Minor tweaks pt 2.
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@ -60,11 +60,11 @@ In order to run in the debugger on Visual Studio for Mac or MonoDevelop, you wil
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- Run -> Configurations -> Default
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- Environment Variables -> Add
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On macOS, set the following environment variable:
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On **macOS**, set the following environment variable:
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- Variable = `DYLD_LIBRARY_PATH`, Value = `./osx/`
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On Linux, set one of:
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On **Linux**, set one of the following:
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- 64-bit: Variable = `LD_LIBRARY_PATH`, Value = `./lib64`
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- 32-bit: Variable = `LD_LIBRARY_PATH`, Value = `./lib`
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@ -105,7 +105,7 @@ Creating your own solution
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To use FNA Template to create projects in a fresh solution, you will need to:
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- Copy the "build" directory into the same directory as your new solution
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- Add the "FNA" and "FNALibs" directories as specified above
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- Add the "FNA" and "fnalibs" directories as specified above
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- Add the FNA project to your solution (Right click solution -> Add Existing Project)
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From this point, you can use the CreateTemplate tool (or a Visual Studio template created by the same) to add new FNA game projects to your solution.
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