Minor tweaks pt 2.

master
Andrew Russell 2017-11-10 00:58:41 +10:00
parent 836e087e73
commit c2a66af121
1 changed files with 3 additions and 3 deletions

View File

@ -60,11 +60,11 @@ In order to run in the debugger on Visual Studio for Mac or MonoDevelop, you wil
- Run -> Configurations -> Default
- Environment Variables -> Add
On macOS, set the following environment variable:
On **macOS**, set the following environment variable:
- Variable = `DYLD_LIBRARY_PATH`, Value = `./osx/`
On Linux, set one of:
On **Linux**, set one of the following:
- 64-bit: Variable = `LD_LIBRARY_PATH`, Value = `./lib64`
- 32-bit: Variable = `LD_LIBRARY_PATH`, Value = `./lib`
@ -105,7 +105,7 @@ Creating your own solution
To use FNA Template to create projects in a fresh solution, you will need to:
- Copy the "build" directory into the same directory as your new solution
- Add the "FNA" and "FNALibs" directories as specified above
- Add the "FNA" and "fnalibs" directories as specified above
- Add the FNA project to your solution (Right click solution -> Add Existing Project)
From this point, you can use the CreateTemplate tool (or a Visual Studio template created by the same) to add new FNA game projects to your solution.