAvailable) { // Network available
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if (netstate.EthernetUp) { // Ethernet is up
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if (wifi != null) {
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foreach (var adapter in wifi) {
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DisableAdapter(adapter);
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}
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}
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}
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}
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else { // Network unavailable
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CheckWifiNicsAndEnable(initialNicState, _nics);
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}
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Console.WriteLine("\n");
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netstate.StateChecked();
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}
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}
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}
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private static void CheckWifiNicsAndEnable(List<NetworkInterface> InitialState, List<NetworkInterface> CurrentState) {
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var initialIds = InitialState.Select(x => x.Id).ToArray();
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var currentIds = CurrentState.Select(x => x.Id).ToArray();
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Console.ForegroundColor = ConsoleColor.Yellow;
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foreach (var nic in InitialState) {
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if ( !initialIds.Contains(nic.Id)
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&& !currentIds.Contains(nic.Id)) {
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Console.WriteLine("Adapter existed initialy but doesn't now, assuming disabled: {0}", nic.Description);
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EnableAdapter(nic);
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}
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}
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Console.ResetColor();
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}
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private static void EnableAdapter(NetworkInterface nic) {
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Console.WriteLine("Enable adaptor {0}", nic.Description);
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}
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private static void DisableAdapter(NetworkInterface nic) {
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Disable adaptor {0}", nic.Description);
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Console.ResetColor();
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}
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}
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public class NetworkState
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{
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#region fields
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private List<NetworkInterface> _nics;
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private bool _checkNet;
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private bool _netAvailable;
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#endregion // fields
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#region constructor
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/// <summary>
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/// Constructor, initializes nics list and sets up event handlers.
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/// </summary>
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public NetworkState () {
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this.Nics = QueryNetworkAdapters();
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Initialize();
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}
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/// <summary>
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/// Constructor, initializes nics list and sets up event handlers.
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/// </summary>
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/// <param name="Nics"></param>
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public NetworkState (List<NetworkInterface> Nics) {
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this.Nics = Nics;
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Initialize();
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}
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private void Initialize() {
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CheckNet = true;
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_netAvailable = NetworkInterface.GetIsNetworkAvailable();
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NetworkChange.NetworkAddressChanged += NetworkChange_NetworkAddressChanged; ;
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NetworkChange.NetworkAvailabilityChanged += NetworkChange_NetworkAvailabilityChanged;
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}
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~NetworkState() {
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NetworkChange.NetworkAddressChanged -= NetworkChange_NetworkAddressChanged; ;
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NetworkChange.NetworkAvailabilityChanged -= NetworkChange_NetworkAvailabilityChanged;
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}
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#endregion // constructor
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#region methods
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public void StateChecked () {
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this.CheckNet = false;
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}
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public void UpdateNics (List<NetworkInterface> Nics) {
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this.Nics = Nics;
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}
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internal static List<NetworkInterface> QueryNetworkAdapters() {
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return NetworkInterface.GetAllNetworkInterfaces().Where(x => (x.NetworkInterfaceType != NetworkInterfaceType.Loopback && x.NetworkInterfaceType != NetworkInterfaceType.Tunnel)).ToList();
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}
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#endregion // methods
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#region properties
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public bool EthernetUp {
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get {
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if (Nics == null) return false;
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return Nics.Where(x => x.NetworkInterfaceType == NetworkInterfaceType.Ethernet)
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.Any(x => x.OperationalStatus == OperationalStatus.Up);
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}
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}
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public List<NetworkInterface> Nics {
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get {
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if (_nics == null) return new List<NetworkInterface>();
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return _nics;
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}
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private set {
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_nics = value;
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}
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}
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public bool CheckNet {
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get {
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return _checkNet;
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}
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private set {
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_checkNet = value;
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}
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}
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public bool NetworkAvailable {
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get {
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return _netAvailable;
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}
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private set { _netAvailable = value; }
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}
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#endregion // properties
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#region eventhandlers
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private void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) {
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_netAvailable = NetworkInterface.GetIsNetworkAvailable();
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_nics = QueryNetworkAdapters();
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_checkNet = true;
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}
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private void NetworkChange_NetworkAddressChanged(object sender, EventArgs e) {
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_netAvailable = NetworkInterface.GetIsNetworkAvailable();
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_nics = QueryNetworkAdapters();
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_checkNet = true;
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}
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#endregion // eventhandlers
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("WifiSitter")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("WifiSitter")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b3a5d84a-c7a0-409d-881d-1d5ff36773d4")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,61 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B3A5D84A-C7A0-409D-881D-1D5FF36773D4}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WifiSitter</RootNamespace>
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<AssemblyName>WifiSitter</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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