Made the template files themselves public domain.
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@ -7,7 +7,7 @@ It has been tested with Visual Studio 2010 (on Windows) and Visual Studio Commun
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It uses MonoGame's content pipeline for building assets (except shaders), but does not use MonoGame at runtime. It does NOT require XNA or XNA Game Studio.
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FNA Template is released under the Microsoft Public License. (Note that this is the same license as FNA.)
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FNA Template is released under the Microsoft Public License. The contents of the "`FNATemplate`" directory, excluding the Roboto font, are additionally placed in the public domain and licenced under CC0.
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Getting Started
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