stb_voxel_render version 0.77

pull/102/head
Sean Barrett 2015-04-01 16:58:49 -07:00
parent fd62364d96
commit abf217de52
2 changed files with 3 additions and 3 deletions

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@ -13,7 +13,7 @@ library | lastest version | category | description
**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
**stb_voxel_render.h** | 0.76 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
**stb_voxel_render.h** | 0.77 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
**stb_dxt.h** | 1.04 | 3D&nbsp;graphics | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D&nbsp;graphics | revised Perlin noise (3D input, 1D output)
**stb_easy_font.h** | 0.5 | 3D&nbsp;graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc

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@ -1,4 +1,4 @@
// stb_voxel_render.h - v0.76 - Sean Barrett, 2015 - public domain
// stb_voxel_render.h - v0.77 - Sean Barrett, 2015 - public domain
//
// This library helps render large-scale "voxel" worlds for games,
// in this case, one with blocks that can have textures and that
@ -172,7 +172,7 @@
//
// VERSION HISTORY
//
// 0.77 documentation tweaks
// 0.77 documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC
// 0.76 typos, signed/unsigned shader issue, more documentation
// 0.75 initial release
//